Hello. Is there a good tutorial on how to save in Unity? I don't need a savegame, I need saved levels. If possible, also arraylists of multiple objects with different properties.
You might want to have a look at this one: http://unity3d.com/learn/tutorials/...ining-archive/persistence-data-saving-loading If you don't want to use PlayerPrefs, I can highly recommend the EasySave2-Plugin, awesome stuff!
Here's an excellent tutorial on how to save and load your own data classes without using PlayerPrefs. http://unity3d.com/learn/tutorials/...ining-archive/persistence-data-saving-loading
Thank yo u. How can I save something like this though? Code (CSharp): class PotatoFarm { ArrayList Plants = new ArrayList(); void Grow() { for (var i=0; i<12;i++) { Potato This=new Potato(); This.Potatoishness=i; this.Plants.Add(This); } } } class Potato { public float Potatoishness; } I wanna save an arraylist of classes with different properties. Code (CSharp): class ForumAvatar{ public Sprite[] Data; void LoadSprites() { Data= Resources.LoadAll<Sprite>("Avatar"); } } I want to save sprites. Is it possible somehow? So that players can load their own sprites into a game?
That video should answer your first question if you watch the whole way through. Sprites are a different story. You would probably have to use something like EncodeToPNG.