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Saving data in Unity - 1 File for 1 Level?

Discussion in 'Scripting' started by Schulze, Dec 19, 2014.

  1. Schulze

    Schulze

    Joined:
    Dec 18, 2014
    Posts:
    2
    Hey guys,

    how do I save data in Unity correctly? The easiest way for me would be to save every level I have in an own file. But I don't know if this is incorrect or not recommended. I don't have to pass the data between the scenes so I thought I could go the easy way. On the other hand this creates a lot of files on the users device. But passing a dictionary is more trouble than I may need.

    Btw I followed this tutorial:
    http://unity3d.com/learn/tutorials/...ining-archive/persistence-data-saving-loading

    Thanks for advise!