Hello. So I have made a clicker game and I want to be able to make it save if the user closes the game and reopens it will go from where it left of. I am using C# and i have looked at some videos about PlayerPrefs but still don't quite understand how I would do it.
In most cases, PlayerPrefs aren't preferred. Generally, it's for unimportant stuff like control bindings and such. Been quite a while since I watched this, but, iirc, this should give you some alternatives: http://unity3d.com/learn/tutorials/...ining-archive/persistence-data-saving-loading