Rush Team { FPS / Zombie }

Discussion in 'Showcase' started by roka, May 5, 2011.

  1. 2dfxman

    2dfxman

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    It's pretty nice, but shooting zombies doesn't feel rewarding. There is no cool effects or any kind of reward for doing so.
  2. roka

    roka

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    yeah normal hahahahah
    in my next update you don't will say that :) coming soon
  3. makan

    makan

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    Dude it's awesome! great job :D
  4. BlueRadius

    BlueRadius

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    lol im loving big daddy topless, aka the fat zombie. He doesnt even flinch when he takes head shots, epic.

    lol those zombies also have some serious limbo skills.

    Very nice work on the feel of the game, gun looks awsome as well.
    Last edited: Jun 8, 2011
  5. rumblemonkey

    rumblemonkey

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    Checked it out.

    Critique:

    Things I Liked: nice zombie models and skins; weapons look pretty professional, and sounds are great.

    Things that might improve the game:

    1. Turning doesn't feel properly fluid yet. Suggest that giving people the ability to change their mouse sensitivity via a slider might be a good idea.
    2. Shooting in iron sights is less accurate than shooting without. Major oops, you might want to fix that :)
    3. Level design is very nondescript and not nearly detailed enough; it feels like something from a late-1990's FPS, not something modern. I'd say that your first priority should be to develop a better level design that is realistic, detailed and interesting.
    4. Zombie AI needs much polish. Zombies need to have at least two choices of pathfinding nodes to seek, so that they'll get behind the player and flank; right now they literally just run exactly the same way towards the player, which makes the game pretty dull.
    5. The game side of the design needs a lot of work; we're a guy (or gal) with an assortment of modern firearms, scattered liberally throughout a building, with zombies. There's no feeling of an objective, other than being a turret and shooting the zombies in the head. The game needs objectives that force the player to move around and makes it harder to avoid getting caught.

    After 3 minutes of shooting zombies and finding out that the starter weapon sucks but you can find better ones and pretty much not have ammo problems or take damage, I got bored and quit. It's a great start, but it needs a lot more concentration on game design, emotional involvement, level design and AI to become something I'd play outside of testing. Good luck, guys, this has potential :)
  6. roka

    roka

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    realy thank for the critique , i need that :) and now can work on it
    thank all for your replay
  7. h.istvan

    h.istvan

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    Tearing apart the zombies! Would be awesome!:D
  8. Lypheus

    Lypheus

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    Being able to pistol whip a zombie to the ground would be grand too :),maybe a right click function if zombie is close enough?

    Add some explosive force when the zombies die to blow them back and make those ragdolls shine :)?

    Shooting them close up seems to be less effective than further away - or is just me?
    Last edited: Jun 8, 2011
  9. roka

    roka

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    i will see for add a pistol whip and i don't have problem on the shooting range
  10. Artimese

    Artimese

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    Awesome update, keep it up!
  11. roka

    roka

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    i try my friends i try hahahah
  12. yomo710

    yomo710

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    I love it but can you help me with my paintball fps?
  13. roka

    roka

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    i hope i can help you in your project but , did you have a concept project? and i already work on the mine only when i have a free time. so maybe i can do something on your project
  14. zulmargera87

    zulmargera87

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    this is awesome mod.
  15. roka

    roka

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    happy to see you there man hahahahha
  16. Finalbrav3ry

    Finalbrav3ry

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    When will this game be out and where will we find the game.
  17. roka

    roka

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    This game is one current project for my fun , you can find one demo/video/pictures at the first page.
    and if i have a time i will make one site soon

    Thank
  18. Mauri

    Mauri

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    Nice game ;)
  19. brown2na

    brown2na

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    Don't want to necro the thread but Roka hasn't been around and I had a question about the Unwrap 3d program with fps models if anyone who uses it would be kind enough to message me :D
  20. pepur

    pepur

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    Fix the ragdoll of a killed zombies
  21. jlkfa

    jlkfa

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    Good demo but could you add a pause menu with a restart button, an option to increase the maximum amount of zombies per wave, and the option to play with only slow zombies or only fast zombies or both. Can you also tell me how you got the zombies to move around objects because on my the game I'm making they just run into walls.
    Last edited: Oct 15, 2012
  22. roka

    roka

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  23. omarzonex

    omarzonex

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    and Fear Realistic sound

    hhhhhhhhhhhhhhhhhon

    dead shut

    thanks
  24. rafabarranco

    rafabarranco

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    hallo mi name is rafael ha is a player multia is have is game