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Runtime Level Editor

Discussion in 'Works In Progress - Archive' started by JohnParask, Aug 31, 2014.

  1. JohnParask

    JohnParask

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    RLE is based on Unity 5, it will not run in Unity 4.x.x
     
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  2. davem250

    davem250

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    Hi GreekStudios0, I am still playing with the RLE and it is awesome so far ;) i have however noticed that inside the RLE it says beta 3 and not version 1.0 for example?! is that made on purpose or just a Little mistake?
     
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  3. JohnParask

    JohnParask

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    I changed it in order to build the third Open Beta and i forgot to restore it :p
     
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  4. JohnParask

    JohnParask

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    Shorting items with categories is coming.

     
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  5. RandAlThor

    RandAlThor

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    Great to see you are working on this again.
    Still hope for a mobile (ios) version and that we can configure the view for that.
    I know you wrote it will come as a free upgrade but at the moment it is the only thing that hold me back from buying.

    Also i am sorry to not answer on your playerprefs question, just found it after reading this thread again.
    I am not such a good coder so i can not tell you the limit for that on ios. I only know that the webplayer has a limit of 1mb. But all others should not have a limit.
     
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  6. JohnParask

    JohnParask

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    When i add a mobile version it would be as a free update of course. I will work on this quite soon.
     
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  7. RobertOne

    RobertOne

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    Hey! looks cool :) but i have 2 questions for you:
    can you define a grid and let objects snap on it?
    and how is the UI done? ngui, ugui or hard coded?
     
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  8. JohnParask

    JohnParask

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    Hey, you can create snap IDs for group of object types. For example you make a snap group for the walls, then you can use the CTRL + 1/2/3/4 keys to snap the object on each direction.
    You may see the example video here : http://greekstudios.hol.es/eshop/runtime-level-editor , the title is "Snap System"

    The UI is made using the Unity 4.6/5.0 UI.
     
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  9. RobertOne

    RobertOne

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    hey! sorry, thats not really what i meant with snapping :)

    i think i will better expain what i mean with snapping or what i need it for.
    basically i want to build up a ingame voxel editor. so if you want a minecraft out of the birds-eye view.
    somehting simmilar to this:
    or


    from the videos that i see, there is no grid right?

    i know i could buy the "Voxel Editor 2" from the asset store but its only working in unity. not as standalone (yours is working as standalone if i get it right? so i can make a build with the editor correct?)
     
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  10. JohnParask

    JohnParask

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    Yes, i undrestood what you mean now and i will try to add this, i'm not sure how though.

    Yes RUNTIME Level Editor works at runtime :p and you can allow players to design/save/share and play their own levels, and the whole scene is has a very small file size.
     
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  11. JohnParask

    JohnParask

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    Runtime Level Editor is submitted to the Asset Store and it would be uploaded within the following week.
    The released version is the v1.1, you can view all the new features here : http://rld.url.ph
     
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  12. im

    im

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    sweet!
     
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  13. JohnParask

    JohnParask

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    Last edited: Mar 12, 2015
  14. soldier11213048

    soldier11213048

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    wo had buy this asset, how can i get this book?
     
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  15. JohnParask

    JohnParask

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    It is not possible. The cost of production of Physical copies is very high. :(
     
  16. HakJak

    HakJak

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    Omg I can't believe I didn't find this sooner! I bought a different level editor a couple months ago, but it doesn't have near as many features as yours! Does it work on Mac/Linux yet? I'm shooting for a simultaneous release on both Windows and Mac around April 2016.
     
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  17. JohnParask

    JohnParask

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    Hey, sorry for late replay.

    Yes the new patch supports all standalone platforms.
     
  18. HakJak

    HakJak

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    Thank you... so good to hear from you!

    I almost didn't make a purchase because I was worried that there wouldn't be good support behind this product after I couldn't reach you. I tried your external forum site as well, but kept getting access denied errors when trying to post. What is your preferred method of contact so I can reach you more easily in the future?

    User-made levels will be a very important aspect of my game project's success, so I have to be sure there's good support behind the asset I use. I went out on a limb and bought it anyways and should be ready to try it out pretty soon, so I might have some questions down the road....
     
  19. JohnParask

    JohnParask

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    I had some problems and i really apologize. The easier and faster way to contact me is via E-mail. You will get an answer within 2 days. (9 out of 10 times the same day).
    Email : paraskevlos@yahoo.gr

    To share levels is very easy, it's only one .rld file for each scene. If you have already bought my asset please email me to send you the 1.3 version which supports mac/linux because the 1.3 version is not online on the asset store yet.
     
  20. HakJak

    HakJak

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    Thank you! When I'm back to my development computer later today, I'll find my asset store receipt and email you.
     
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  21. HakJak

    HakJak

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    Hi GreekStudios0... can you please send me the new version? I sent you an email to the address you posted here. You can try sending to my other email, in case the first didn't work for some reason. hakjakgames@gmail.com
     
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  22. JohnParask

    JohnParask

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    Hey, i don't know what is wrong, i sent you the link, i will try again.
     
  23. HakJak

    HakJak

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    Thanks that was a super quick reply! I'm not sure what happened. The first email never came through, but the one you just sent did. I'm downloading right now. Thanks again for the quick reply.
     
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  24. JohnParask

    JohnParask

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    No problem and sorry for the inconvenience, i though you got it with my first email :/
     
  25. HakJak

    HakJak

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    No worries :) Looking forward to trying this out. I'll let you know how it goes.
     
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  26. JohnParask

    JohnParask

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    Nice :) Make sure to contact me for help if you need it too.