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Run Run And Die: Mimi's Revenge

Discussion in 'Works In Progress - Archive' started by rtypex, Aug 29, 2014.

  1. rtypex

    rtypex

    Joined:
    Jun 4, 2013
    Posts:
    17
    Hi all!

    I want to show you my first solo game

    It's a simple jump runner game. I'm not a programmer so I needed something easy to develop xD

    - Made in Unity.
    - iOS Platform, Android, Ouya and Ps Vita(version with more particles system, shadows, etc)
    - 24 levels (rooms)Some of these with a special style: gameboy, atari, etc
    - Each stage has approx a duration of 15 seconds but is a difficult game... I've died more than 800 times xD

    And here some screenshots!


    Retro stages

    And here a video of the last beta


    I have some problems with colliders to change direction (90/180 degrees)... if character jumps in a corner seems that there are walls xD I hope fix the problem...

    Hope you like it!!
     
    Last edited: Aug 29, 2014
  2. Samuel411

    Samuel411

    Joined:
    Dec 20, 2012
    Posts:
    646
    I love the art style! Good job and good luck. For the wall problem it could be that the player is being rotated to close to the side wall if that makes sense.
     
  3. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,250
    I love the retro level.

    How do you make the gameplay gif's?
     
  4. rtypex

    rtypex

    Joined:
    Jun 4, 2013
    Posts:
    17
    Thanks! Happy to hear :)
    I rotate character with a simple collider in the middle of the way and a simple code:

    if (otherObject.tag == "rot+90"){
    moveDirection = Vector3(0,0,1);
    transform.eulerAngles.y +=90;
    }

    That works for side scrolling levels (only 180º rotation) but in 3d levels it's not enough... https://dl.dropboxusercontent.com/u/5940139/VID_20140707_195723.3gp
    Any idea?


    Thanks :) I made an avi video and then I used an avi to gif converter. In tigsource people can't put videos and that is the only way xD
     
  5. rtypex

    rtypex

    Joined:
    Jun 4, 2013
    Posts:
    17
    Hi guys, it's been a long time haha

    On May I released the game on Ps Vita and actually I'm working on the pc port because a publisher was interested to release it on Steam, etc

    Here a 2014/2015 comparative of the game. Hope you like it :)

    Happy indiedev weekend!