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RTS-Framework - Create easy RTS Games without Coding :)

Discussion in 'Works In Progress - Archive' started by Neo-Gamefactory, Dec 20, 2014.

  1. Neo-Gamefactory

    Neo-Gamefactory

    Joined:
    Oct 18, 2012
    Posts:
    145
    RTS-Framework for Unity 3D
    Unity 5 ready​

    Hi Community :)
    this is my first Post of a Asset from me for you. I want that every Unity User can easily create his own RTS-Game.

    • Fast
    • Easy
    • without Coding
    That's my Goal i want to reach :)

    This Script is in the Start-Phase and i want many Features in it... but YOUR Ideas can also be in this Asset.

    If you have any Idea then write it!



    [BUG] = Buggy
    [WIP] = Work in Progress
    [T] = Test Phase
    [P] = Planned
    [C] = Complete
    [UPDATE] = Updating this Function


    last update: JAN 26.2014


    My Features

    • Cutscene Creator - [P]
    • Units Motor Script - [WIP]
    • own AI - [P]
    • own A* Pathfinding - [WIP]
    • Create your Nations with their "Logo/Flag" - [P]
    • Herosystem, Player can play as an Hero like Warlords Battlecry - [P]
    • Day/Night Cycle - [P]
    • Weather System - [P]
    • Different surfaces (example: The Infantry is slow on Mud but fast on Grass) - [WIP]
    • simple Modeling tool - [P]
    • Resource Manager - [WIP] - [T]
    • RTS-Camera - [UPDATE]
    • Unit Level up and Hero Level up - [P]
    • Building Menu with GUI - [WIP]
    • ... List Updates will follow :)

    Your Features

    • Fight Cam - Camera flys in a Battle around all Units, automatically, gives the Player the feeling that he looks a movie (User Wurminator - from Youtube Comment) - [P]


     
    Last edited: Jan 26, 2015