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RPG style VFX

Discussion in 'Works In Progress - Archive' started by MattyWS, Feb 22, 2015.

  1. MattyWS

    MattyWS

    Joined:
    Jan 24, 2013
    Posts:
    70
    Hello Unity peeps! I started attempting VFX in Unity using just the shuriken particle system. Other software used to make the visuals for the first video was Maya for the lightning(rendered), Max for the custom meshes, Photoshop for the rest and polish.

    Admittedly the lightning spell int his video is actually at one point in the sequence 9 draw calls.. I really wish the particle system would allow you to set up a bunch of custom meshes to choose at random, would have saved 5 draw calls. The reason it's so many drawcalls is because I made a lot of the textures to be used across other spells and effects.

    Watch in HD if you can, it's still a bit blurry but I have a slow internet connection, would have taken years to upload anything else. :p

    Also environment isnt mine, just used to show how it works in an environment (better to make effects like that than with a black background)





    I've actually done a whole bunch of harvesting and crafting effects already but no one wants to see that. :p Crits and feedback welcome!
     
  2. MattyWS

    MattyWS

    Joined:
    Jan 24, 2013
    Posts:
    70
    Improvements, reduced by 5 drawcalls and improved visually.

     
  3. MattyWS

    MattyWS

    Joined:
    Jan 24, 2013
    Posts:
    70
    Lighting changed and also effect improvements..

     
    theANMATOR2b likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    The last one looks real nice, possibly due somewhat to the darker environment, and maybe a little too rainbow-y for my taste but it looks nice overall with the sequence ramping in, peaking with nice fading out effects.

    What would be really awesome is if the spell effected (wind blast or turbulence) the surrounding environment. Blast the grass and leaves and dust out from the center of the effect. That would be cool! But I know that isn't the subject of your thread.
     
    MattyWS likes this.
  5. MattyWS

    MattyWS

    Joined:
    Jan 24, 2013
    Posts:
    70
    Thanks. ^^ I would love to have it affect the environment but I'm limiting myself to basic shuriken particle system. I even went from having the effect play on the ground to having it mid-air to make sure it could be used anywhere. ^^

    I have a long list to get through.. All of the items with a + at the front means I have done it. All of the ones with "I II III" next to them means there will be three tiers to the spell (the harvesting have a failed effect, normal and High quality while the spells will go up in strength and epic-ness).

    Big project but I'm also hoping to do these in Unreal too. If anyone has suggestions feel free.

    122

    -Spells- 60
    Haste
    Slow
    Cure I II III
    Raise I II III
    Protect I II III
    Shell I II III
    Holy Damage I II III
    Stoneskin I II III
    Casting Holy I II III

    Fire I II III
    Lightning I II III
    Water I II III
    Ice I II III
    Earth I II III
    Wind I II III
    Dark Damage I II III
    Poison/Bio I II III
    Casting Dark I II III

    Summon Holy
    Summon Dark
    Summon Fire
    Summon Lightning
    Summon Water
    Summon Ice
    Summon Earth
    Summon Wind
    Summon Pet/minion

    -Abilities- 7
    Waiting on ability cast
    Ability Up
    Ability Down
    Flee Up
    Change Jobs
    Teleport (in, out)

    -Combat- 22
    Hit(miss, normal critical)
    Slash(miss, normal critical)
    Stab (miss, normal critical)
    Blood I II III
    Death
    Raised
    Level Up!
    Level Down!
    Mob Spawn I II III
    Mob Death (fade) I II III

    -Environment- 11
    Torch Flame
    Fire Camp
    Rain
    Snow
    Wind
    +Falling Leaves
    +Raising pollen
    Falling Dust
    Sparking electrics
    Dripping ceiling
    Zone in burning circle

    -Harvesting- 16
    +Fishing Spark
    +Fishing catch I II III
    +Logging Spark
    +Logging I II III
    +Harvesting Spark
    +Harvesting I II III
    +Mining Spark
    +Mining I II III

    -Crafting- 6
    Generic Spark I II III
    Generic Craft I II III

    -Events To think about-
    Valentines
    Chinese New Year
    Easter
    Anniversary
    Holloween
    Christmas
    New Year