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Official Roll-a-ball Tutorial Q&A

Discussion in 'Community Learning & Teaching' started by Adam-Buckner, Apr 17, 2015.

  1. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
    836
    Morning,

    in the scene heirarchy, are the objects still there (walls camera etc.) or do they disappear from there when playing game? or is it that they are just not visible when playing game?
    not quite sure what you mean by recent changes dissapear tho.
     
  2. RajRajRaj

    RajRajRaj

    Joined:
    Aug 31, 2015
    Posts:
    42
    hye hi there i completed Roll a Ball Tutorial a month ago then other tutorials i learned alot then i leared Brick Ball.
    i just tride to add Score We Ball Hits Bricks But Geting Error ("NullReferenceException: Object reference not set to an instance of an object"), then i made Roll a Ball Game Then make a GameManager which can handle ScoreText System Same Like As My Brick Game but i got Same Error ("NullReferenceException: Object reference not set to an instance of an object").

    Dont Know Y it Is happening when i me updating Score WithOut GameManager's Sript It Works Fine But When i use GameManager it gives error.

    i learned many things from unity n this is my First Question On Offical Site Hope So U Guys Help Me!!!!!!!!!!!!


    There Are That Two Scripts :
    Code (CSharp):
    1. 1)
    2. using UnityEngine;
    3. using System.Collections;
    4. public class Ball : MonoBehaviour {
    5.    Rigidbody rb;
    6.    // Use this for initialization
    7.    void Start () {
    8.      rb = GetComponent<Rigidbody> ();
    9.    }
    10.  
    11.    // Update is called once per frame
    12.    void Update () {
    13.      float hori = Input.GetAxis("Horizontal");
    14.      float verti = Input.GetAxis("Vertical");
    15.      Vector3 move = new Vector3 (hori, 0.0f, verti);
    16.      rb.AddForce (move * 10f);
    17.    }
    18.    void OnTriggerEnter(Collider other){
    19.      if (other.gameObject.CompareTag ("PickUps")) {
    20.        Destroy (other.gameObject);
    21.        GameControllor obj = GetComponent<GameControllor>();
    22.        obj.SetScoreText();
    23.      }
    24.    }
    25. }
    26.  

    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3. using UnityEngine.UI;
    4. public class GameControllor : MonoBehaviour {
    5.    public Text ScoreText;
    6.    int Count;
    7.    // Use this for initialization
    8.    void Start () {
    9.      Count = 0;
    10.      SetScoreText ();
    11.    }
    12.    public void SetScoreText()
    13.    { Count++;
    14.      ScoreText.text = ("Score : " + Count);
    15.    }
    16. }
     
    Last edited: Sep 1, 2015
  3. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
    836
    Afternoon,

    If you can please, can you edit the post to use code tags, as it makes it alot easier to read. when you enter your post, its in the post formatting bar, the icon to the left of the save icon ;) select your language and pop your script in there.

    firstly, what gameobject is the GameController script attached to?
    if its not attached to the same object as the script you are calling it from, then its not going to find it. and therefore return 'obj' as null.

    To give you an idea how the GameManager idea is set up, have a work through the Space Shooter tutorial, its incorporated in that lessons.
    http://unity3d.com/learn/tutorials/projects/space-shooter-tutorial
    or
    to get access to a script that is on another object (which i think your game controller might be) have a look through this live lesson of Adams for Communicating between scripts on other gameobjects.
    https://unity3d.com/learn/tutorials.../communicating-between-components-gameobjects
     
    RajRajRaj likes this.
  4. Chee_F

    Chee_F

    Joined:
    Aug 30, 2015
    Posts:
    3
    There are no errors as far as I can tell. It worked fine when I run it in Unity.

    I have yet to complete a new clean project with the imported assets as I'm currently downloading an asset and it is taking ages.

    Below is the error report. I don't if it is a sensible thing to do to compare error reports but I noticed that the report gives a different error compared to those that others shared previously in the forum. Perhaps we can get a hint about what is wrong from this?

    Code (JavaScript):
    1. Process:               Roll a ball (Mac) [12934]
    2. Path:                  /Users/USER/*/Roll a ball (Mac).app/Contents/MacOS/Roll a ball (Mac)
    3. Identifier:            unity.CompanyName.Roll a ball
    4. Version:               Unity Player version 5.1.3f1 (5.1.3f1)
    5. Code Type:             X86 (Native)
    6. Parent Process:        ??? [1]
    7. Responsible:           Roll a ball (Mac) [12934]
    8. User ID:               501
    9.  
    10. Date/Time:             2015-08-31 21:21:24.064 +0900
    11. OS Version:            Mac OS X 10.10.5 (14F27)
    12. Report Version:        11
    13. Anonymous UUID:        F39D7869-BF05-D0D8-E283-3AC7129523F1
    14.  
    15. Sleep/Wake UUID:       C443796C-2572-4567-9ED5-B76D99B52F4B
    16.  
    17. Time Awake Since Boot: 93000 seconds
    18. Time Since Wake:       8200 seconds
    19.  
    20. Crashed Thread:        0  Dispatch queue: com.apple.main-thread
    21.  
    22. Exception Type:        EXC_BREAKPOINT (SIGTRAP)
    23. Exception Codes:       0x0000000000000002, 0x0000000000000000
    24.  
    25. Dyld Error Message:
    26.   Symbol not found: _mono_set_dirs
    27.   Referenced from: /Users/USER/*/Roll a ball (Mac).app/Contents/MacOS/Roll a ball (Mac)
    28.   Expected in: /Users/USER/*/Roll a ball (Mac).app/Contents/MacOS/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
    29.  
    30. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    31. 0   dyld                              0x8febb085 dyld_fatal_error + 1
    32. 1   dyld                              0x8febe175 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 184
    33. 2   libdyld.dylib                     0x96e6046c dyld_stub_binder_ + 20
    34. 3   unity.CompanyName.Roll a ball     0x009dcaf1 0x1000 + 10337009
    35. 4   unity.CompanyName.Roll a ball     0x00e622f3 0x1000 + 15078131
    36. 5   unity.CompanyName.Roll a ball     0x00e63c2d 0x1000 + 15084589
    37. 6   com.apple.Foundation              0x986490f3 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke + 50
    38. 7   com.apple.CoreFoundation          0x98b5dc34 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
    39. 8   com.apple.CoreFoundation          0x98a3d901 _CFXNotificationPost + 3713
    40. 9   com.apple.Foundation              0x9862a2c4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
    41. 10  com.apple.AppKit                  0x94f91868 -[NSApplication _postDidFinishNotification] + 365
    42. 11  com.apple.AppKit                  0x94f91558 -[NSApplication _sendFinishLaunchingNotification] + 239
    43. 12  com.apple.AppKit                  0x94f8e05d -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 827
    44. 13  com.apple.AppKit                  0x94f8d92a -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
    45. 14  libobjc.A.dylib                   0x99b51119 -[NSObject performSelector:withObject:withObject:] + 84
    46. 15  com.apple.Foundation              0x98660e57 __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 118
    47. 16  com.apple.Foundation              0x9866099f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 451
    48. 17  com.apple.Foundation              0x98660794 _NSAppleEventManagerGenericHandler + 211
    49. 18  com.apple.AE                      0x9034794e aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 583
    50. 19  com.apple.AE                      0x90312467 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
    51. 20  com.apple.AE                      0x9031235a aeProcessAppleEvent + 313
    52. 21  com.apple.HIToolbox               0x98f671c1 AEProcessAppleEvent + 55
    53. 22  com.apple.AppKit                  0x94f872ee _DPSNextEvent + 2707
    54. 23  com.apple.AppKit                  0x94f861e5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
    55. 24  com.apple.AppKit                  0x94f7ab9c -[NSApplication run] + 907
    56. 25  com.apple.AppKit                  0x94eeffa0 NSApplicationMain + 2082
    57. 26  unity.CompanyName.Roll a ball     0x00e62ef3 0x1000 + 15081203
    58. 27  unity.CompanyName.Roll a ball     0x00002c55 0x1000 + 7253
    59.  
    60. Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    61. 0   libsystem_kernel.dylib            0x9460a8ce kevent64 + 10
    62. 1   libdispatch.dylib                 0x9a3b373f _dispatch_mgr_invoke + 245
    63. 2   libdispatch.dylib                 0x9a3b33a2 _dispatch_mgr_thread + 52
    64.  
    65. Thread 2:
    66. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    67. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    68. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    69.  
    70. Thread 3:
    71. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    72. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    73. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    74.  
    75. Thread 4:
    76. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    77. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    78. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    79.  
    80. Thread 5:
    81. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    82. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    83. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    84.  
    85. Thread 6:
    86. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    87. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    88. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    89.  
    90. Thread 7:
    91. 0   libsystem_kernel.dylib            0x94609e6a __workq_kernreturn + 10
    92. 1   libsystem_pthread.dylib           0x95b8372a _pthread_wqthread + 939
    93. 2   libsystem_pthread.dylib           0x95b80e0e start_wqthread + 30
    94.  
    95. Thread 0 crashed with X86 Thread State (32-bit):
    96.   eax: 0x8feef52c  ebx: 0x96e603cd  ecx: 0x00000000  edx: 0x8ff174c0
    97.   edi: 0x8ff174c0  esi: 0x8febdfd4  ebp: 0xbfffea28  esp: 0xbfffea0c
    98.    ss: 0x00000023  efl: 0x00000246  eip: 0x8febb085   cs: 0x0000001b
    99.    ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
    100.   cr2: 0x09d08000
    101.  
    102. Logical CPU:     0
    103. Error Code:      0x00000000
    104. Trap Number:     3
    105.  
    106.  
    107. Binary Images:
    108.     0x1000 -  0x109ffaf +unity.CompanyName.Roll a ball (Unity Player version 5.1.3f1 - 5.1.3f1) <1DB634E3-1321-30DD-B6A4-95B310C63B13> /Users/USER/*/Roll a ball (Mac).app/Contents/MacOS/Roll a ball (Mac)
    109. 0x1202000 -  0x147bff9 +libmono.0.dylib (1) <3208E9EE-59C6-38E4-9AAC-BF6461D326D1> /Users/USER/*/Roll a ball (Mac).app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
    110. 0x88c0000 -  0x890dff7  com.apple.CloudDocs (1.0 - 321.10) <9343D667-13D3-379C-BDCA-7D6D6B8CC7E5> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
    111. 0x9d00000 -  0x9d00ffb +cl_kernels (???) <285D102A-BF5D-45A8-AF5B-8D93DB760781> cl_kernels
    112. 0x9d0e000 -  0x9d0eff9 +cl_kernels (???) <C15F48EE-32CF-427F-8FD8-E42CB63F3AAB> cl_kernels
    113. 0x9d10000 -  0x9dfbff7  unorm8_bgra.dylib (2.4.5) <AD3F3B00-6204-39CD-8085-9BE262AF8A77> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib
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    249. 0x96cbd000 - 0x96cd7ff7  liblzma.5.dylib (7) <D0BC984D-5B33-328C-8F1E-7E9C41813433> /usr/lib/liblzma.5.dylib
    250. 0x96d0a000 - 0x96d13fff  com.apple.DiskArbitration (2.6 - 2.6) <D906604A-1D8C-31BF-8F22-EA219FFC858F> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    251. 0x96d14000 - 0x96d14fff  com.apple.Accelerate (1.10 - Accelerate 1.10) <C2367B5B-AE20-3084-A864-104743BE478E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    252. 0x96d15000 - 0x96dc2fff  libcrypto.0.9.7.dylib (106) <19669D99-DC79-3715-BC3A-850016DDDD7F> /usr/lib/libcrypto.0.9.7.dylib
    253. 0x96dc3000 - 0x96e12ff7  libcurl.4.dylib (83.40.2) <3311B623-79C9-3B9D-BDEB-7CD72E0D68BA> /usr/lib/libcurl.4.dylib
    254. 0x96e13000 - 0x96e1cfff  libcopyfile.dylib (118.1.2) <FAF3268F-C580-33D3-A5B4-74B8A8713216> /usr/lib/system/libcopyfile.dylib
    255. 0x96e1d000 - 0x96e5dfff  com.apple.Symbolication (1.4 - 56045) <BE1C4846-DA11-365D-9B46-3FF130401839> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
    256. 0x96e5f000 - 0x96e62fff  libdyld.dylib (353.2.3) <9E52D315-C3CD-30B6-AA06-50B529D9AC38> /usr/lib/system/libdyld.dylib
    257. 0x96e63000 - 0x973c4ff3  com.apple.MediaToolbox (1.0 - 1562.238) <C87E9F48-8149-346E-90E2-539CB124088B> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox
    258. 0x973c5000 - 0x973ceffb  com.apple.CommonAuth (4.0 - 2.0) <CEB9667F-4511-36E5-82EC-95CC1C48AC3B> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
    259. 0x973cf000 - 0x973f2fff  libJPEG.dylib (1239) <498B091C-D7C0-332D-86CB-A75233E226D8> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    260. 0x973f3000 - 0x973feff7  com.apple.NetAuth (5.2 - 5.2) <3E650FB0-5EB5-3807-8B71-8FAF64D6A0FC> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
    261. 0x973ff000 - 0x973fffff  com.apple.audio.units.AudioUnit (1.12 - 1.12) <CFB6243A-1613-3468-88CE-1DDBEC1E6984> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    262. 0x97400000 - 0x9768aff3  com.apple.security (7.0 - 57031.40.6) <6BD03911-A879-3A3D-9495-ADA85421A593> /System/Library/Frameworks/Security.framework/Versions/A/Security
    263. 0x97f99000 - 0x9802efff  libsystem_c.dylib (1044.40.1) <DE159421-9696-38E6-824B-FDDCE351AED0> /usr/lib/system/libsystem_c.dylib
    264. 0x9802f000 - 0x98038fff  com.apple.AppleSRP (5.0 - 1) <83C56D61-E2BF-3D34-93A6-DA0784BDD61A> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP
    265. 0x98039000 - 0x9803eff7  libmacho.dylib (862) <48DE74F8-09E3-344F-A82F-665083A3BF8F> /usr/lib/system/libmacho.dylib
    266. 0x9803f000 - 0x9804effb  libxar.1.dylib (255) <4FF7DB6F-3232-302F-94BC-F1188F78AF25> /usr/lib/libxar.1.dylib
    267. 0x9804f000 - 0x982e6fff  com.apple.CoreData (111 - 526.3) <93295B9D-6C48-3919-8B9C-A4291D3522CE> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    268. 0x982e7000 - 0x982efff7  libCGCMS.A.dylib (788.3) <8F644651-B1AB-3B9E-90DE-8EEEBAC806E6> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib
    269. 0x984d6000 - 0x9861aff7  com.apple.ImageIO.framework (3.3.0 - 1239) <EED27F3A-C2AF-3555-93BF-83A37AAE1D42> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
    270. 0x9861b000 - 0x98622fff  com.apple.agl (3.3.0 - AGL-3.3.0) <D6B07000-4170-3007-AFD0-C51E69224B37> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    271. 0x98623000 - 0x98984ff3  com.apple.Foundation (6.9 - 1154) <4F2854C1-310E-34FC-9ADA-1B16AD93D505> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    272. 0x98985000 - 0x989a2fff  libCRFSuite.dylib (34) <781A92EF-410E-39B2-953D-FEE12748D834> /usr/lib/libCRFSuite.dylib
    273. 0x989a3000 - 0x989a5fff  com.apple.loginsupport (1.0 - 1) <BA8EEAD0-8E97-3219-949B-50AE67F8869E> /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framework/Versions/A/loginsupport
    274. 0x989a6000 - 0x989bdffb  com.apple.AppContainer (4.0 - 238.20.2) <0A9A3DD3-2D64-3548-8374-96FCE828D151> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContainer
    275. 0x989be000 - 0x989c8ffb  com.apple.audio.SoundManager (4.2 - 4.2) <4312D0A7-4B6F-3A1E-9A47-24C6E8C65E51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
    276. 0x989c9000 - 0x989efff7  com.apple.IconServices (47.1 - 47.1) <9C537499-B375-3F84-BF4A-EEF757FC26A9> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices
    277. 0x989f0000 - 0x98a03fff  libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib
    278. 0x98a04000 - 0x98a2dfff  libsystem_info.dylib (459.40.1) <4827C088-2BF0-397F-B9FA-0F91BDF64637> /usr/lib/system/libsystem_info.dylib
    279. 0x98a2e000 - 0x98de2ff7  com.apple.CoreFoundation (6.9 - 1153.18) <267B1002-C755-37B4-95CD-92358CF994B8> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    280. 0x98de3000 - 0x98e34fff  libcups.2.dylib (408.2) <425E4328-ECA1-31EE-B2C4-0D67FB8848BE> /usr/lib/libcups.2.dylib
    281. 0x98e35000 - 0x98e36fff  libDiagnosticMessagesClient.dylib (100) <3EE83437-AA9C-356B-810B-589346B73797> /usr/lib/libDiagnosticMessagesClient.dylib
    282. 0x98e44000 - 0x98e98ff7  com.apple.HIServices (1.22 - 523) <F3E2B552-59E8-3E93-AC38-BBCD0021D736> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
    283. 0x98e99000 - 0x98ec5ffb  libsandbox.1.dylib (358.20.5) <E993D3FC-CA2D-3617-8220-A01C3134FA18> /usr/lib/libsandbox.1.dylib
    284. 0x98ec6000 - 0x98ec6fff  libkeymgr.dylib (28) <06DDCEF8-EB84-3F68-9E19-FD1A12B764FD> /usr/lib/system/libkeymgr.dylib
    285. 0x98ec7000 - 0x98f1afff  libstdc++.6.dylib (104.1) <D0EB2C99-5939-3ABA-9C18-D9AD75CE23A1> /usr/lib/libstdc++.6.dylib
    286. 0x98f1b000 - 0x98f29ff7  com.apple.SpeechRecognitionCore (2.1.2 - 2.1.2) <CDD0CAA1-DF2E-3FE1-AEE4-4C0823E6FD5C> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore
    287. 0x98f2a000 - 0x99303ff3  com.apple.HIToolbox (2.1.1 - 758.7) <6BC046E4-02B6-3E08-8565-77E39E4654B9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
    288. 0x99304000 - 0x99307fff  com.apple.xpc.ServiceManagement (1.0 - 1) <78BFBBC9-FBEA-3522-A8B1-5BA7D7A442D3> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
    289. 0x99308000 - 0x99315ff3  com.apple.ProtocolBuffer (1 - 228.0.1) <B61B9562-CBDE-34E5-B19E-291A1D95D782> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer
    290. 0x99316000 - 0x9931dff3  libunwind.dylib (35.3) <29D9343F-9A0A-3535-B0AE-E7CC761D95EE> /usr/lib/system/libunwind.dylib
    291. 0x9931e000 - 0x9931efff  com.apple.Accelerate.vecLib (3.10 - vecLib 3.10) <F968D12F-F59D-3148-951D-76735C3C1B57> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
    292. 0x9931f000 - 0x9931ffff  libOpenScriptingUtil.dylib (162.2) <7670C29D-B3A3-3E59-A117-DD7766C07862> /usr/lib/libOpenScriptingUtil.dylib
    293. 0x99944000 - 0x99948fff  libCoreVMClient.dylib (79.1) <3DB52AB1-D41E-3AC9-A355-1B6DCEDB4DFD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    294. 0x99949000 - 0x999bfff7  com.apple.SearchKit (1.4.0 - 1.4.0) <3693A221-B615-37D4-9FB1-F5F6CC7EE1A7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
    295. 0x999c0000 - 0x999c2fff  com.apple.securityhi (9.0 - 55006) <A0A1E528-E3FA-34D2-AD3B-5C4DF2FE438E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
    296. 0x999c3000 - 0x999d0ff7  com.apple.speech.synthesis.framework (5.3.11 - 5.3.11) <E7F84974-F272-385D-8A48-DDBD10566CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    297. 0x999d1000 - 0x999d7ff7  libsystem_trace.dylib (72.20.1) <5F23BE77-1C60-3859-B528-C6B3C184C95C> /usr/lib/system/libsystem_trace.dylib
    298. 0x999d8000 - 0x99b44ff3  com.apple.avfoundation (2.0 - 889.210) <82BB7B2F-6FCF-3187-9280-C6C69F1D3876> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation
    299. 0x99b45000 - 0x99b47ff7  libquarantine.dylib (76.20.1) <8694AC5A-7359-3CC6-8E93-CABFCC919D4B> /usr/lib/system/libquarantine.dylib
    300. 0x99b48000 - 0x99d372ef  libobjc.A.dylib (647) <7648C174-3098-3B26-AD20-490DBFFD5D4C> /usr/lib/libobjc.A.dylib
    301. 0x99d38000 - 0x99dbffff  com.apple.CoreServices.OSServices (640.4 - 640.4) <9C580495-B7C7-3E45-A5A5-0282C8C2B18F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
    302. 0x99dc0000 - 0x99dd9fff  com.apple.Kerberos (3.0 - 1) <92735F11-CF1C-3FA6-8682-9A30AC9E2651> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
    303. 0x99dda000 - 0x9a215feb  com.apple.vImage (8.0 - 8.0) <56F6B317-9D70-3DC5-9868-BB6D7CB6E55D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
    304. 0x9a216000 - 0x9a227ff7  libsystem_coretls.dylib (35.40.1) <22F1F179-F6ED-3576-8169-ED44BB59780A> /usr/lib/system/libsystem_coretls.dylib
    305. 0x9a228000 - 0x9a26fff3  com.apple.AppleJPEG (1.0 - 1) <677BE130-F5AB-36F4-A51A-1FF20FC0085A> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG
    306. 0x9a270000 - 0x9a2b3fff  libGLU.dylib (11.1.2) <720B3E8B-1FC9-3431-A21A-4F00D6C9325E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    307. 0x9a2b4000 - 0x9a341ff3  com.apple.PerformanceAnalysis (1.0 - 1) <C9CCC643-86AB-3538-B78E-3C9464C87072> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
    308. 0x9a342000 - 0x9a3aeff3  com.apple.datadetectorscore (6.0 - 396.1.2) <ED943454-9E6A-32D6-80FC-1C396A5EF4CC> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
    309. 0x9a3af000 - 0x9a3d6fff  libdispatch.dylib (442.1.4) <B26A176C-39F7-3362-B128-27B1211068B9> /usr/lib/system/libdispatch.dylib
    310. 0x9a3d7000 - 0x9a678fff  com.apple.RawCamera.bundle (6.06 - 819) <9A1642D5-ADFD-37F0-952E-1765C2121593> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    311. 0x9a679000 - 0x9a6adffb  com.apple.frameworks.CoreDaemon (1.3 - 1.3) <F527DB82-0D3F-359E-979B-951DFF46D45C> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon
    312. 0x9a6ae000 - 0x9aae1ff3  com.apple.vision.FaceCore (3.1.6 - 3.1.6) <EF92C25B-3E33-379F-A862-75C2FCA8B386> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
    313. 0x9aae2000 - 0x9ab33fff  com.apple.opencl (2.4.2 - 2.4.2) <B9796163-3EC0-3FAD-B4E1-F83EA2A2DD94> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    314. 0x9ab34000 - 0x9ab3dfff  libGFXShared.dylib (11.1.2) <8CA7CBD7-0F4E-3052-AE20-A5DD15F74946> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
    315. 0x9ab3e000 - 0x9ac28ff7  libcrypto.0.9.8.dylib (52.40.1) <0B0C4964-6DCD-3625-AF4F-A9ED057002F5> /usr/lib/libcrypto.0.9.8.dylib
    316. 0x9b0d2000 - 0x9b127ff7  com.apple.htmlrendering (77 - 1.1.4) <B85A63B9-C9DD-3ECC-B5DC-E12533C7FDF9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
    317. 0x9b128000 - 0x9b19bffb  com.apple.framework.CoreWLAN (5.0 - 500.35.2) <812E25B3-2041-360E-8C1D-0CCA1E66D1EE> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
    318. 0x9b19c000 - 0x9b293fff  libFontParser.dylib (134.7) <C15CECD6-5804-337C-99E0-E27F2AA81A7F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
    319. 0x9b294000 - 0x9b308fff  com.apple.Heimdal (4.0 - 2.0) <DA206336-378C-3F65-9606-466BC3FDD824> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
    320. 0x9b58f000 - 0x9b591ff3  com.apple.EFILogin (2.0 - 2) <00F6D57F-5B4F-373E-BBFF-D19E1E7F87E6> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
    321. 0x9b592000 - 0x9b5afffb  com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
    322. 0x9b5b0000 - 0x9b5e2ffb  com.apple.GSS (4.0 - 2.0) <2B5A899E-055E-3BEC-A8A1-F8570983389B> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
    323. 0x9b5e3000 - 0x9b5e5fff  com.apple.SecCodeWrapper (4.0 - 238.20.2) <E70AD7E3-F4A1-3315-ABD9-9FF5078E9EDD> /System/Library/PrivateFrameworks/SecCodeWrapper.framework/Versions/A/SecCodeWrapper
    324. 0x9b5e6000 - 0x9b6fcfff  com.apple.CoreText (352.0 - 454.10) <42A147A6-AB2A-32A2-BBD4-8849ACDB566A> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
    325. 0x9b6fd000 - 0x9b6fdfff  com.apple.ApplicationServices (48 - 48) <76C301A4-705B-33DE-BA11-C89DCF1EDCDD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    326. 0x9b6fe000 - 0x9b706fff  libsystem_dnssd.dylib (576.30.4) <185BECDC-2946-3F98-921B-80E7D12A6A6A> /usr/lib/system/libsystem_dnssd.dylib
    327. 0x9b707000 - 0x9b81dff3  com.apple.desktopservices (1.9.3 - 1.9.3) <544FDA55-063A-3787-A55A-A54290E4BE6E> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
    328. 0x9c1cd000 - 0x9c1d9ff3  libcommonCrypto.dylib (60061.30.1) <18B9D797-34BA-3F73-8744-7812DC9AE89C> /usr/lib/system/libcommonCrypto.dylib
    329. 0x9c1da000 - 0x9c1dcfff  libsystem_sandbox.dylib (358.20.5) <8F74D383-C8B0-32DD-89C1-1E99034AF763> /usr/lib/system/libsystem_sandbox.dylib
    330. 0x9c1dd000 - 0x9c210fff  com.apple.CoreAVCHD (5.7.5 - 5750.4.1) <103A5EA0-9B75-3B23-BE72-C4DD52744A6A> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD
    331. 0x9c211000 - 0x9c21dff7  libcsfde.dylib (471.30.1) <29155D7B-2C73-38E5-9A82-609A759EB03D> /usr/lib/libcsfde.dylib
    332. 0x9c21e000 - 0x9c38fffb  libBLAS.dylib (1128) <ACEF468C-5DB1-38F3-BCB2-6F3D7F2B2040> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    333. 0x9c390000 - 0x9c3ebffb  libTIFF.dylib (1239) <FFA7D348-7839-3AAC-B0DC-BEAD5E1433AB> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    334. 0x9c3ec000 - 0x9c492fff  com.apple.Metadata (10.7.0 - 917.36) <6B6C3094-6820-3621-BC4D-3BECECEC5918> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
    335.  
    336. External Modification Summary:
    337.   Calls made by other processes targeting this process:
    338.     task_for_pid: 1
    339.     thread_create: 0
    340.     thread_set_state: 0
    341.   Calls made by this process:
    342.     task_for_pid: 0
    343.     thread_create: 0
    344.     thread_set_state: 0
    345.   Calls made by all processes on this machine:
    346.     task_for_pid: 41705
    347.     thread_create: 0
    348.     thread_set_state: 0
    349.  
    350. VM Region Summary:
    351. ReadOnly portion of Libraries: Total=190.8M resident=35.5M(19%) swapped_out_or_unallocated=155.3M(81%)
    352. Writable regions: Total=85.5M written=4908K(6%) resident=8220K(9%) swapped_out=4K(0%) unallocated=77.5M(91%)
    353. REGION TYPE                      VIRTUAL
    354. ===========                      =======
    355. CG backing stores                   992K
    356. CG image                             28K
    357. CG shared images                    208K
    358. CoreServices                         32K
    359. Kernel Alloc Once                     4K
    360. MALLOC                             54.6M
    361. MALLOC (admin)                       48K
    362. MALLOC_LARGE (reserved)             768K        reserved VM address space (unallocated)
    363. Memory Tag 242                       12K
    364. OpenCL                               16K
    365. Stack                              67.1M
    366. VM_ALLOCATE                        17.2M
    367. __DATA                             9020K
    368. __IMAGE                             528K
    369. __LINKEDIT                         41.8M
    370. __OBJC                             2500K
    371. __TEXT                            149.0M
    372. __UNICODE                           552K
    373. mapped file                       138.3M
    374. shared memory                         4K
    375. ===========                      =======
    376. TOTAL                             482.3M
    377. TOTAL, minus reserved VM space    481.6M
    378.  
    379. Model: MacBookPro12,1, BootROM MBP121.0167.B07, 2 processors, Intel Core i5, 2.7 GHz, 8 GB, SMC 2.28f7
    380. Graphics: Intel Iris Graphics 6100, Intel Iris Graphics 6100, Built-In
    381. Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5544
    382. Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5544
    383. AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.15.166.24.3)
    384. Bluetooth: Version 4.3.6f3 16238, 3 services, 27 devices, 1 incoming serial ports
    385. Network Service: Wi-Fi, AirPort, en0
    386. Serial ATA Device: APPLE SSD SM0128G, 121.33 GB
    387. USB Device: Internal Memory Card Reader
    388. USB Device: USB Optical Mouse
    389. USB Device: Bluetooth USB Host Controller
    390. Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1
    391.  
     
    Last edited: Aug 31, 2015
  5. OboShape

    OboShape

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  6. Gammer23

    Gammer23

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    Aug 31, 2015
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    Afternoon
    And yes sorry, in the hierarchy the objects are there but when i press play they disappear, its like they just get deleted or something.
     
  7. Chee_F

    Chee_F

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    Aug 30, 2015
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  8. RajRajRaj

    RajRajRaj

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    42


    thank a Lot now its Working previously my not attached to same object
    but now it is working properly as i want
     
  9. AceroAD

    AceroAD

    Joined:
    Sep 2, 2015
    Posts:
    2
    hello im new in this and im doing the roll a ball tutorial.

    im having a problem when i press play because my ball doent move. I've checked the code many times but it still dont move, and i have wirtten the speed and it still doesn't work.
     
  10. OboShape

    OboShape

    Joined:
    Feb 17, 2014
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    Evening and welcome to the community :) ,

    Firstly, if you can try and elaborate, any errors?

    to begin with, can you check your PlayerController script please and ensure that it is
    Code (CSharp):
    1. void FixedUpdate()
    as the capital F and U are important.

    if thats not it, can you post your PlayerController script please.
    (but use Code Tags, in the post formatting bar)

    ObO
     
    AceroAD likes this.
  11. AceroAD

    AceroAD

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    Sep 2, 2015
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    thank you, it was the capital F... hahah i dont know how after all the time i check it out i miss that.. i dont wont to think what can happen in a longer code!
     
  12. potatosinmymouth

    potatosinmymouth

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    Sep 3, 2015
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    Im on part 6 of 8 and everything is working fine except my ball is phasing through the "pick ups" in stead of collecting them please help me
     
  13. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
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    Morning,

    can you check that your tag is set on the Pick Up game objects in the inspector.

    also check that you have identical spelling / spacing and case sensitivity with the tag name that you have assigned to the pickup in the inspector, and in the PlayerController Script.

    as these have to be identical in spelling and case to make a proper comparison.
     
  14. Chakratos

    Chakratos

    Joined:
    Sep 8, 2014
    Posts:
    10
    Hey,
    i watched the Tutorial yesterday and took this game up a notch.
    I have many ideas implemented.
    But my biggest problem is the Camera and movement.
    I want the camera to be behind the sphere (Like 3rd person), and the sphere should move in that direction the camera is viewing.
     
  15. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
    836
    Just for ideas, have a look at the RollerBall in the standard assets, think its got a third person camera on the ball.
    https://www.assetstore.unity3d.com/en/#!/content/32351
     
  16. Chakratos

    Chakratos

    Joined:
    Sep 8, 2014
    Posts:
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    Already looked at it, now the spheres movement is, where the camera is facing.
    The only problem left is that the camera won´t turn around the sphere.
    Tried already many way´s :(

    http://chakratos.comlu.com/TheEternalRoll.html
    Collect one green item and go trough the Portal, then you can see my problem.
     
    Last edited: Sep 5, 2015
  17. OboShape

    OboShape

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    Looks pretty sweet :)

    it's really out with the scope of this thread I think, but, i've just had a play around and the MultiPurpose camera rig in the standard assets, it will follow velocity (need to enable follow velocity on main cam rig) and look at and orbit round player, however, it will need some tweaking and dissecting of the script to get it to do what you want. as theres a little more to it as you will have to alter your control mechanics based on camera forward direction as well.

    What would be best, would be to look at the scripting section of the forum and start a new thread in there as i think that would be the best place to start to get ideas and best responses.
     
    Chakratos likes this.
  18. Adam-Buckner

    Adam-Buckner

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    First off, thanks for your patience! I've been on Holiday for August and the beginning of Sept. Thanks again to @OboShape and @Maenor for keeping the ship upright.
     
    Maenor likes this.
  19. Adam-Buckner

    Adam-Buckner

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    For calibrating the device to a tilt, I have this:
    http://theantranch.com/blog/simple-iphone-calibration/

    This code is OLD! It was from version 1.6? So, you'll need to update some of the details. It's also in UnityScript.js, so it should be changed to C#. One example is this code uses iPhoneInput and now you will be able to simply use Input.

    Other than that, you should visit the mobile sections of the forum and ask there.
     
  20. Adam-Buckner

    Adam-Buckner

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    Input.GetAxis(string, name) uses - well, a string! And it's CaSe SenSiTiVe! So you need exactly:
    Code (csharp):
    1. float moveHorizontal = Input.GetAxis ("Horizontal");
    Note the UpperCase "H" in "Horizontal"!

    If you use "horizontal", the code will fail, unless you have set up an input callled "horizontal".
     
  21. Adam-Buckner

    Adam-Buckner

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    Can you please learn to use code tag properly?

    http://forum.unity3d.com/threads/using-code-tags-properly.143875/
     
  22. Adam-Buckner

    Adam-Buckner

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    Can you please learn to use code tag properly?

    http://forum.unity3d.com/threads/using-code-tags-properly.143875/
     
  23. Adam-Buckner

    Adam-Buckner

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    @qqoopp0 What version of Unity are you using. At one point there was a physics bug, where the ball would start moving slowly if left alone... some accumulation of micro-movement that adds up over time, perhaps from float value issues... I thought this was fixed.

    Can you please let me know what version of Unity you are using?
     
    OboShape likes this.
  24. Adam-Buckner

    Adam-Buckner

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    @sweetamber Are you still having issues? If you are, please post again, and we'll give you a hand.
     
  25. Adam-Buckner

    Adam-Buckner

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    Can you please learn to use code tag properly?

    http://forum.unity3d.com/threads/using-code-tags-properly.143875/
     
  26. Adam-Buckner

    Adam-Buckner

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    @Chee_F You may also want to try posting your errors on the Mobile sections in the forum. iOS for example:
    http://forum.unity3d.com/forums/ios-development.27/

    This may get you some detailed and experienced help from a more appropriate section.
     
  27. Secured Cactus

    Secured Cactus

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    Sep 11, 2015
    Posts:
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    hey. in my script it says that there is an error where my curly brace is (it´s the last curly brace in the script) what is the problem?!?
     
  28. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
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    Morning,

    Unfortunately you havent posted your script for us to look through, but, it sounds like it is a parsing error.
    if you can , double check that each of the opening { braces, has a corresponding }, also, check that your line endings have a semicolon, might be one missed out.

    but, double check your code syntax against the one that Adam has below the tutorial vid. if thats not it, can you post script please (using code tags please).

    ObO
     
  29. Secured Cactus

    Secured Cactus

    Joined:
    Sep 11, 2015
    Posts:
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    Thanks it´s working now. sorry for bad directions :p
     
  30. MrOtheninGirard

    MrOtheninGirard

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    Sep 3, 2015
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    2
    Has somebody remade this project in JavaScript? I'm teaching this tutorial to my seniors at Balboa High School, and I'd love to have the scripts built up so that I can go through them with my students. @Adam Buckner Do you know anywhere where I might be able to find the scripts, broken down according to the same rubric as the original lesson?
     
  31. Adam-Buckner

    Adam-Buckner

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    This project was originally developed I'm Unity's JS. Currently all of our learning material is in C#. The current scripts are attached to each chapter under the video. If you are teaching in an institution, you can contact your local sales rep (see footer for link) and make arrangements thru them. If they need input from me, we can do it thru them. This is primarily because servicing institutions is a little different from our live and online training.
     
  32. deadly3652

    deadly3652

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    Sep 21, 2015
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    Yes hello i am looking at your code and it is exactly the same and i have Visual Studio so it tells me if i am making a mistake and then i thought well maybe its the strings but then i checked them i see no mistake do you ?



    ///////////////////////////////////////////code below\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


    using UnityEngine;
    using System.Collections;

    public class PlayerController : MonoBehaviour {

    private Rigidbody rb;

    public float speed;
    void Start ()
    {
    rb = GetComponent<Rigidbody>();
    }
    void FixedUpdate()
    {
    float moveHorizontal = Input.GetAxis("Horizontal");
    float moveVertical = Input.GetAxis("Vertical");

    Vector3 movment = new Vector3(moveHorizontal, 0.0f, moveVertical);

    rb.AddForce(movment * speed);
    }
    }
     
  33. deadly3652

    deadly3652

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    OMG i'am so sorry D; i got it to work once i cooled down and found a diff way to by assigning keys
     
  34. deadly3652

    deadly3652

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    Sep 21, 2015
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    8
    wait no there's one more problem the camera is screwing up on the zed access
     
  35. deadly3652

    deadly3652

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    Sep 21, 2015
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    Actuallllyyyyy UR wrong somone remade it in js
     
  36. zainabsaleem

    zainabsaleem

    Joined:
    Sep 23, 2015
    Posts:
    1
    hello, i am facing this error in my and dn't know how to fix it please help :)
    NullReferenceException: Object reference not set to an instance of an object
    playerc.FixedUpdate () (at Assets/scripts/playerc.cs:17)

    and here is my code also
    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4. public class playerc : MonoBehaviour {
    5.     public float speed;
    6.     private Rigidbody rb;
    7.     void start(){
    8.      
    9.         rb = GetComponent<Rigidbody>();
    10.     }
    11.  
    12.     // Update is called once per frame
    13.     void FixedUpdate () {
    14.         float moveHorizontal = Input.GetAxis ("Horizontal");
    15.         float moveVertical=Input.GetAxis("Vertical");
    16.         Vector3 mov = new Vector3 (moveHorizontal+0.1f, 0.0f, moveVertical);
    17.         rb.AddForce ( mov * speed );
    18.     }
    19. }
    20.  

    edited...
    sory i figure out my mistake by reading your previous posts,, i was writing start() instead of Start().. thankx :)
     
    Last edited: Sep 23, 2015
  37. AllTheGoodNamesWereTaken

    AllTheGoodNamesWereTaken

    Joined:
    Sep 24, 2015
    Posts:
    14
    Unity 5 - Roll a Ball game - 2 of 8: Moving the Player - Unity Official Tutorials

    Let's set this property to 1000 (Subtitle and Transcript says 1000 but audio and video displays 100)
    and change the value to 500 (Subtitle and Transcript says 500 but audio and video displays 10)

    Unity 5 - Roll a Ball game - 6 of 8: Counting Points - Unity Official Tutorials

    with the string value of PickUp (Starting here Pick Up is displayed with out a space in the Subtitle and Transcript)
     
    Last edited: Sep 25, 2015
  38. Deleted User

    Deleted User

    Guest

    i have a huge problem the script isnt working and the ball keeps falling through the floor help
     
  39. KujaEx

    KujaEx

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    Sep 23, 2015
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    1
    Last edited: Sep 27, 2015
  40. Frostbite37

    Frostbite37

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  41. HashimCo

    HashimCo

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    Sep 29, 2015
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    why i do get these horizental and vertical lines when i add a ui text and they even appear during playing the game! can anyone help me?
    thanks
     

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  42. Adam-Buckner

    Adam-Buckner

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    There is no way that you should see these when the game is playing. These are the gizmos indicating the lower left corner of your UI canvas. You may see these in the "scene" view while the game is running. As these are scene gizmos, you should never see these in the game view. If you expand your view, e.g.: pullback your scene view camera, you will see that this canvas surrounds all of your UI elements. For more information on the canvas component please see the documentation.
     
  43. Adam-Buckner

    Adam-Buckner

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    Have you restarted unity, and restarted your machine? I'm unclear what would cause this error. If you receive everything, and tried again and still get the error please post again.
     
  44. Adam-Buckner

    Adam-Buckner

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  45. Adam-Buckner

    Adam-Buckner

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    Oh dear… I'm sorry this is happening! Can you give us more information?

    We would need to know things like which script is failing, at what point in the script is failing, and are there any errors in the console?

    Now, for your ball which falls to the floor, have you followed all the steps video tutorial correctly? This sounds like the ball is placed in the wrong position, The Collider is missing, or some other simple issue. I would suggest we watching the videos and double checking if step and making sure that everything is in place.

    If you need more help, or have more details and information, please post again!
     
  46. Adam-Buckner

    Adam-Buckner

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    Thanks for pointing it out, I will check out these issues as soon as I get the chance. When it comes to the subtitles and the transcripts, some of those were operated by Google, and may have some errors that are beyond our control. I willlook into those as well, thank you!
     
  47. Adam-Buckner

    Adam-Buckner

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    Glad you figured it out! Letters know if you need any more help…
     
  48. Adam-Buckner

    Adam-Buckner

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    Posts:
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    Can you please learn to use code tag properly?

    http://forum.unity3d.com/threads/using-code-tags-properly.143875/
     
  49. Adam-Buckner

    Adam-Buckner

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    First please see my note about using code tags properly so that we can understand your code.


    This doesn't make sense to me. The keys used in the assignment are pre-assigned by Unity, by default, in the input manager. Your keys should work perfectly fine "right out of the box" if you follow all the steps in the video tutorial. If you need to reassign your keys to make the game work, then mistakes were made in following the video tutorial. For more information on the input manager, please see the documentation.

    Okay, I'll admit I'm thoroughly confused…

    Next, I'm actually not sure what the actual problem is!

    If you have errors in the console, can you please paste them, preferably using the quote function or using code tags, here in a new post?

    If your game is performing in some unexpected way, can you please describe the issue in detail? "Screwing up on the Z axis" doesn't really make sense to me…

    What's really going wrong?

    If you are still having problems, please post again with details.
     
  50. poem13

    poem13

    Joined:
    Oct 5, 2015
    Posts:
    2
    I have all the script and got up to the "You win!" text but whenever I finish collecting them, it doesn't show up. I put the Win Text on the player and the script seems correct for me so I don't know why it doesn't show up. Thanks for this tutorial anyway, it really helped me starting out on Unity.