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Ripple Water Shader - Unity CG/C# Tutorial (70min video)

Discussion in 'Community Learning & Teaching' started by PeerPressure, Apr 5, 2015.

  1. PeerPressure

    PeerPressure

    Joined:
    Apr 15, 2014
    Posts:
    14
    Dear Unity users!

    I have made a new tutorial series on vertex shaders, and making your own interactive Ripple water shader, using not only shader language, but also C# scripting. I have tried to be as clear as I can where needed, and forgive me for some bad english here and there, I'm natively from The Netherlands. It became a pretty long tutorial, of a total of 70minutes.

    Hopefully this will be useful, and if it's so, please leave a comment here, or on Youtube vid.

    Part 1/3

    Part 2/3

    Part 3/3


    lots of love!

    PeerPlay
     
    glenneroo and theANMATOR2b like this.
  2. psyydack

    psyydack

    Joined:
    Aug 30, 2013
    Posts:
    93
    Wow. Nice! Very nice!
     
  3. JKMS

    JKMS

    Joined:
    Nov 1, 2014
    Posts:
    37
    This is fantastic!
     
  4. soni_619

    soni_619

    Joined:
    Mar 30, 2015
    Posts:
    3
    Hi , I followed the tutorial , and did the things exactly same as shown but the sin wave is not visible for the bigplane prefab for my project . when i am applying the same shader to the unity plane then it is showing sin wave . I am not sure if i am doing it wrong or there is some other issue . please help . i am using unity 5.0.0 on window system