Hi, Sometimes when I test my scene if I have a rigidbody with frozen positions X and Y it will teleport my object to the zero position of the scene, making him jitter strangely, has if there was a conflict between animation and Update scripte (but there is not), if I uncheck the freeze position, the object behaves normally till I check them again. It Happens sometimes and if I restart Unity the issue disappear till I make changes in my scripts. Has anyone ever faced this situation? Cheers.
Same issue in 5.1.1p4 for me. I have gameObjects with rigidBody2d with frozen X position. And sometimes when I start game all these objects instantly teleporting to zero position.
Could you please create a bug report with a simple reproduction project and provide me with the case number?
Its the same with us, sometimes its teleport some objects to 0,0,0 in world space and crash de editor. Using Unity 5.1.1p3 (64-bit).
Note that another report of the same problem came in before yours so it'll get marked as a duplicate but know that it is being looked at. Thanks!
@MelvMay , Hey! Reported here too!! It's happening to me in 5.1.1f1 . Error report link: http://fogbugz.unity3d.com/default.asp?720192_0mp9i124onhn40lk . Thanks for the help.
I have just confirmed that this fix (and several other 2D physics fixes) didn't make it to the 5.2.0 release but instead went into the pending 5.2.0 patch 1 release which has a tentative release date of next Wednesday (16th Sept 2015). So many fixes happen now that inevitably some come in when a release has already been sent to QA in which case the fixes go to the subsequent patch release. I can confirm that there are just over 100 fixes ready in 5.2.0 patch 1, this fix included. Sorry for the confusion.