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Rememoried

Discussion in 'Made With Unity' started by Rememoried, Mar 16, 2015.

  1. Rememoried

    Rememoried

    Joined:
    Mar 16, 2015
    Posts:
    6
    Hello, World!
    I'd like to show you my new game Rememoried.











    Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams.

    “You count the stars above your head just like the one who pointed a finger at you from the unknown. The closer you get to infinity, the more you get lost in the numbers created to describe the real world, and your eyelids become curtains that hide unexpected discoveries beyond the borders, reached by only the strongest thoughts. This exciting play for one spectator is a reward for everyday gifts of the mind.”

    The Surrealist explorative first-person adventure game for PC, Mac & Linux from an independent one-person game studio Hangonit.



    Website:
    http://rememoried.net
    Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=407338100
     
    Last edited: Mar 24, 2015
    Mister-D, A_Sloane, Teila and 2 others like this.
  2. Rememoried

    Rememoried

    Joined:
    Mar 16, 2015
    Posts:
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    Last edited: Mar 31, 2015
  3. randomperson42

    randomperson42

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    974
    I think it would help to explain a bit about the gameplay, both here and on the greenlight page.
     
  4. Rememoried

    Rememoried

    Joined:
    Mar 16, 2015
    Posts:
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    Rememoried will appear on Steam during this summer; on 31 August, to be more specific. This title has successfully passed the Greenlight approval process!


    Gameplay
    The basic element of gameplay is the ability to forget. Some elements in the surroundings change when the player turns away or leaves, and become more than just a direction sign: they become the way along which the player walks, flies and falls. Finding such a way to the higher levels is a matter of his aptness and intuition, rewarded by advancing higher. Failure, on the other hand, brings a return to the lower levels, which may be more or less altered then.

    Story
    If you fall asleep while stargazing, a gate to a new world situated in between the world of memories and the world of dreams will open for you. That intermediate world gradually turns reality to fragments and infuses the player with the desire to know the unknowable. But the most persistent can feel the unknowable.

    Author
    Developing the video game took almost two years, and the game reflects the author's “player's soul” and experience gained while creating interactive installations and studying at the art school. While expressing his admiration for the uniqueness of independent games, he makes no secret of his liking for high-budget titles for their high technological level.


    Features
    – varied environments
    – living entities
    – more than 20 levels
    – electronic and classic music
    – spoken and written word
    – gamepad support


    As a matter of interest
    The game consists of both static and generated parts, where also compositions by Johann Sebastian Bach and Ludwig van Beethoven can be heard.
     
  5. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
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    2,871
    Honestly, this game deserves to be greenlit! Well done! :)
     
  6. Rememoried

    Rememoried

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    Mar 16, 2015
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  7. HolBol

    HolBol

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    2,887
    Really like the idea, and the art style certainly looks interesting.
     
  8. Rememoried

    Rememoried

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    Thank you! ;)
     
  9. Rememoried

    Rememoried

    Joined:
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  10. A_Sloane

    A_Sloane

    Joined:
    Aug 19, 2015
    Posts:
    10
    Great art direction ! It reminds me the "demo scene" on platform like old Atari.