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[Released] Vintage - Image Effects

Discussion in 'Assets and Asset Store' started by Ibuprogames, Sep 3, 2014.

  1. Ibuprogames

    Ibuprogames

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    Last edited: Jun 10, 2020
  2. sloopidoopi

    sloopidoopi

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    Sounds interesting. Bookmarked
    ( But I can't get running the demo scenes in Chrome. The loading is not triggert and after a while I get a prompt that an error occured. Works with IE)
     
  3. Ibuprogames

    Ibuprogames

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    The same happens to me with Chrome´s work. But at home (v37.0.2062.103m, with the same extensions), runs fine...
    I'll check the HTML code.

     
    Last edited: Jul 24, 2019
  4. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  5. Ibuprogames

    Ibuprogames

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    Version 1.1, in the store http://u3d.as/8Xq.

    What's new:
    • Added the namespace VintageImageEffects.
    • Added controls for brightness, contrast and gamma for all shaders.
    • New effect: Hefe:


    Working on the next update ;).

     
    Last edited: Jul 24, 2019
  6. Ibuprogames

    Ibuprogames

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    Version 1.2, in the store http://u3d.as/8Xq.

    What's new:
    • Added controls for hue and saturation for all shaders.
    • New effect, Hudson:


    Working on the next update ;).

     
    Last edited: Jul 24, 2019
  7. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  8. Ibuprogames

    Ibuprogames

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    Version 1.4, in the store http://u3d.as/8Xq.

    What's new:
    • 'Film Effect' for all shaders.
    • Minor changes to the shader inspector.
    • Adjusted some textures and import settings.
    • Changes in the game demos GUIs.
    • New effect, Rise:

    Working on the next update ;).

     
    Last edited: Jul 24, 2019
  9. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  10. Ibuprogames

    Ibuprogames

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  11. homerender

    homerender

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    Hi @Ibuprogames

    I try to use your asset but... Its not work. I wrote all the details in the Review. Help me please and i will rate 5 stars.
     
  12. Nubeh

    Nubeh

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    Hi there, I bought your package yesterday but Unity 5 tells me that I need Unity Pro to use it. I sent you guys an e-mail already.
     
  13. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  14. Ibuprogames

    Ibuprogames

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    Version 2.0, in the store http://u3d.as/8Xq.

    What's new:
    • 'Brightness / Contrast / Gamma', 'Hue / Saturation' and 'Film' become separate effects (now under 'Extra Effects' categories). Check ibuprogames.com or the documentation for more information.
    • Better support for mobile platforms.
    • Color space linear supported.
    • More options to custimize shaders (see 'CONFIGURATION REGION' in shaders files).
    • WebGL support.
    • Code refactoring.
    • Small optimizations.
    • Fixed a bug in the brightness in 'Sutro' effect.
    • New effect Slumber:


    Working on the next update ;).

     
    Last edited: Jul 24, 2019
  15. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  16. Ibuprogames

    Ibuprogames

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    Last edited: Jul 24, 2019
  17. emakbaba

    emakbaba

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    Hello,

    Looks good, is mobile friendly?

    Thanks.
     
  18. Ibuprogames

    Ibuprogames

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    Hi Emakbaba. The asset has many effects (more than twenty) each one with different complexity. Three of them (Adem, Cream and Slumber) requires hardware that supports 3D textures. This means OpenGL ES 3.0 or higher (Apple A8 GPU or higher, Android 4.3 (API level 18) or higher). The other effects should work fine with OpenGL ES 2.0.

    I'll do a performance test of all effects in a Adreno 330 GPU and publishes the results here and on the web.

    Regards.

     
    Last edited: Jul 24, 2019
  19. Ibuprogames

    Ibuprogames

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    Version 2.4, in the store.

    What's new:
    • New effect EGA:

    • New effect Gameboy:

    • New effect NES:


    Working on the next update ;).

     
    Last edited: Jul 24, 2019
  20. fred_gds

    fred_gds

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    Does this require Unity Pro?
     
  21. Ibuprogames

    Ibuprogames

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    Hi fred_gds, since version 5 of Unity, this asset works both free and pro version.

    If you still use version 4, you need Unity Pro.

    Regards.

     
    Last edited: Jul 24, 2019
  22. Ibuprogames

    Ibuprogames

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    Version 3.0, in the store.

    What's new:
    • Complete refactoring (see online documentation).
    • Optimizations.
    • New effect Commodore 64:
     
    Last edited: Jul 24, 2019
  23. moen

    moen

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    Hello,
    I noticed a bug in one of your filters (Vintage Earlybird). Normally, it has a small grainy flickering. But over time, this flickering gets more intense and some kind of "grainy pattern" is visible. After around 20 mintues or so, the pattern is clearly visible:

    grainy.png

    Settings for the filter:
    Amount: 0.743
    Obturation: 0
    Brightness: -0.03
    Contrast: 0.28
    Gamma: 0.8
    Hue: 0
    Saturation: 0.94
    Grain strength: 0.14
    Blink strength: 0

    Could you please look into this issue?

    regards

    Edit: I am using Unity 5.3.7f1 Personal
     
    Last edited: Jun 6, 2017
  24. Ibuprogames

    Ibuprogames

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    Hi Moen, I'll do some tests to reproduce the error and try to fix it. Can you send us an email to 'hello at ibuprogames dot com' to stay in touch?

    Thanks!

     
    Last edited: Jul 24, 2019
  25. Ibuprogames

    Ibuprogames

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    Version 4.0, in the store.

    What's new:

    • Refactoring (see online documentation)
    • Added Screen, Layer and Distance modes.
    • Added 'CRT' controls to all effects.
    • Added shine and ambient reflexion to 'CRT'.
    • Added blotches, lines and scratches to 'Old Film' controls.
    • Added 'Natural Vignette' to 'Old Film' controls.
    • Mobile optimizations.
    • Added IsSupported() method to all effects.
    • Improvement in the quality of effects with LUT textures.
    • Fix corruption error over time in 'Film Grain' (Thanks Martin Strack).
    • New effects:




     
    Last edited: Jul 24, 2019
  26. Ibuprogames

    Ibuprogames

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  27. Skjalg

    Skjalg

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    @Ibuprogames Does this asset support the new post-processing stack?
     
  28. Ibuprogames

    Ibuprogames

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    Hi Skjalg, not yet, we are waiting for the new "Universal" RP (aka LWRP).

    Regards.
     
    Last edited: Jul 24, 2019
    Flurgle likes this.
  29. Ibuprogames

    Ibuprogames

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  30. Ibuprogames

    Ibuprogames

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  31. SpookyCat

    SpookyCat

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    Great asset, thank you. Where did you find the LUTs for the 18 presets for the Film Look? Is it possible to add my own? Is their a standard for them?
     
  32. Ibuprogames

    Ibuprogames

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    Hi SpookyCat, thanks you for your interest in our asset!

    The new 'Film Look' effect does not use any LUT tables, in fact it does not use any texture. The effect uses a combination of changes in saturation, contrast, gamma correction, etc.


     
  33. SpookyCat

    SpookyCat

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    Oh right, guess I should have looked at the shader first :) So how did you come by the values to use for say Polaroid? Also would it be faster to have the values slope, offset etc as shader params I can set from script instead of the big switch statement in the shader itself? I guess as its only the vertex shader its not being called that often?
    So would it be possible to add an option to have a custom manufacturer where I can set the slope, power etc in the inspector so I can tailor the look?
     
    Last edited: Feb 11, 2020
  34. Ibuprogames

    Ibuprogames

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    We use images of the manufacturers and in Photoshop we adjust the values of CDL (Color Decision List) to get as close as possible to those images.

    It is a good idea to add a "Custom" mode in which you can adjust these values from the editor. I add it in the next update Thanks for the suggestion SpookyCat!


     
    Last edited: Feb 11, 2020
  35. SpookyCat

    SpookyCat

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    It's ok I add a custom manufacturer and changed the shader and scripts to work for setting custom values. Thanks for a nice asset.
     
  36. SpookyCat

    SpookyCat

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    Does Photoshop support CDL, I couldn't find any info on it?
     
  37. Ibuprogames

    Ibuprogames

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    I just asked him and what he use was Krita, not Photoshop.


     
  38. Ibuprogames

    Ibuprogames

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  39. Skjalg

    Skjalg

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    Any chance we will see these effects working with URP later on? I know theres no official documentation about adding custom post processing effects in URP, but it is already possible.
     
  40. Ibuprogames

    Ibuprogames

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    Hi Skjalg, our intention is to support URP as soon as there is something similar to the HDRP custom PP.

    Currently the only way to have custom postprocessing is using Post Processing Version 2 "PPv2", but it is a temporary fix and will be deprecated in the future.


     
  41. Skjalg

    Skjalg

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    No, there is another way to have custom postprocessing in URP, and that is very similar to how things are done with built-in. All you have to do is use a ScriptableRenderPass with Blit.

    See more info here with images https://forum.unity.com/threads/official-way-to-do-custom-post-processing-with-urp.753083/
     
  42. Ibuprogames

    Ibuprogames

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    According to Andre_Mcgrail's answer from Unity:

    This is very much close to what we will be doing, and right now this paried with a VolumeComponent script will be rthe same as the builtin URP PPv3.
    In this other post says:

    So to sum up, you can do custom post processing UniversalRP now, but we want to make it more accessible and faster.​

    It seems that we still have to wait a bit.
     
  43. Ibuprogames

    Ibuprogames

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  44. SpookyCat

    SpookyCat

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    Can I ask why you added the massive overlay box to this system telling me what the effect is doing with no way to turn it off other than changing the script?
     
  45. Deleted User

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    It is a mistake, I will correct it right now and it will be fixed in the next version.

    Thanks for reporting SpookyCat!


     
  46. MikeUpchat

    MikeUpchat

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    Any news when support for render pipelines is going to be ready? Also is it compatible with 2020 and 2021?
     
    Last edited: Feb 27, 2021
  47. Deleted User

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    Hi MikeUpchat, as you can see in the Unity roadmap for URP, custom post processes are still marked 'In Progress'. This feature is essential for the asset.

    Untitled-1.jpg

    I can't tell you when Unity is going to decide to implement it. As soon as they do, I will update all my assets that use it.

    The asset is compatible with Unity 2019.4 onwards, as long as you use the build-in render.

    Regards.