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[RELEASED] TPSA - Third Person Shooter System (template)

Discussion in 'Assets and Asset Store' started by Stiffx, Jan 24, 2015.

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What additional pack would you like to see in TPSA?

Poll closed Apr 1, 2015.
  1. Enemy AI Shooter

    44.4%
  2. Friend AI (like sherry from Resident evil 4)

    55.6%
  1. wheelbarrow

    wheelbarrow

    Joined:
    Sep 12, 2011
    Posts:
    177
    I finally got the link email 3 hours ago (1 am local time here in Australia), a long time after I registered. The link says it's only good for 2 hours, so that wasn't much good to me lol. Not to worry, I'm still playing with the asset and in no rush for an upgrade, I just wanted to get my invoice registered.
    Cheers.
     
  2. Stiffx

    Stiffx

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    Oct 27, 2014
    Posts:
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    I see, but you can download it now just validate your Invoice again at the first tab and you'll be able to download again.
     
  3. Stiffx

    Stiffx

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    New key pickup message

     
  4. f1chris

    f1chris

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    Sep 21, 2013
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    When you post an new feature like this, does it mean that it's now available as a fast update on stiff . info?

    Thx
    chris
     
  5. Stiffx

    Stiffx

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    Not yet, I'll updload the new file a little bit later. I was just showing what's next. :)
     
  6. f1chris

    f1chris

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    OK no problems, don't want to rush you, just don't want to waste your download limit if any. :)
     
    Stiffx likes this.
  7. Stiffx

    Stiffx

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    455
  8. Venged

    Venged

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    Oct 24, 2010
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    @Stiffix - Is the circular mini map I saw in earlier videos still available in the asset?

    Thanks
     
  9. Stiffx

    Stiffx

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    Hi there @Venged it will be, I want to add a better version cause that video you saw I was using old unity GUI.
     
    Venged likes this.
  10. Venged

    Venged

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    Oct 24, 2010
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    500
    Thanks! That is a god idea to use the new UI.
     
    Stiffx likes this.
  11. Stiffx

    Stiffx

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    Yes indeed, that's why all the elements in this pack uses the new UI. Better, faster and easy to customize.
     
    Venged likes this.
  12. Stiffx

    Stiffx

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    Hey guys, I'm proud to announce the new Inventory :)
     
  13. Venged

    Venged

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    Oct 24, 2010
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    Is the update with the inventory released yet? Thanks
     
  14. Stiffx

    Stiffx

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    I'll upload it tomorrow.
     
    Venged likes this.
  15. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Nov 15, 2009
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    Are the slot predifined? Can it expand dynamically? I know you can go through the weapons, will you,make the same for these and the ammo?
    Looks good, just wondering stuff.:)
     
    Stiffx likes this.
  16. Stiffx

    Stiffx

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    Thanks... The slots are created dinamicaly so you can add as many as you want. Of course more slots needs more space or a slider. The reason I do not upload it today is because i want to do the same thing for weapons. The bullet box are working the same way as the keys. Cheers
     
    PROTOFACTOR_Inc likes this.
  17. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Nice!!!
     
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  18. Stiffx

    Stiffx

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    Did you download the update from my server?
     
  19. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Nov 15, 2009
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    Nope, not yet. I'm too busy with some other stuff at the moment. But I always keep an eye on your thread. I'm waiting for you to fix all the little bugs you mentioned and the little polish. Right now I just want to know the exact list of animations to create etc... in order to play with it with some characters of my own. I have a wish though... adding some kind of vine climbing and / or ladder climbing. If you add swimming it would be totally crazy. Anyways, whatever you do, I'm always happy with it.:)
     
    Stiffx likes this.
  20. peter_rodrigues

    peter_rodrigues

    Joined:
    Jan 28, 2014
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    Does the inventory system delete items from the inventory after 1 time use like using a key and itll be deleted from the inventory?

    Im thinking of buying this pack since It would be great to customize it for a third person horror game. Im mostly interested in the melee, inventory, keys and locked doors features. Any plan to add ladder climbing to the system?
     
    Stiffx likes this.
  21. Stiffx

    Stiffx

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    Hi there @peter_rodrigues , thank you for your interest.

    Yes indeed, there's a quantity variable at the script (I'll show the quantity at the slot) as soon as the quantity turns to 0 the slot become empty. Like I said before all the slots are created dynamically so I have an array list of all items. There's a possibility to change positions between slots I did not implement this yet, but I've already created a variable to hold the current position of the Item.

    Please be my guest :)

    Yes I'm planning to do that. But for now I need to finish my road map and polish the template..

    Thanks for passing by
     
  22. stslavik

    stslavik

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    Jun 10, 2013
    Posts:
    5
    So maybe someone here can key me in. I'm working on a script that loads an avatar dynamically, and attaches all it's components and sets them up after the avatar is created.

    After the load process, I am trying to attach the TPSA scripts and initialize them (since there's no prefab, this is done programmatically as well).

    When I get to the point where I go to connect the Animator to TPSA_Player Controller, it says the animator is missing in the inspector. The animator component still appears in they inspector, and I can Debug.Log the animator, but when it's running it's just saying "missing". Is there a point that the animator is deleted and reattached in the TPSA scripts that I'm somehow missing in my idiocy? Thank you!
     
  23. Stiffx

    Stiffx

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    Hey there guys, here's the quantity information I was talking about; (Not uploaded yet)
     
  24. Stiffx

    Stiffx

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    Hi @stslavik, the answer is a big no :D. I just check if the component is present at Awake in TPSA_PlayerController

    Code (csharp):
    1.  
    2.  
    3.   if (PAnimator == null)
    4.   AimController = gameObject.GetComponent<TPSA_AimController>();
    5.  
     
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  25. Twrmois

    Twrmois

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    Feb 23, 2014
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    Been looking at this kit for a long while, mobile support is a good thing (I think i seen that this kit supports it.)
    Will there be planned Multiplayer (networking) support? That's mainly what will make me buy this kit for sure if it contained it because the earlier videos reminds me a lot of Gears of War :) one of my favorite games
     
    Stiffx likes this.
  26. Stiffx

    Stiffx

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    Hi there @Twrmois thanks for your comment. The project is mobile compatible, you just have to adjust controls. About networking I've always wanted to create a network demo, but I know there's complexity due to NAT and allot of stuff. So it will not be my first thought right now. But thanks for passing by
     
    Twrmois likes this.
  27. Stiffx

    Stiffx

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    Hey hey, the new inventory is ready for download. Just validate your invoice at www.stiffix.info and download the new update.
     
    Last edited: Mar 4, 2015
    AgathaCrup likes this.
  28. drewradley

    drewradley

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    Sep 22, 2010
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    Wow! That looks awesome! Now I won't need to use my own inventory! How close is this to a stable release? I tend to do a lot of customization in the codes and don't want to begin that until I am fairly certain I won't need to do it all over.
    Do you plan to add some sort of conversation/quest and save features? Those are about the only two things left I'll have to do on my own to make my game.
     
  29. snackzilla

    snackzilla

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    Aug 17, 2014
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    I just got back into town and woah! Stiffx going crazy with the updates again! Heck yeah! I can't wait to do submit my invoice number and give the new version a spin! With that being said, I just saw the news for Unity 5, too. Has anyone tried it with the new engine yet?
     
    Stiffx likes this.
  30. Stiffx

    Stiffx

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    Thanks, I really don't know I only consider sstable release when im happy with it. About conversarion system that never crossed my mind before. But who knows at this point I cant garantee much because theres so many featurez to add. Maybe in the future
     
  31. Stiffx

    Stiffx

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    Haha thanks man. About unity5 i can confirm its all working. Did the testing today and the only thing tha has impact on scripts is the camera lock cursor that became deprecated nothing else so you're good to go :)
     
  32. DanielKW

    DanielKW

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  33. Stiffx

    Stiffx

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  34. Stiffx

    Stiffx

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    Inventory Updates. (Not ready yet)


    I'm also using unity 5. The project is fully compatible
     
    Last edited: Mar 5, 2015
    AgathaCrup likes this.
  35. AgathaCrup

    AgathaCrup

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    Jun 20, 2013
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    Hey Steffano, looking real good, does discard work like drop? so we can leave mines for enemies to step on etc
     
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  36. Stiffx

    Stiffx

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    Hi there @AgathaCrup , the discard is more like set a slot free and delete the item from inventory, but you gave me a really nice idea, wait and you will see :) cheers.
     
  37. Stiffx

    Stiffx

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    Is it the right time to move on?

    Hi there guys, I've seen all the great news about unity 5, and as I'm using it I see how great the personal version is.
    That's why I want to ask you guys if you think it's a good idea to use built in unity IK system at the project to replace my scripts, I want to know your considerations.

    Cheers
     
    AgathaCrup likes this.
  38. drewradley

    drewradley

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    Well, I still plan to use Unity 4 for a while so I would appreciate if you held off on that until you "finished" it for Unity 4, but I totally understand wanting to switch to the new version. Heck, I'd be happy if you finished the inventory and fixed the roll so he no longer rolls forward when walking back in Unity 4.
     
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  39. Stiffx

    Stiffx

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    Consider it done :)
     
  40. drewradley

    drewradley

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    Great! Thanks! Looking forward to it.
     
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  41. Archania

    Archania

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    Aug 27, 2010
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    So going to get this soon.
    the work is awesome. Fantastic job.
     
    Stiffx likes this.
  42. julianr

    julianr

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    Jun 5, 2014
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    great asset, How easy would it be to hook up a first person camera, armature and weapons? Maybe UFPS support? So you could have the best of both worlds
     
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  43. Stiffx

    Stiffx

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    Looking forward to your purchase, thank you.

    Thank you, this is the most easy thing you can do with this project. The camera system work with custom Pivot. You just have to adjust the two main pivot to get FPS going. The Pivot (witch is the normal view) and the Aim Pivot once you aim any weapon. :)
     
    julianr likes this.
  44. julianr

    julianr

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    @Stiffx - Great! I'll be testing this out soon. In addition to making it work via Photon networking. UFPS side should be fine, its the 3rd person side I'm not sure about just yet.

    I notice you are working on the inventory side of things at the moment. At some point it might be worth adding in a radius scan for items in the area that are on the floor, such as a hoard of items dropped by a player when they die, with an item list and some icons next to it that you can click or drag to your inventory. Saves a bit of time having to go up to each item.
     
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  45. macodys

    macodys

    Joined:
    Jul 22, 2012
    Posts:
    64
    I am very interested in this asset but sadly there is no web player to actually test it out. Could you add a webplayer?
     
  46. Stiffx

    Stiffx

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    Hi there thank you for your interest, but I have no intention to release a webplayer, I believe the videos and the people that trust my work (and they're reviews) can give you a really nice idea of what the project has/is.

    Thank you again
     
  47. sovietboss

    sovietboss

    Joined:
    Jan 18, 2015
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    I just purchased this now. You've saved me hours and hours of programming to help develop my old school horror. With this inventory system and static camera angles/shooting it feels like the real deal. I can't wait until you release the inventory!

    Could I possibly ask for a little small feature, to maybe pause the game whilst the inventory is active? Something simple like time.timescale = 0 e.t.c

    Keep up the great work!
     
    Stiffx likes this.
  48. Stiffx

    Stiffx

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    :) Thank you @sovietboss those purchases/comments keeps me going and going with this new features. Please validate your purchase code at www.stiffix.info and download the last updates, you can follow the development from those updates so you don't need to wait like forever for unity to release my updates.

    Thanks again cheers
     
    Last edited: Mar 5, 2015
    sovietboss likes this.
  49. sovietboss

    sovietboss

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    For some reason the website link didn't work for me :(

    How do I validate the code, where do I find it?
     
  50. Stiffx

    Stiffx

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    My bad, http://stiffix.info/ haha I forgot i registered the .info and not the .com... Sorry about that