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[RELEASED] Total UniTool: Multi tools in one

Discussion in 'Assets and Asset Store' started by ezplay, May 30, 2015.

  1. ezplay

    ezplay

    Joined:
    May 30, 2015
    Posts:
    3
    Hi,

    I'm excited to announce our Total UniTool plugin for Unity 4.5 and up is available on the AssetStore now:

    https://www.assetstore.unity3d.com/en/#!/content/33476



    Some features of Total UniTool:

    Total UniTool is the powerful and ease-to-use tool, is a must have, especially if you’re developing for mobile.

    Main Features:
    + Color Picker
    + PlayerPref Editor
    + Find Missing Scripts
    + Find Empty Folders
    + Asset Importer Settings
    + Particle Scaler
    + Image Viewer
    + Auto Save Scene
    + Auto Batch Builder
    + Set Prefab Properties

    • Unity Free & Pro v4.5+ Supported
    • Event work with Unity Free excepted for Auto Batch Builder(IOS, Android required licences to build)
    • Easy to use, friendly GUI
    • All the script are in DLL so it will compile only one time, not affect to your compile time.
    • New features are coming soon!

    Some screen-shoots of Total UniTool:

    + Color Picker

    - Select any color by clicking the color selection pen.
    - Adjust R, G, B, A values and H, S, V, A values to change the color.
    - Copy/Paste Hex values
    - Copy color to Unity's color format as “new Color(0.8f, 0.21f, 0.35f, 1.0f)” so you can paste it into your code




    + PlayerPref Editor

    - Display all PlayerPref keys and values that are used in your game.
    - Click the Find button to find all the keys and values.
    - Use the "Delete All" and "Delete Selected" to delete the keys/values that you want to remove from the project.



    + Find Missing Scripts

    - Find all the missing scripts that are attached to your prefabs in project.
    - Choose where we will search for the missing scripts by clicking the drop-down button "Search In"; there are two options:

    + "Current Scene" means that it will search in the current scene that is open. + "Project" has two options from the drop-down button:

    "All Assets": search for all prefabs in the project directory.
    "Start With" chooses the path in your project where we will search.

    - Click on Asset path to ping it on a Project or Scene.



    + Find Empty Folders

    - Find all the empty folders that are in your project.
    - Choose where we will search for the missing scripts by clicking the drop-down button labeled "Search In"; there are two options:

    + "Current Scene" means that it will search in the current scene that is open. + "Project" has two options from the drop-down button:

    "All Assets": search for all prefabs in the project directory
    "Start With" chooses the path in your project where we will search.

    - Click on Asset path to ping it on a Project.



    + Asset Importer Settings

    - Auto set the format for: Texture, Model, Audio, Movie, True Type Font in your project or in specified folders - Click the "Create New" button to create new rules for all the assets:

    + Name: Name of this rule
    + Type: Texture, Model, Audio, Movie, True Type Font
    + Path: There are two options from this drop-down button:

    "All Assets": search for all assets in a project directory
    "Start With" chooses the path in your project where we will search

    + Depending on the type, you can select and choose properties for them.
    - Click the Save button to save this rule, and hit the "Active" or "DeActive" button to apply or disable this rule.
    - Use the "Delete All" and "Delete Selected" to delete rules.




    + Particle Scaler

    - Scale Legacy Systems
    - Scale Shuriken Particle Systems
    - Scale Trail renderers
    - Scale single game objects that have multi particle systems inside, or scale all particle system prefabs in folder.




    + Image Viewer

    How to use:

    - Simply select any texture in your project, and it will display in the Total UniTool tab. - Scroll mouse up/down to zoom in/out, and drag the mouse to move the texture.




    + Auto Save Scene

    This tool allows Unity to auto save your scene at specified intervals of time.
    - Enable Auto Save Scene: Enable this function
    - Auto Save Scene On Intervals: Enable save scene after specified interval of time.
    - Interval Length: Amount of time until the next save (in seconds).
    - Number of saves: This is the maximum number of backups that will be saved.
    - Save Scenes To: Path to save the backup scenes.
    - Enable Auto Save Scene On Play: Auto Save Scene when hitting the play button on the editor. - Enable Auto Save Assets: Enable to save all game objects or prefabs.




    + Auto Batch Builder

    This tool helps you to build multi-platforms in one click. - Choose the Application Name.
    - Choose the Build path.
    - Select the platforms that you want to build

    - Expand it to edit the build's settings
    - Remember that iOS and Android required licenses. - Click Start Build to build to multi-platform.




    + Set Prefab Properties

    This tool allows you to Enable/Disable some properties of prefabs such as "Cast Shadow," "Receive Shadow" or "Auto Play Animation."

    - Path: There are two options from the drop-down button:
    "All Assets": search for all assets in the project directory
    "Start With": choose the path in your project where we will search

    - Tick the Cast Shadow check-box to enable or disable
    - Tick the Receive Shadow check-box to enable or disable
    - Tick the Auto Play Animation check-box to enable or disable


     
    Last edited: May 31, 2015
    boysenberry likes this.
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    This looks like a pretty useful tool.
    Could you provide a little bit more information on the following items, how they work and how they are different compared to other assets available on the asset store?
    PlayerPref Editor
    Asset Importer Settings
    Particle Scaler
    Auto Save Scene
    Auto Batch Builder
    Set Prefab Properties

    Thanks
     
  3. ezplay

    ezplay

    Joined:
    May 30, 2015
    Posts:
    3
    Hi theANMATOR2b,

    Thanks for your attention, I'm preparing documentation and creating demo vide, will upload to youtube and give you the answer soon.

    Thanks
     
    theANMATOR2b likes this.
  4. ezplay

    ezplay

    Joined:
    May 30, 2015
    Posts:
    3
    Hi, I updated my tool's description, please check the first post for demo video and how to use this tool. Thanks