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[RELEASED] SuperPunch v2.00

Discussion in 'Assets and Asset Store' started by mrferrys, Dec 20, 2014.

  1. mrferrys

    mrferrys

    Joined:
    Feb 5, 2014
    Posts:
    7
    SuperPunch v2.00
    by lòÓneyBITS

    In this new version of SuperPunch (v2.00) I tried to include a new concept, the spectator factor, when people get bored, starts throwing objects, when people are happy, starts clapping. This behaviour is defined by the amount of blood spread around the ring. The basic idea, as a spectator in real life, is trying to change the fighters behaviour...

    "NO BLOOD, ANGRY CROWD"
    Web Demo | Asset Store


    Features:
    • Scripts coded in C#
    • Code fully commented
    • Documentation included
    • Easy customization
    • Touch screen game pad included
    • Fuzzy logic control AI
    • Social share buttons
    • SVG source files
    • Loading page (Pro not required)
    • Simple Shop (Products links)

    Any feedback is apreciate.
    "flow in game"
     
  2. mrferrys

    mrferrys

    Joined:
    Feb 5, 2014
    Posts:
    7
    Thank you for the feedback.

    This game is fully parameterizable, you can change the behaviour of each fighter. In this case you should uncheck smooth parameter (Look At Enemy) and change the Speed rotation (Fighter Properties).


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    Last edited: Dec 26, 2014