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[Released] Open Source .unitypackage extractor from cmd line...

Discussion in 'Assets and Asset Store' started by beeradg, Apr 27, 2013.

  1. beeradg

    beeradg

    Joined:
    Aug 6, 2012
    Posts:
    6
    So you don't have to wait, can import only what you need, and minimize editor crashing... especially if you buy a lot of assets...

    https://github.com/bradgearon/unity-3d-package-extract

    Install with chocolatey http://chocolatey.org/
    Code (csharp):
    1. cinst upackx
    usage:
    Code (csharp):
    1. upackx [-i] packageFile.unitypackage [-o] directoryName
    2. extracts packageFile.unitypackage to the folder 'directoryName'
     
  2. neonblitzer

    neonblitzer

    Joined:
    Aug 5, 2013
    Posts:
    13
    Yes! But I can't unpack some PNG files :(
    Tried with A* pathfinding project: some PNGs came out nice, some were corrupted. Everything else was fine.
     
    Last edited: May 15, 2023
  3. AN_CH

    AN_CH

    Joined:
    May 17, 2013
    Posts:
    5
    codestage, vexe, Cyber-Punk and 2 others like this.
  4. Cyber-Punk

    Cyber-Punk

    Joined:
    Dec 21, 2014
    Posts:
    2
    Pretty nice I needed something like this to help fix an object orientation bug from a premade package
     
  5. cobertos

    cobertos

    Joined:
    Mar 16, 2013
    Posts:
    12
  6. SOSolacex

    SOSolacex

    Joined:
    Jan 10, 2018
    Posts:
    121

    I've been trying this, since one of the assets I bought as things like ":" in their folder names, making unity unable to actually extract some of the files from the unitypackage.

    Unfortunately, your extractor only actually extracts one file from the entire unity package and then stops.