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[RELEASED] GUI Design HTML CSS

Discussion in 'Immediate Mode GUI (IMGUI)' started by GamerYou, Sep 23, 2013.

  1. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19
    The easiest and fastest way to create GUI. With this asset you save many working hours. Create a rich and beautiful graphical interface for your game using HTML and CSS with a few code lines.

    Features:
    - Use HTML and CSS to build the GUI
    - Supports all platforms
    - Save many working hours
    - Do a lot with few code lines
    - Have access to all HTML elements of the GUI at runtime (DOM)
    - Use HTML events OnClick, OnMouseDown, OnMouseUp and OnValueChanged to call your own methods
    - Drag objects easily
    - Complete product documentation and suport

    [video=youtube_share;zr3ftwo-_Cs]http://youtu.be/zr3ftwo-_Cs

    [video=youtube_share;UBXlXNk_2aM]http://youtu.be/UBXlXNk_2aM

    Web Demo!
    Web Page!
    Documentation
    Link to Asset Store

    contact:
    contact@gameryou.com
     
  2. Patico

    Patico

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    May 21, 2013
    Posts:
    886
    Wow, It sounds great!
     
  3. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19
    We make a point of leaving the way to use the asset as simple as possible.
     
  4. EmeralLotus

    EmeralLotus

    Joined:
    Aug 10, 2012
    Posts:
    1,462
    Great asset,

    Can this be used to create NGUI or DaikonForge GUI.

    Cheers.
     
  5. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19

    Hi rocki,

    No, you can't used to create NGUI or DaikonForge GUI but you can use with it.

    Only on this asset you will ever be able to create almost anything quickly.
     
  6. 747823

    747823

    Joined:
    Apr 10, 2013
    Posts:
    43
    > Does it support CSS3 features like box-shadow, text-shadow, etc.?
    > Does it support changing element styles with as in browser html? I.e. can I access the html objects and change their style from a regular unity script?
    > How is it rendered? Would I be able to have multiple interfaces overlapping with different shaders for each one?
     
  7. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19
    Hi,

    Does it support CSS3 features like box-shadow, text-shadow, etc.?
    No.

    Does it support changing element styles with as in browser html? I.e. can I access the html objects and change their style from a
    regular unity script?
    You can use OnMouseDown, OnMouseUp, OnMouseOver and On Changed events and access DOM elements. You can only access elements inside Scene. You can see it here.

    How is it rendered? Would I be able to have multiple interfaces overlapping with different shaders for each one?[/QUOTE]
    It rendere in OnGUI event. You can override it and join with GUITexture elements with you want.
     
  8. aiab_animech

    aiab_animech

    Joined:
    Jul 4, 2012
    Posts:
    177
    If it is rendered with OnGUI it is very close to being completely useless.
    And the work to try to convert all the using of OnGUI to use GUITextures is a way bigger task on its own than parsing HTML into OnGUI code.
     
  9. thegabe

    thegabe

    Joined:
    May 12, 2014
    Posts:
    1
    Does it support javascript?
     
  10. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19
    Hi,
    No, it dosen't. But you can do it for example:

    <a onclick="MyJSMethod"/>
    <div onmousehover="MyJSMethod"></div>

    And then call your Unity JS script.

    function MyJSMethod(){
    //...
    }
    or with C#:
    public void MyJSMethod(){
    //...
    }
     
  11. Discmage

    Discmage

    Joined:
    Aug 11, 2014
    Posts:
    60
    Does this support all the GUI changes since 4.6 with the new GUI and all it's elements?
     
  12. dradb

    dradb

    Joined:
    Jan 10, 2015
    Posts:
    86
    Does it work with the current version of Unity?