Play the demo and download the full evaluation package here. Available on the Asset Store here. Updated for Unity4 and iOS/Android. For a couple of months, I've been working on a project to rapidly create games. Since the public beta launch of Unity 3.5, I've had an opportunity to demo my project. I've created a set of tutorials, each spanning 7-15 minutes that demonstrates the framework. The videos are created as learning material, since the product in question is a framework and involves some programming. The programming is kept to a minimum in these tutorials. Hopefully, experienced programmers will be able to appreciate the nuances of the framework, while beginner programmers can focus more on the basic stuff. I'd love to hear any comments and criticisms you guys may have. My eventual goal is to release the project to the Unity community. Some videos are currently encoding/uploading. I will enable links as videos become available. The videos start up sort of loud for me; just a heads up. Downloads! Fury Framework Evaluation Kit for Unity Pro Fury Framework Evaluation Kit for Unity Indie Videos Tutorial 1: Creating the first character Tutorial X: Implementing third-party path finding (for Unity Indie users) Tutorial 2: Creating an enemy and basic attacks Tutorial 3: Programming a basic ability Tutorial 4: Programming a status effect and modifying our ability Tutorial 5: Jazzing up our abilities and status with graphical effects Tutorial 6, Part A: Creating basic items Tutorial 6, Part B: Finalizing items, setting up an inventory Tutorial 7: Creating mana pots and adding mana to the mage Tutorial 8, Part A: Creating the enemy NPC Tutorial 8, Part B: Spawning and cleaning up enemies in a zone Tutorial 8, Part C: Adding behaviors / decision making to enemies Tutorial 9, Part A: Creating NPC drop deposits Tutorial 9, Part B: Creating the Loot chest skill Tutorial 10, Part A: Setting up the multiplayer lobby Tutorial 10, Part B: Creating the secondary character Tutorial 11: Creating projectiles Final Demo After completing the tutorials, I went on to add many small cosmetic changes, such as giving characters weapons. I also changed the second player's class to a melee class and added many new pieces of equipment as well as a new consumable. The source was also refactored a bit to make it more intuitive. Features Multiplayer by Design -- All methods and everything shown in the tutorials are mutiplayer ready! Extensible -- Design your own skills, status effects, etc Team Friendly -- Artists, game designers and programmers can work largely independently Modular -- Code can be easily exported to other projects Documentation -- Every public member (method, class, interface, etc) is completely documented Pathfinding It appears that Unity 3.5 will not include the navmesh solutions in the Indie version. This is fairly disappointing, but a completely understandable business decision. I have abstracted out the pathfinding to an interface so third-party pathfinding, such as SimplePath or A* Pathfinding Project, can be easily implemented. The AStarNavAgent package and accompanying tutorial utilize the free version of the A* Pathfinding Project. Note: I previously had a topic in the Gossip section, but now I feel I have way more to show! Will be adding many more tutorials going forward.