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[RELEASED] [FREE] Warp Points - Warp positions for Cameras/Players/GameObjects

Discussion in 'Assets and Asset Store' started by djweinbaum, Sep 10, 2014.

  1. djweinbaum

    djweinbaum

    Joined:
    Nov 3, 2013
    Posts:
    533
    Warp Points an editor extension that let's you easily save positions/rotations for a GameObject. I wrote it because I found I like to have player positions, camera positions or screenshot angles around my world, that I like to recall. Here's how it works:



    You can download this package right here for free! I've attached the .unitypackage. There is written documentation inside if you prefer that to the video. You're free to do whatever you want with this asset. If you find it useful, the only thing I ask is that you check out Eastshade, the game I'm working on. Its a first person game where you explore a mesmerizing world.

    Thanks,
    Danny
     

    Attached Files:

  2. lazygunn

    lazygunn

    Joined:
    Jul 24, 2011
    Posts:
    2,749
    Great stuff! I'll use the hell out of this thing
     
  3. hamyshank

    hamyshank

    Joined:
    Jan 31, 2013
    Posts:
    88
    i like it too! what about adding a smooth lerp between points? as an option of course.
     
  4. nasos_333

    nasos_333

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    Feb 13, 2013
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    13,363
    Very cool, thanks
     
  5. Paps-O

    Paps-O

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    Jun 15, 2013
    Posts:
    3
    It is amazing Thank you
     
  6. 3Duaun

    3Duaun

    Joined:
    Dec 29, 2009
    Posts:
    600
    Very useful tool. Thank you for creating & sharing!
     
  7. djweinbaum

    djweinbaum

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    Nov 3, 2013
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    @3Duaun Thank you! Glad you like it.
     
  8. SAOTA

    SAOTA

    Joined:
    Feb 9, 2015
    Posts:
    220
    Awesome asset.
    Just yesterday I was working on something similar.
    It involves creating empty gameobjects that are grouped. OnApplicationQuit(); then saves this group as a prefab so I have access to these coordinates after exiting play mode in the editor.

    I am using this component in the editor, during runtime. I am also creating warp points via scripting. Is there a way to store these warp points after exiting play mode. Currently I have to copy and paste the component values.
     
  9. mensch-mueller

    mensch-mueller

    Joined:
    Nov 25, 2014
    Posts:
    156
    Great! Just found this. Very useful. Thanks for creating and sharing!
     
  10. djweinbaum

    djweinbaum

    Joined:
    Nov 3, 2013
    Posts:
    533
    Sorry I didn't implement a way to save the warps to the prefab during play mode.

    I'm glad its serving you!