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[Released] [FREE] Realtime Reflections

Discussion in 'Assets and Asset Store' started by EvilTak, Oct 5, 2014.

  1. EvilTak

    EvilTak

    Joined:
    Feb 4, 2014
    Posts:
    61
    Realtime Reflections is a FREE asset (yes, good free assets are hard to come by) which brings real-time rendered reflections to your Unity game. It will automatically increase the graphical fidelity of your game, adding to its value and appreciation. All AAA Games have real-time reflections, so why not your game? This asset functions a bit like the Reflection Probes of Unity 5.

    A Unity 5 version with support for the Standard shader has been uploaded to the Asset Store.

    NOTE: Requires Unity Pro only if you are Unity 4 (uses RenderToTexture and RenderToCubemap).

    Features:
    • Consists of two kinds of Reflections:
      1. Cubemap (Spatial) Reflections, best for vehicles, meshes, etc.
      2. Planar Reflections, best for mirrors, floors, etc.
    • Resolution can be changed according to performance and graphical requirement.
    • Full documentation and set up steps included
    • Two example scenes: one for planar reflections and the other for both.
    • Compatible with any shader having Reflection Map ("_Cube") Property for Cubemap Reflections and "_ReflectionTex" property for Planar Reflections
    • Layermask can be set to your needs.
    • Includes support for Unity 5 Reflection Probes.
    Its completely free so try it out now!

    Asset Store Link:
    https://www.assetstore.unity3d.com/en/#!/content/21730
     
    Last edited: Jun 22, 2015
    UnityLighting and Lex4art like this.
  2. Grhyll

    Grhyll

    Joined:
    Oct 15, 2012
    Posts:
    119
    Thank you, I've been looking for something like this for some time now! Don't know how I will use it, but at least it seems to work pretty well!
     
  3. EvilTak

    EvilTak

    Joined:
    Feb 4, 2014
    Posts:
    61
    Happy that my asset helped you! If you have any suggestions or feedback please let me know so that I can improve the asset.
     
  4. Grhyll

    Grhyll

    Joined:
    Oct 15, 2012
    Posts:
    119
    I have messed around a bit with it, I love the result on flat surface (compared for example to an old shader I have found, that had a blurry result). How is it supposed to act when two reflective surfaces are put one in front of the other? Sometimes it has strange results, like empty, or a white square for the other mirror.
     
  5. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,663
    You probably might want to update your description to avoid any confusion :) Realtime Reflections normally makes use of RenderToTexture and that's a "Pro only"-Feature. People running the Free version of Unity won't be able to use this.
     
  6. EvilTak

    EvilTak

    Joined:
    Feb 4, 2014
    Posts:
    61
    Done!
     
  7. EvilTak

    EvilTak

    Joined:
    Feb 4, 2014
    Posts:
    61
    For those of you (actually most of you) who wanted to use this package with Unity 5, the Unity 5 version with support for Reflection Probes and a fixed Planar Reflection shader has been submitted to the Asset Store. You should soon get the update.
     
    Crossway and Lex4art like this.