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[RELEASED] EnviroRama Pack Vol.1

Discussion in 'Assets and Asset Store' started by Kafar, Mar 25, 2015.

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  1. Kafar

    Kafar

    Joined:
    Nov 29, 2012
    Posts:
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    Hello there,

    Below my portofolio artwork about scenes included in this asset, there is a trailer video too.
    I hope you like them! :)

    Cheers,
    IndieDevDad



    6.jpg
    7.jpg
    8.jpg
    9.jpg
    1.jpg
     
  2. Kafar

    Kafar

    Joined:
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    Posts:
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  3. Kafar

    Kafar

    Joined:
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    Posts:
    220
  4. Kafar

    Kafar

    Joined:
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  5. Kafar

    Kafar

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    Do you like them?
    Comments are welcome! :)
     
  6. theANMATOR2b

    theANMATOR2b

    Joined:
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    7,790
    Looks pretty nice IndieDevDad. I'm not an environment artist so I can't comment on specifics except for a couple issues I see in the images you provided.
    The bottom right area looks kinda blurry in this image. Is it due to the way you created the grass?


    There seems to be some texture stretching on the middle ground rocks in this image.


    Overall looks like a decent asset pack. Looks like a lot of work went into it.
    I noticed there was no mention of poly count ranges anywhere on the asset store page. I don't know if this is standard practice for packs like this but as a customer - I'd like to know upfront, poly count ranges, for the different asset groups.

    Nice work.
     
  7. Kafar

    Kafar

    Joined:
    Nov 29, 2012
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    Hi theANMATOR2b and many thanks for you reply!

    About the first screenshot, yes that's the grass. About the second image where do you see the stretch texture exactly, can you draw a red circle in the position?

    However is available a update (1.0.1) includes a blurry textures fixed on some rocks and mountain, all the screenshots and video are referred to the first release.

    Finally, today, tomorrow or the next week will be available the new UNITY 5 update version where I reapplied to all assets the UNITY5 shaders.

    About the poly count ranges info I followed other colleagues :) but below you can read the data with 2 stages of LOD included:

    - Mountains (850 - 12800 tris)
    - Rocks (280 - 15800 tris)
    - Stones (250 - 1044 tris)

    In the next update I'll write this data in the description.

    I hope to replied your questions!

    Thanks again.

    -IndieDevDad
     
  8. theANMATOR2b

    theANMATOR2b

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    Thanks for the poly ranges. I believe that is helpful information for all future customers.

    The texture stretching is here. It probably isn't visible at run-time or in the video, but I thought I'd show you just in case you had a chance to edit.

    upload_2015-4-2_14-17-48.png
     
  9. Kafar

    Kafar

    Joined:
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    I made 2 new screenshots from Unity5 update, the first is the same view, the second is the top-down view of the same location.

    They are look better than the previous?

    -IndieDevDad

    1.jpg
    2.jpg
     
  10. theANMATOR2b

    theANMATOR2b

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    Yes - very nice!
     
    Kafar likes this.
  11. Kafar

    Kafar

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    @theANMATOR2b Just right now the UNITY 5 update version is out! :)
     
  12. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
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    Posts:
    2,174
    Wrong forum. Moved.
     
  13. Kafar

    Kafar

    Joined:
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    220
    FOR THE MODERATOR: Please, delete this entire thread because it already exist in the ASSET STORE forum.

    Thanks

    -IndieDevDad
     
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