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[Released] Android Native Plugin

Discussion in 'Assets and Asset Store' started by stanislav-osipov, Sep 20, 2013.

  1. di-lshod

    di-lshod

    Joined:
    Jan 15, 2013
    Posts:
    10
    hi, i have bugs with local and push notifications after updating to v5.3.
    there are no sounds when local notification come. And push notifications are empty, not title and message, just an icon. It was working on previous version.
     
  2. BenoitFreslon

    BenoitFreslon

    Joined:
    Jan 16, 2013
    Posts:
    163
    Hello Stan,
    I updated your plugin from 4.9 to 5.3 but I got this error in my Unity.

    I tried to remove all previous files before installing the new one.

    http://prntscr.com/5v89rt

    NullReferenceException: Object reference not set to an instance of an object
    AN_ManifestManager.ParseProperty (System.Xml.XmlNode node) (at Assets/Extensions/AndroidManifestManager/AN_ManifestManager.cs:188)
    AN_ManifestManager.ParseProperty (System.Xml.XmlNode node) (at Assets/Extensions/AndroidManifestManager/AN_ManifestManager.cs:193)
    AN_ManifestManager.ReadManifest (System.String manifestPath) (at Assets/Extensions/AndroidManifestManager/AN_ManifestManager.cs:110)
    AN_ManifestManager.Refresh () (at Assets/Extensions/AndroidManifestManager/AN_ManifestManager.cs:177)
    AndroidNativeSettingsEditor.PluginSetting () (at Assets/Extensions/AndroidNative/Editor/AndroidNativeSettingsEditor.cs:372)
    AndroidNativeSettingsEditor.GeneralOptions () (at Assets/Extensions/AndroidNative/Editor/AndroidNativeSettingsEditor.cs:212)
    AndroidNativeSettingsEditor.OnInspectorGUI () (at Assets/Extensions/AndroidNative/Editor/AndroidNativeSettingsEditor.cs:66)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty)
    UnityEditor.DockArea:OnGUI()

    SOLVED: I remove my own AndroidManifest.xml
     
    Last edited: Jan 21, 2015
  3. BenoitFreslon

    BenoitFreslon

    Joined:
    Jan 16, 2013
    Posts:
    163
    EDIT: Don't read this post :)

    Hello,

    Anyone tried to install Chartboost plugin correctly with the new version of Android Native plugin?
    https://answers.chartboost.com/hc/en-us/articles/201219745

    I got an issue, I can't get the event of all listeners.
    I can close the ad but I don't have any information about the ad.

    All listeners are muted...
    My code worked properly with Unity 4.5 and Android Native 4.9.

    Code (CSharp):
    1. Chartboost.didFailToLoadInterstitial += didFailToLoadInterstitial;
    2. Chartboost.didDismissInterstitial += didDismissInterstitial;
    etc.

    I also have difficulties to show RevMob with the new version of Unity and Android Native plugin.

    Here my AndroidManifest.xml
    Code (JavaScript):
    1. <?xml version="1.0" encoding="UTF-8"?>
    2. <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.benoitfreslon.shifumi" android:installLocation="preferExternal" android:theme="@android:style/Theme.NoTitleBar" android:versionCode="1" android:versionName="1.0">
    3.   <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
    4.   <uses-sdk android:minSdkVersion="9" />
    5.   <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
    6.     <meta-data android:name="com.google.android.gms.version" android:value="6171000" />
    7.     <meta-data android:name="com.google.android.gms.games.APP_ID" android:value="\ 923091712461" />
    8.     <receiver android:name="com.androidnative.features.notifications.LocalNotificationReceiver" />
    9.     <provider android:name="android.support.v4.content.FileProvider" android:authorities="com.benoitfreslon.shifumi.fileprovider" android:exported="false" android:grantUriPermissions="true">
    10.       <meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/file_paths" />
    11.     </provider>
    12.     <activity android:name="com.androidnative.AndroidNativeBridge" android:launchMode="singleTask">
    13.       <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    14.       <intent-filter>
    15.         <action android:name="android.intent.action.MAIN" />
    16.         <category android:name="android.intent.category.LAUNCHER" />
    17.       </intent-filter>
    18.     </activity>
    19.     <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
    20.       <meta-data android:name="android.app.lib_name" android:value="unity" />
    21.       <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    22.     </activity>
    23.     <activity android:name="com.revmob.ads.fullscreen.FullscreenActivity" android:configChanges="keyboardHidden|orientation" />
    24.     <activity android:name="com.jirbo.adcolony.AdColonyOverlay" android:configChanges="keyboardHidden|orientation|screenSize" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    25.     <activity android:name="com.jirbo.adcolony.AdColonyFullscreen" android:configChanges="keyboardHidden|orientation|screenSize" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" />
    26.     <activity android:name="com.jirbo.adcolony.AdColonyBrowser" android:configChanges="keyboardHidden|orientation|screenSize" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" />
    27.   </application>
    28.   <uses-permission android:name="android.permission.INTERNET" />
    29.   <uses-permission android:name="com.android.vending.BILLING" />
    30.   <uses-permission android:name="android.permission.VIBRATE" />
    31.   <uses-permission android:name="android.permission.GET_TASKS" />
    32.   <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    33.   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    34.   <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    35.   <uses-permission android:name="android.permission.GET_ACCOUNTS" />
    36.   <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    37.   <uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    38. </manifest>
    I don't know which service can I enable.
    Thanks.
     
    Last edited: Jan 29, 2015
  4. BenoitFreslon

    BenoitFreslon

    Joined:
    Jan 16, 2013
    Posts:
    163
    I also got this error when the game is launched.

    Code (CSharp):
    1. I/Unity   ( 5356): FormatException: Invalid character found.
    2. I/Unity   ( 5356):   at System.Convert.FromBase64String (System.String s) [0x00000] in <filename unknown>:0
    3. I/Unity   ( 5356):   at AndroidNotificationManager.LoadPendingNotifications (Boolean includeAll) [0x00000] in <filename unknown>:0
    4. I/Unity   ( 5356):   at AndroidNotificationManager.CancelAllLocalNotifications () [0x00000] in <filename unknown>:0
    5. I/Unity   ( 5356):   at BaseSingleton.initNotifications () [0x00000] in <filename unknown>:0
    6. I/Unity   ( 5356):   at BaseSingleton.Start () [0x00000] in <filename unknown>:0
    EDIT: OK ALL MY PREVIOUS ERRORS ARE CAUSED BY THIS ERROR IN THE ANDROID NATIVE PLUGIN.

    If you cancel local notification an error occurs.
     
    Last edited: Jan 22, 2015
  5. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hello, sorry for slow reply from support team, We trying to provide answers in 24h but sometimes when we have lot's of requests it can take up to 3 days. Thanks for understanding.

    Currently, I am in touch with UnityAds engineers, which mean Android Native will have UnityAds and Everyplay official support.
    So far I can not tell what exactly goes wrong. You can read about Android Native compatibility:
    https://unionassets.com/android-native-plugin/compatibility-154
    and manifest requiremens
    https://unionassets.com/android-native-plugin/apis-and-requirements-192


    Issue looks like manifest is missing something required for unity ads, but currently I do not know unity ads requirements.
     
  6. Keitaro3660

    Keitaro3660

    Joined:
    May 20, 2014
    Posts:
    86
    wow unityads and everyplay official support? AWESOME!!
    i'll just wait for that time then, i hope it's not too long :D
     
  7. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Yep! :) but steel waiting replay from the unityads engenner.
    But have second great news for you. AndroidNativeBridge class is removed! mens Androd Native will not oveeride MAIN ACTIVITY anymore, as result there will be ot conflicts with 99% 3-rd party andriod unity packages!

    Updated version will be live in a week.
    Cheers!
     
    Keitaro3660 likes this.
  8. hamad007

    hamad007

    Joined:
    Jan 28, 2015
    Posts:
    2
    what about turn based multiplayer??
     
  9. cybervaldez

    cybervaldez

    Joined:
    Aug 16, 2014
    Posts:
    87
    Hi I need advice on what's more ideal for my situation, my multiplatform game is using Google Play Services' leaderboard and achievements, now since android native plugin also have google play service should I use that or use the official one from google? If it's the latter, how do I set things up so I can use google's plugin and disable stan's?
     
  10. Imoox Studio

    Imoox Studio

    Joined:
    Nov 24, 2014
    Posts:
    5
    Hi.
    When I try to test In-App purchases I get the following error from Google Play:

    "Authentication is required. You need to sign into your Google Account".

    My In-App purchases were working ok on version 5.0.

    Anyone knows how to solve this issue?
    Thanks in advance.

    Daniel
     
  11. Shunsuke-Natsume

    Shunsuke-Natsume

    Joined:
    Jul 11, 2014
    Posts:
    1
    I found what might be trouble.
    In GCM function, Parse has not been set and title and message is not reflected.
    I have tried to read by decompile the jar file, assigned to a variable of message and title appeared to not have been made.

    ===================================
    String title = "";
    String message = "";
    if(useParse)
    {

    } else
    {
    => extras.getString("title");
    => extras.getString("message");
    }
    ===================================

    When I tried this, with gcm.php that were in the sample.
    Remaining notification arrives log in DDMS.

    Received: Bundle [{... Subtitle = This is a subtitle subtitle, message = here is a message message, title = This is a title title, android.support.content.wakelockid = 1, collapse_key = do_not_collapse, from = xxx} ]

    What can I do to me?
     
    Last edited: Jan 29, 2015
  12. Xomanowar

    Xomanowar

    Joined:
    Apr 2, 2014
    Posts:
    40
    How can I set my App ID on the AndroidNativeSettings ? Already there is a number there, that I can not change .
     
  13. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hello.

    Comes in two weeks :)


    I trie to do my Google Play plugins to be more convinevnt fot unity developers, and I pretty sure I have more fetures :p
    Any way, if for some reson you want to use Google Play Unity plugin, just read this article, bith plugins can work together:
    https://unionassets.com/android-native-plugin/using-google-play-service-sdk-with-android-native-102


    Looks like it may be an issue with a change in the SHA1 algo in Lollipop. See the link below:https://code.google.com/p/android-d...olspec=ID Type Status Owner Summary&start=400


    Current version is offidially support Parce Push notifications:
    https://unionassets.com/android-native-plugin/push-notifications-169
    Push Notifications with Parse chapter.


    You just need to add ids resourses to the plugins folder. Please have a look:
    https://unionassets.com/android-native-plugin/get-playservice-settings-resources-284

    Cheers!
     
  14. Dreamonaut

    Dreamonaut

    Joined:
    May 19, 2014
    Posts:
    32
    I would like to add the Gift Send/Request system in my game, it works fine with the default UI, but it doesn't work how i expected : the Gift default UI make it possible to send gifts to more than one player at once and i dont want this to be possible.

    How can i manage to force the player to send gift to ONLY one player at once ? I worked on a custom UI and i was able to retrieve the friendlist, friends' IDs, names and icons but i still don't know what function to use to send the gift.. :S


    Thank you in advance ! ! !
     
  15. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    Lacost,

    I am wondering why you do not use Application.CaptureScreenshot("Screenshot.png"); to grab in game screenshots for posting to gallery, Facebook, Twitter etc. Instead you use a Coroutine that involves grabbing the screen width and height, creating a Texture2D (tex), tex.ReadPixels and tex.Apply.

    What is the difference between using Unity's built in method and using your method?

    Also in AndroidSocialNativeExample.cs can you tell me what the string packageNamePattern is in the AndroidSocialGate.StartShareIntent method? I can't find any information on this string either in your docs or in your code comments. The string is "twi" for Twitter, "facebook.katana" for facebook, "insta" for Instagram etc. What does it do and what is it used for?

    Thanks
    Allan
     
  16. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Currently it's not possible, Only default UI is available, but thanks for the feature request I will ad this to the todo list.


    It's just an example method. And it's not connected with posting API at all. You can retrieve the Screenshot in any way you like :) In most cases the best option for the screenshot's is related to project structure, so I can not tell that one method is defiantly better than another :)

    Thanks for the report I will defiantly add the explanation to the doc.
    If you providing packageNamePattern - full or part of the application bundle id. The application which match this pattern will be used for sharing.
    So for example, if you using "facebook.katana" name pattern, only official facebook app will be used for sharing.
    And if you will use something like "face" most of the 3-rd party apps for facebook will match this pattern and, in this case, those app will use for sharing.
    If Plugin will not find installed application on the device to macth provided pattern, in this case it will display default sharing dialog for the user.
     
  17. Dreamonaut

    Dreamonaut

    Joined:
    May 19, 2014
    Posts:
    32
    Do you think this would be available in the next update ? i'm really anxious to get this feature :D .
    Thank you very much !
     
  18. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    Lacost,

    Thanks for your response.

    Do you know if there is a way to embed a link in the screenshot for posting to facebook and twitter in iOS and Android?

    Thanks
    Allan
     
  19. chaneya

    chaneya

    Joined:
    Jan 12, 2010
    Posts:
    416
    Lacost,

    Something else I discovered, when using the PostFBScreenshot() method in AndroidSocialNativeExample.cs and PostTWScreenshot() method in TwitterAndroidUseExample.cs, a copy of the screenshot is being saved to the device. Each time you call these methods, a new screenshot is saved to the device with a different file name. These images are never deleted and build up over time. I only discovered this because while testing, I received a notification from my HTC One M8 that my storage was filling up.

    I can see at the end of these methods that you call Destroy(tex). But this is not preventing the texture from being saved to the devices storage under a unique name. I don't know if this is because the texture is being passed to AndroidSocialGate.cs where you use EncodeToPNG(). This is done prior to the Destroy(tex), so I wonder if that is why it is storing a unique copy to the device. I'm not exactly sure when the "save to device" is occurring, I just know it is happening.

    My concern is that these images will build up over time on a persons device and eventually fill up their storage.

    It is my guess that the same thing will happen using iOSNative in IOSSocialManager.cs on iOS devices.

    Thanks
    Allan
     
    Last edited: Feb 3, 2015
  20. nashella

    nashella

    Joined:
    Mar 11, 2013
    Posts:
    2
    Hi,

    I would like to know if the plugin as a feature to create/save a picture on SD card and then give the application user the choice to set this picture as wallpaper. I searched in the documentation but could not find anything except using AndroidCamera to save a texture to the gallery.

    Thanks
     
  21. Radik-Salakhov

    Radik-Salakhov

    Joined:
    Nov 16, 2014
    Posts:
    16
    Hello,

    First of all I would like to thank you for these great plugins.

    I use plugin to setup In-App purchase. With test 'android.test.purchased' product it works great.
    I can't make it working with my real product. I always get a message: "Authentication is required. You need to sign into your Google Account".
    I get this error message for both Android versions: KitKat and Lollipop, thus I guess it is not related to SHA1 algorithm changing problem.

    I have couple questions:
    1. Should In-App purchase work for my real product before I publish my game? I deploy it directly from Unity to the Android device. In developer console my product has status 'Active'. But in details view: 'To be activated'.

    2. Should I put my base64-encoded RSA public key somewhere else in Unity? At this time I pass it only to the method: AndroidInAppPurchaseManager.instance.loadStore.

    Thanks.

    best regards,
    Radik
     
  22. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    With the Oauth FB api - yes. With the native posting we can only add url as text, shihc is probably will be parsed as image, but this is only up to Social Network internal api.

    This is true only for android. IOS working a little bit diffrently, The Destroy(tex) used to free your App RAM mamory whihc is more important. Saving screenshot on device is required, since this is the only way to use ACTION_SEND on android. However plugin will detect if it's allowed to save on extrnal storage, and if not, plugin will try to use local app cahse + file provider. I mean this is normal parctise to add screehsots to the gallery.

    I also wanted to remove the image after sharing is done (just to play nice for the device user) but turns out I need more permitions if I want to remove image. OS i do not see the point of doing this, since it's normal practise for most of apps.


    yes.

    no.

    But all source code is open so you can always add spesifict features. The first priotity fot me is implementing feature whihc is used by most of game developers. Set this picture as wallpaper is not very popular feture. I will add it' like feature request but can not promise that I will work on it implementation in neares future.



    I

    Your app should be release in beta. But I had experinese when our in-apps wasn;'t working until ofissial app release.


    Nope. Or you can add this to the plugin settings windo and use loadStore without params.

    If repeasing to beta will not save your problem, please contact me via PM and send your device log.

    Cheers!
     
  23. iEpic

    iEpic

    Joined:
    Sep 29, 2013
    Posts:
    119
    So I've been stuck on this for days. Everything works fine for iOS + iOS Native and I submitted my game on Saturday, but I cannot get it to build for android.

    I've done a lot of googling and most people say to update the sdks and build tools which I did with no luck.
    I just updated android native and I’m still getting this error.
    If you could help that would be awesome, and I would be forever thankful because I am stuck.

    Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
    /Users/bnproductions/Library/Android/sdk/build-tools/21.1.2/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/bnproductions/Library/Android/sdk/platforms/android-21/android.jar" -F bin/resources.ap_

    stderr[
    res/drawable/tw_widget_progressbar_holo_light.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
    res/drawable-mdpi/tw_widget_progressbar_holo_light.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
    res/drawable-hdpi/tw_widget_progressbar_holo_light.png: libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
    AndroidManifest.xml:2: Tag <manifest> attribute package has invalid character '
    '.
    AndroidManifest.xml:30: Tag <uses-permission> attribute name has invalid character '
    '.
    ]
    stdout[
    Configurations:
    (default)
    mdpi-v4
    hdpi-v4
    xhdpi-v4
    xxhdpi-v4
    ca
    da
    fa
    ga
    ha
    ja
    ka
    pa
    ta
    nb
    id
    de
    he
    te
    bg
    ig
    th
    zh
    fi
    hi
    vi
    kk
    mk
    sk
    uk
    el
    gl
    ml
    nl
    pl
    sl
    bn
    en
    in
    kn
    ko
    ro
    yo
    ar
    fr
    hr
    mr
    sr
    tr
    ur
    cs
    es
    is
    ms
    et
    it
    lt
    pt
    eu
    gu
    hu
    ru
    lv
    sv
    iw
    hy
    az
    fr-CA
    es-PA
    en-GB
    es-EC
    es-PE
    es-VE
    zh-SG
    en-PH
    es-NI
    zh-HK
    es-CL
    es-HN
    es-BO
    es-CO
    es-DO
    es-AR
    pt-BR
    es-CR
    es-PR
    en-US
    es-US
    es-GT
    es-HT
    es-CU
    es-SV
    zh-TW
    es-MX
    es-GY
    es-PY
    es-UY

    Files:
    drawable/app_icon.png
    Src: () res/drawable/app_icon.png
    drawable/dialog_full_holo_light.9.png
    Src: () res/drawable/dialog_full_holo_light.9.png
    drawable/progressbar_middle.xml
    Src: () res/drawable/progressbar_middle.xml
    drawable/tw_widget_progressbar_effect_holo_light.png
    Src: () res/drawable/tw_widget_progressbar_effect_holo_light.png
    Src: (mdpi-v4) res/drawable-mdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (hdpi-v4) res/drawable-hdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (xhdpi-v4) res/drawable-xhdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (xxhdpi-v4) res/drawable-xxhdpi/tw_widget_progressbar_effect_holo_light.png
    drawable/tw_widget_progressbar_holo_light.png
    Src: () res/drawable/tw_widget_progressbar_holo_light.png
    Src: (mdpi-v4) res/drawable-mdpi/tw_widget_progressbar_holo_light.png
    Src: (hdpi-v4) res/drawable-hdpi/tw_widget_progressbar_holo_light.png
    Src: (xhdpi-v4) res/drawable-xhdpi/tw_widget_progressbar_holo_light.png
    Src: (xxhdpi-v4) res/drawable-xxhdpi/tw_widget_progressbar_holo_light.png
    layout/progress_dialog.xml
    Src: () res/layout/progress_dialog.xml
    values/analytics.xml
    Src: () res/values/analytics.xml
    values/dimen.xml
    Src: () res/values/dimen.xml
    values/ids.xml
    Src: () res/values/ids.xml
    values/strings.xml
    Src: () res/values/strings.xml
    Src: (ca) res/values-ca/strings.xml
    Src: (da) res/values-da/strings.xml
    Src: (fa) res/values-fa/strings.xml
    Src: (ga) res/values-ga/strings.xml
    Src: (ha) res/values-ha/strings.xml
    Src: (ja) res/values-ja/strings.xml
    Src: (ka) res/values-ka/strings.xml
    Src: (pa) res/values-pa/strings.xml
    Src: (ta) res/values-ta/strings.xml
    Src: (nb) res/values-nb/strings.xml
    Src: (id) res/values-id/strings.xml
    Src: (de) res/values-de/strings.xml
    Src: (he) res/values-he/strings.xml
    Src: (te) res/values-te/strings.xml
    Src: (bg) res/values-bg/strings.xml
    Src: (ig) res/values-ig/strings.xml
    Src: (th) res/values-th/strings.xml
    Src: (zh) res/values-zh/strings.xml
    Src: (fi) res/values-fi/strings.xml
    Src: (hi) res/values-hi/strings.xml
    Src: (vi) res/values-vi/strings.xml
    Src: (kk) res/values-kk/strings.xml
    Src: (mk) res/values-mk/strings.xml
    Src: (sk) res/values-sk/strings.xml
    Src: (uk) res/values-uk/strings.xml
    Src: (el) res/values-el/strings.xml
    Src: (gl) res/values-gl/strings.xml
    Src: (ml) res/values-ml/strings.xml
    Src: (nl) res/values-nl/strings.xml
    Src: (pl) res/values-pl/strings.xml
    Src: (sl) res/values-sl/strings.xml
    Src: (bn) res/values-bn/strings.xml
    Src: (en) res/values-en/strings.xml
    Src: (in) res/values-in/strings.xml
    Src: (kn) res/values-kn/strings.xml
    Src: (ko) res/values-ko/strings.xml
    Src: (ro) res/values-ro/strings.xml
    Src: (yo) res/values-yo/strings.xml
    Src: (ar) res/values-ar/strings.xml
    Src: (fr) res/values-fr/strings.xml
    Src: (hr) res/values-hr/strings.xml
    Src: (mr) res/values-mr/strings.xml
    Src: (sr) res/values-sr/strings.xml
    Src: (tr) res/values-tr/strings.xml
    Src: (ur) res/values-ur/strings.xml
    Src: (cs) res/values-cs/strings.xml
    Src: (es) res/values-es/strings.xml
    Src: (is) res/values-is/strings.xml
    Src: (ms) res/values-ms/strings.xml
    Src: (et) res/values-et/strings.xml
    Src: (it) res/values-it/strings.xml
    Src: (lt) res/values-lt/strings.xml
    Src: (pt) res/values-pt/strings.xml
    Src: (eu) res/values-eu/strings.xml
    Src: (gu) res/values-gu/strings.xml
    Src: (hu) res/values-hu/strings.xml
    Src: (ru) res/values-ru/strings.xml
    Src: (lv) res/values-lv/strings.xml
    Src: (sv) res/values-sv/strings.xml
    Src: (iw) res/values-iw/strings.xml
    Src: (hy) res/values-hy/strings.xml
    Src: (az) res/values-az/strings.xml
    Src: (fr-CA) res/values-fr-rCA/strings.xml
    Src: (es-PA) res/values-es-rPA/strings.xml
    Src: (en-GB) res/values-en-rGB/strings.xml
    Src: (es-EC) res/values-es-rEC/strings.xml
    Src: (es-PE) res/values-es-rPE/strings.xml
    Src: (es-VE) res/values-es-rVE/strings.xml
    Src: (zh-SG) res/values-zh-rSG/strings.xml
    Src: (en-PH) res/values-en-rPH/strings.xml
    Src: (es-NI) res/values-es-rNI/strings.xml
    Src: (zh-HK) res/values-zh-rHK/strings.xml
    Src: (es-CL) res/values-es-rCL/strings.xml
    Src: (es-HN) res/values-es-rHN/strings.xml
    Src: (es-BO) res/values-es-rBO/strings.xml
    Src: (es-CO) res/values-es-rCO/strings.xml
    Src: (es-DO) res/values-es-rDO/strings.xml
    Src: (es-AR) res/values-es-rAR/strings.xml
    Src: (pt-BR) res/values-pt-rBR/strings.xml
    Src: (es-CR) res/values-es-rCR/strings.xml
    Src: (es-PR) res/values-es-rPR/strings.xml
    Src: (en-US) res/values-en-rUS/strings.xml
    Src: (es-US) res/values-es-rUS/strings.xml
    Src: (es-GT) res/values-es-rGT/strings.xml
    Src: (es-HT) res/values-es-rHT/strings.xml
    Src: (es-CU) res/values-es-rCU/strings.xml
    Src: (es-SV) res/values-es-rSV/strings.xml
    Src: (zh-TW) res/values-zh-rTW/strings.xml
    Src: (es-MX) res/values-es-rMX/strings.xml
    Src: (es-GY) res/values-es-rGY/strings.xml
    Src: (es-PY) res/values-es-rPY/strings.xml
    Src: (es-UY) res/values-es-rUY/strings.xml
    values/styles.xml
    Src: () res/values/styles.xml
    values/version.xml
    Src: () res/values/version.xml
    xml/file_paths.xml
    Src: () res/xml/file_paths.xml
    AndroidManifest.xml
    Src: () AndroidManifest.xml

    Resource Dirs:
    Type drawable
    drawable/app_icon.png
    Src: () res/drawable/app_icon.png
    drawable/dialog_full_holo_light.9.png
    Src: () res/drawable/dialog_full_holo_light.9.png
    drawable/progressbar_middle.xml
    Src: () res/drawable/progressbar_middle.xml
    drawable/tw_widget_progressbar_effect_holo_light.png
    Src: () res/drawable/tw_widget_progressbar_effect_holo_light.png
    Src: (mdpi-v4) res/drawable-mdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (hdpi-v4) res/drawable-hdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (xhdpi-v4) res/drawable-xhdpi/tw_widget_progressbar_effect_holo_light.png
    Src: (xxhdpi-v4) res/drawable-xxhdpi/tw_widget_progressbar_effect_holo_light.png
    drawable/tw_widget_progressbar_holo_light.png
    Src: () res/drawable/tw_widget_progressbar_holo_light.png
    Src: (mdpi-v4) res/drawable-mdpi/tw_widget_progressbar_holo_light.png
    Src: (hdpi-v4) res/drawable-hdpi/tw_widget_progressbar_holo_light.png
    Src: (xhdpi-v4) res/drawable-xhdpi/tw_widget_progressbar_holo_light.png
    Src: (xxhdpi-v4) res/drawable-xxhdpi/tw_widget_progressbar_holo_light.png
    Type layout
    layout/progress_dialog.xml
    Src: () res/layout/progress_dialog.xml
    Type values
    values/analytics.xml
    Src: () res/values/analytics.xml
    values/dimen.xml
    Src: () res/values/dimen.xml
    values/ids.xml
    Src: () res/values/ids.xml
    values/strings.xml
    Src: () res/values/strings.xml
    Src: (ca) res/values-ca/strings.xml
    Src: (da) res/values-da/strings.xml
    Src: (fa) res/values-fa/strings.xml
    Src: (ga) res/values-ga/strings.xml
    Src: (ha) res/values-ha/strings.xml
    Src: (ja) res/values-ja/strings.xml
    Src: (ka) res/values-ka/strings.xml
    Src: (pa) res/values-pa/strings.xml
    Src: (ta) res/values-ta/strings.xml
    Src: (nb) res/values-nb/strings.xml
    Src: (id) res/values-id/strings.xml
    Src: (de) res/values-de/strings.xml
    Src: (he) res/values-he/strings.xml
    Src: (te) res/values-te/strings.xml
    Src: (bg) res/values-bg/strings.xml
    Src: (ig) res/values-ig/strings.xml
    Src: (th) res/values-th/strings.xml
    Src: (zh) res/values-zh/strings.xml
    Src: (fi) res/values-fi/strings.xml
    Src: (hi) res/values-hi/strings.xml
    Src: (vi) res/values-vi/strings.xml
    Src: (kk) res/values-kk/strings.xml
    Src: (mk) res/values-mk/strings.xml
    Src: (sk) res/values-sk/strings.xml
    Src: (uk) res/values-uk/strings.xml
    Src: (el) res/values-el/strings.xml
    Src: (gl) res/values-gl/strings.xml
    Src: (ml) res/values-ml/strings.xml
    Src: (nl) res/values-nl/strings.xml
    Src: (pl) res/values-pl/strings.xml
    Src: (sl) res/values-sl/strings.xml
    Src: (bn) res/values-bn/strings.xml
    Src: (en) res/values-en/strings.xml
    Src: (in) res/values-in/strings.xml
    Src: (kn) res/values-kn/strings.xml
    Src: (ko) res/values-ko/strings.xml
    Src: (ro) res/values-ro/strings.xml
    Src: (yo) res/values-yo/strings.xml
    Src: (ar) res/values-ar/strings.xml
    Src: (fr) res/values-fr/strings.xml
    Src: (hr) res/values-hr/strings.xml
    Src: (mr) res/values-mr/strings.xml
    Src: (sr) res/values-sr/strings.xml
    Src: (tr) res/values-tr/strings.xml
    Src: (ur) res/values-ur/strings.xml
    Src: (cs) res/values-cs/strings.xml
    Src: (es) res/values-es/strings.xml
    Src: (is) res/values-is/strings.xml
    Src: (ms) res/values-ms/strings.xml
    Src: (et) res/values-et/strings.xml
    Src: (it) res/values-it/strings.xml
    Src: (lt) res/values-lt/strings.xml
    Src: (pt) res/values-pt/strings.xml
    Src: (eu) res/values-eu/strings.xml
    Src: (gu) res/values-gu/strings.xml
    Src: (hu) res/values-hu/strings.xml
    Src: (ru) res/values-ru/strings.xml
    Src: (lv) res/values-lv/strings.xml
    Src: (sv) res/values-sv/strings.xml
    Src: (iw) res/values-iw/strings.xml
    Src: (hy) res/values-hy/strings.xml
    Src: (az) res/values-az/strings.xml
    Src: (fr-CA) res/values-fr-rCA/strings.xml
    Src: (es-PA) res/values-es-rPA/strings.xml
    Src: (en-GB) res/values-en-rGB/strings.xml
    Src: (es-EC) res/values-es-rEC/strings.xml
    Src: (es-PE) res/values-es-rPE/strings.xml
    Src: (es-VE) res/values-es-rVE/strings.xml
    Src: (zh-SG) res/values-zh-rSG/strings.xml
    Src: (en-PH) res/values-en-rPH/strings.xml
    Src: (es-NI) res/values-es-rNI/strings.xml
    Src: (zh-HK) res/values-zh-rHK/strings.xml
    Src: (es-CL) res/values-es-rCL/strings.xml
    Src: (es-HN) res/values-es-rHN/strings.xml
    Src: (es-BO) res/values-es-rBO/strings.xml
    Src: (es-CO) res/values-es-rCO/strings.xml
    Src: (es-DO) res/values-es-rDO/strings.xml
    Src: (es-AR) res/values-es-rAR/strings.xml
    Src: (pt-BR) res/values-pt-rBR/strings.xml
    Src: (es-CR) res/values-es-rCR/strings.xml
    Src: (es-PR) res/values-es-rPR/strings.xml
    Src: (en-US) res/values-en-rUS/strings.xml
    Src: (es-US) res/values-es-rUS/strings.xml
    Src: (es-GT) res/values-es-rGT/strings.xml
    Src: (es-HT) res/values-es-rHT/strings.xml
    Src: (es-CU) res/values-es-rCU/strings.xml
    Src: (es-SV) res/values-es-rSV/strings.xml
    Src: (zh-TW) res/values-zh-rTW/strings.xml
    Src: (es-MX) res/values-es-rMX/strings.xml
    Src: (es-GY) res/values-es-rGY/strings.xml
    Src: (es-PY) res/values-es-rPY/strings.xml
    Src: (es-UY) res/values-es-rUY/strings.xml
    values/styles.xml
    Src: () res/values/styles.xml
    values/version.xml
    Src: () res/values/version.xml
    Type xml
    xml/file_paths.xml
    Src: () res/xml/file_paths.xml
    Including resources from package: /Users/bnproductions/Library/Android/sdk/platforms/android-21/android.jar
    applyFileOverlay for drawable
    applyFileOverlay for layout
    applyFileOverlay for anim
    applyFileOverlay for animator
    applyFileOverlay for interpolator
    applyFileOverlay for transition
    applyFileOverlay for xml
    applyFileOverlay for raw
    applyFileOverlay for color
    applyFileOverlay for menu
    applyFileOverlay for mipmap
    Processing image: res/drawable/app_icon.png
    Processing image: res/drawable/dialog_full_holo_light.9.png
    Processing image: res/drawable-mdpi/tw_widget_progressbar_effect_holo_light.png
    Processing image: res/drawable/tw_widget_progressbar_effect_holo_light.png
    (processed image res/drawable-mdpi/tw_widget_progressbar_effect_holo_light.png: 52% size of source)
    (processed image res/drawable/tw_widget_progressbar_effect_holo_light.png: 52% size of source)
    Processing image: res/drawable-hdpi/tw_widget_progressbar_effect_holo_light.png
    Processing image: res/drawable-xhdpi/tw_widget_progressbar_effect_holo_light.png
    (processed image res/drawable-hdpi/tw_widget_progressbar_effect_holo_light.png: 52% size of source)
    Processing image: res/drawable-xxhdpi/tw_widget_progressbar_effect_holo_light.png
    (processed image res/drawable-xhdpi/tw_widget_progressbar_effect_holo_light.png: 56% size of source)
    Processing image: res/drawable/tw_widget_progressbar_holo_light.png
    (processed image res/drawable-xxhdpi/tw_widget_progressbar_effect_holo_light.png: 62% size of source)
    (processed image res/drawable/tw_widget_progressbar_holo_light.png: 46% size of source)
    Processing image: res/drawable-mdpi/tw_widget_progressbar_holo_light.png
    Processing image: res/drawable-hdpi/tw_widget_progressbar_holo_light.png
    (processed image res/drawable/dialog_full_holo_light.9.png: 64% size of source)
    Processing image: res/drawable-xhdpi/tw_widget_progressbar_holo_light.png
    (processed image res/drawable/app_icon.png: 94% size of source)
    Processing image: res/drawable-xxhdpi/tw_widget_progressbar_holo_light.png
    (processed image res/drawable-hdpi/tw_widget_progressbar_holo_light.png: 46% size of source)
    (processed image res/drawable-mdpi/tw_widget_progressbar_holo_light.png: 46% size of source)
    (processed image res/drawable-xhdpi/tw_widget_progressbar_holo_light.png: 78% size of source)
    (processed image res/drawable-xxhdpi/tw_widget_progressbar_holo_light.png: 84% size of source)
    (new resource id app_icon from drawable/app_icon.png #generated)
    (new resource id dialog_full_holo_light from drawable/dialog_full_holo_light.9.png #generated)
    (new resource id progressbar_middle from res/drawable/progressbar_middle.xml)
    (new resource id tw_widget_progressbar_effect_holo_light from drawable/tw_widget_progressbar_effect_holo_light.png #generated)
    (new resource id tw_widget_progressbar_effect_holo_light from mdpi-v4/drawable/tw_widget_progressbar_effect_holo_light.png #generated)
    (new resource id tw_widget_progressbar_effect_holo_light from hdpi-v4/drawable/tw_widget_progressbar_effect_holo_light.png #generated)
    (new resource id tw_widget_progressbar_effect_holo_light from xhdpi-v4/drawable/tw_widget_progressbar_effect_holo_light.png #generated)
    (new resource id tw_widget_progressbar_effect_holo_light from xxhdpi-v4/drawable/tw_widget_progressbar_effect_holo_light.png #generated)
    (new resource id tw_widget_progressbar_holo_light from drawable/tw_widget_progressbar_holo_light.png #generated)
    (new resource id tw_widget_progressbar_holo_light from mdpi-v4/drawable/tw_widget_progressbar_holo_light.png #generated)
    (new resource id
     
  24. Mr-Blue825

    Mr-Blue825

    Joined:
    Oct 8, 2012
    Posts:
    30
    Hi,

    We have added our 64base key, added products to buy with same name, but when we try to initialize Market, we have the following error "5 Error refreshing inventory (querting prices of items). (response : 5:Developer Error)"

    Can you help us ?

    Thanks
     
  25. indie_dev85

    indie_dev85

    Joined:
    Mar 7, 2014
    Posts:
    52
    Hi Stan,

    I am using android native plugin to handle leaderboards for my game.The data is getting updated correctly to google play.But whenever i am trying to read back the leaderboards value using GooglePlayManager.LEADERBOARDS_LOADED event listener i am always getting -1 as Score and Rank.

    Tried debugging the OnLeaderboardDataLoaded function of GooGlePlayManager.cs.This is the data that is getting updated in storeData array variable , string formed using string.join() function :

    0,LeaderBoar1_Id,LeaderBoar1_Name,-1,-1,2,0,-1,-1,2,1,-1,-1,1,0,-1,-1,1,1,-1,-1,0,0,-1,-1,0,1,LeaderBoar2_Id,LeaderBoar2_Name.....so on.Hence always -1 as score and rank of leaderboards.

    Can you please suggest any reason why i am getting wrong values from google leaderboards?Even anti-piracy option is off in application settings.

    Thanks.
     
  26. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    The main issue I sure is :AndroidManifest.xml:2: Tag <manifest> attribute package has invalid character '
    If you will send me your AndroidManifest.xml I can have a closer look.
    And please use Spolier when postin logs like this,

    Pretty sure issue connected with the your app signing:
    https://unionassets.com/android-nat...nsole-87#signing-and-uploading-apk-with-unity


    The OnLeaderboardDataLoaded event, is fired when you loading leaderboard data, it can contain your current player score as well, but will not be update over time, while your game is runing.
    Handeling scores with Google Play can be a bit tricky, so I create small guide, hope it helps:
    https://unionassets.com/android-native-plugin/leaderboards-140#displaying-score-tips

    Let me know if you steel need help.
    Cheers!
     
  27. Dreamonaut

    Dreamonaut

    Joined:
    May 19, 2014
    Posts:
    32
    Hi again Lacost !

    Is it currently possible to retrieve an event sent to analytics ? , i mean, instead of SendEvent, is it possible to "GetEvent" ?

    Thank you.
     
  28. m_jero

    m_jero

    Joined:
    Jan 6, 2015
    Posts:
    3
    Hi,
    Any chance of getting "Google fit" support?
    I would be really interested in that feauture, and I think it would be a great oportunity to get a profit for you cause there is nothing similar right now for Unity.
     
  29. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hello. I guess not, but I am not sure I am undertsanding use case for this.


    Thnaks for the feature request, I will definantly take this into account.
    Cheers!
     
  30. Dreamonaut

    Dreamonaut

    Joined:
    May 19, 2014
    Posts:
    32
    This would be awesome :)

    For instance i'm collecting events about coins earned by each players . And i would like any player know how many coins have been collected by every players.
    I hope my example is understandable :)

    -Cheers !
     
  31. RagingJacob

    RagingJacob

    Joined:
    Jun 19, 2013
    Posts:
    72
    Hi there people, I'm looking for help from anyone really, Lacost your thoughts would be greatly appreciated....
    So my problem resides here somewhere:

    Code (CSharp):
    1.  
    2. public void TakePicture()
    3.     {
    4.         //Setup an android dialog
    5.         AndroidDialog dialog = AndroidDialog.Create( "Choose Image", "Where would you like to get the image from?", "Camera", "Gallery" );
    6.  
    7.         //Subscribe to the Android Native Dialog closed event
    8.         dialog.OnComplete += onDialogClose;
    9.     }
    10.  
    11.     private void onDialogClose(AndroidDialogResult result)
    12.     {
    13.         //Subscribe to the Android Native OnImagePicked event
    14.         AndroidCamera.instance.OnImagePicked += OnImagePicked;
    15.  
    16.         //parsing result
    17.         switch (result)
    18.         {
    19.             case AndroidDialogResult.YES:
    20.                 AndroidCamera.instance.GetImageFromCamera();
    21.                 Debug.Log("Camera button pressed");
    22.                 break;
    23.  
    24.             case AndroidDialogResult.NO:
    25.                 AndroidCamera.instance.GetImageFromGallery();
    26.                 Debug.Log("Gallery button pressed");
    27.                 break;
    28.  
    29.         }
    30.     }
    31.  
    32.     private void OnImagePicked(AndroidImagePickResult result)
    33.     {
    34.         Debug.Log("OnImagePicked");
    35.  
    36.         if (result.IsSucceeded)
    37.         {
    38.             //Assign our image to the member variable Texture2D m_MyImage.
    39.             m_MyImage = result.image;
    40.         }
    41.         else
    42.         {
    43.             Debug.LogError("Image gathering was unsuccessful!");
    44.         }
    45.  
    46.        //This one always fires until the image pick actually works!
    47.        if(result.image == null)
    48.            Debug.LogError("The picked image was a dud");
    49.  
    50.     }
    51.  
    See the problem for me in there, is the fact that the OnImagePicked function works correctly when using the camera. But when I use the gallery to pick an image, the result.IsSucceeded boolean is always true!! Eventhough the result.image is almost always null in those cases.

    Why could this be happening ? The fact that AndroidImagePickResult.image is most of the time null when picking an image from gallery. Like seriously, most of the time it's null and sometimes if I keep retrying on an image from the gallery like 10 times it works and I get my image in the application.

    Extra info from the Camera and Gallery dropdown in the Android Native Plugin Settings:
    Camera Capture Mode = Full Size Photo
    Max Loaded Image Size = 512
    Using Prodiuct Name as Folder Name = true;

    Thanks in advance
     
  32. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hello .
    I got what you mean, but Google Analytics does not provide your api. You can use your server to store such data and retrieve it with simple WWW call.

    Hey @KillerKahuna you trying to get image event if loading was failed. But if result is success and image is null, it sounds like a bug, I have added few additional logs to the AndroidImagePickerResult, please use it and send me the device log file.
    https://dl.dropboxusercontent.com/u/83133800/AndroidImagePickResult.cs

    Cheers!
     
  33. RagingJacob

    RagingJacob

    Joined:
    Jun 19, 2013
    Posts:
    72
    Ah thanks for the additional logs but I figured it out by trial and error really.

    See the problem was due to picking images from the Android document browser instead of the actual image album.

    I'm using Sony Xperia Z2, so when I called the GetImageFromGallery function it went to standard Android documents viewer and when I picked images there it wouldn't work 9 times out of 10. Picking from here doesn't work very well !



    But when I navigated to the Image Album on the left hand side of the document browser and pick an image in there it's always correct! So picking from here works ;)


    Thank you very much for being responsive and I hope this information may prove useful.
     
    Last edited: Feb 16, 2015
  34. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hello, thanks a lot for letting me know I will work on this problem!
     
    RagingJacob likes this.
  35. yacik

    yacik

    Joined:
    Feb 17, 2015
    Posts:
    1
    Hello,

    I am trying facebook demo project, everything working fine but not getting friends data...
     
  36. Mr-Blue825

    Mr-Blue825

    Joined:
    Oct 8, 2012
    Posts:
    30
    Hi,

    We are trying to integrate your asset "Android Native Plugin" to be able to use Google Service, IAP and FaceBook.
    Everything is nice about IAP, but Google Service doesn't work. We always have "Canceled by user", even if we did nothing except click to connect and select google account, and we didn't touch the code.

    Thanks.
     
  37. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    for report an achievement, can I use the name of the ressources ?

    for exemple in my ids file :

    <stringname="achievement_level_1">CgkIgZC_5tAdEAIQAQ</string>


    Car I use "achievement_level_1" instead of "CgkIgZC_5tAdEAIQAQ" ?

    If yes, how can I do that ?

    Thansk a lot !
     
  38. Dnine

    Dnine

    Joined:
    Oct 10, 2013
    Posts:
    6
    Hi,

    I am working on Turn Based Multiplayer right now.
    I cannot find the class that you tell in the documentation. Like GooglePlayTBM.cs

    Or i must create that class myself?

    Thanks.
     
  39. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    hello, make sure you have friends permission, if this will not help to solve your issue, feel free to send report with your device log to the support team.

    I understand that this can be confusing, so I created guide with the explanation, you can find guide URL bellow,
    https://unionassets.com/android-native-plugin/get-playservice-settings-resources-284



    TBM api will be added with version 6.1 this weekends. Currently we on the testing pahse.


    Cheers!
     
    ababab5 likes this.
  40. lavz24

    lavz24

    Joined:
    Mar 14, 2013
    Posts:
    45
    Hi,

    I have a problem with the Camera plugin.

    When I take the picture with the camera in some android devices the camera doestn return to my app.

    Any guess?
     
  41. iEpic

    iEpic

    Joined:
    Sep 29, 2013
    Posts:
    119
    When I added chartboost sdk to my project, now my game won't build because it won't merge the manifest.
    This is the error I'm getting.
    AndroidManifest.xml:11] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element:
    <meta-data
    @android:name="com.google.android.gms.version"
    -- @android:value="6171000">
    <meta-data
    @android:name="com.google.android.gms.version"
    ++ @android:value="@Integer/google_play_services_version">
     
  42. iEpic

    iEpic

    Joined:
    Sep 29, 2013
    Posts:
    119
    It's saying this when i setup chartboost
    The version of your copy of the Google Play Services Library Project could not be determined. Please make sure it is at least version 4030530. Continue?
     
  43. Cypras

    Cypras

    Joined:
    Oct 25, 2013
    Posts:
    64
    Hi there, I am trying to get my friends list, this is what I have:
    Code (CSharp):
    1. public void LoadFriends()
    2. {
    3. SPFacebook.instance.LoadFriendsInfo( limit );
    4. }
    5.  
    6. private void OnFriendsDataLoaded( FBResult result )
    7. {
    8. SPFacebook.instance.OnFriendsDataRequestCompleteAction -= OnFriendsDataLoaded;
    9. if( result.Error == null )
    10. {
    11. foreach( FacebookUserInfo friend in SPFacebook.instance.friendsList )
    12. {
    13. friend.LoadProfileImage(FacebookProfileImageSize.square);
    14. }
    15. }
    16. }
    In the Console window it displays:

    {"friends":{"data":[],"summary":{"total_count":280}},"id":"10152807088263305"}
    UnityEngine.Debug:Log(Object)
    SPFacebook:parceFriendsData(String) (at Assets/Extensions/GooglePlayCommon/Social/Facebook/Manage/SPFacebook.cs:878)
    SPFacebook:FriendsDataCallBack(FBResult) (at Assets/Extensions/GooglePlayCommon/Social/Facebook/Manage/SPFacebook.cs:866)
    Facebook.<Start>c__Iterator0:MoveNext()

    I do have 280 friends, so I know that it is somewhat working.
    However anytime I check the SPFacebook.instance.friendsList it contains 0 elements.
    If this helps, in your facebook example scene, after I login it shows my profile picture etc, when I click load friends, it shows where they should be, but doesn't show any of their data.
    So something is working to get 280 friends, but it stops there. No errors occur either.

    Thanks.
     
  44. latas

    latas

    Joined:
    Oct 9, 2013
    Posts:
    149
    I'm testing Push notifications, and I got it working, but the message I received appears empty in the notification center.
    If I take a look to the logcat, it looks AndroidNative intercepts the message correctly. My Payload is correct.

    Logcat:

    D/AndroidNative( 2740): GcmBroadcastReceiver onReceive
    I/AndroidNative( 2740): Push Notification Sended:
    I/AndroidNative( 2740): Push Notification Saved
    D/AndroidNative( 2740): Data retrived, requestID: -1439070552
    I/AndroidNative( 2740): Received: Bundle[{payload={"coins":1,"aps":{"body":"","alert":"This is a test"}}, from=XXXXXXXXXXXXX, android.support.content.wakelockid=9, collapse_key=do_not_collapse}]

    The payload:

    (
    [registration_ids] => Array
    (
    [0] => APA91bEvTvYcHeF0E7yHgYRndV5PmrdfzD2iG13S2_3QeVylr4PRBG9zNbeJuDZXRZ6yhQTqsq7AIZblOl3h7-aHzuijiyQsa-CL7OC6vojZFQGhwZqziG13S2_3QeVylr4PRBG9zNbeJuDZXRZ6yhQTqsq7AIZbFALSETOKEN
    )

    [data] => Array
    (
    [payload] => Array
    (
    [aps] => Array
    (
    [body] =>
    [alert] => This is a test
    )

    [coins] => 1
    )

    )

    )

    I receive it in blank.

    Any idea why the text doesn't appear in the box of the notification center close to the app icon?
    I'm not using Parsing Push messages.

    Thank you.
     
  45. SonKurt

    SonKurt

    Joined:
    Feb 21, 2015
    Posts:
    2
    I use this code for submitting the score:
    private const string LEADERBOARD_ID = "CgkIipfs2qcGEAIQAA";


    GooglePlayManager.instance.SubmitScoreById(LEADERBOARD_ID, PlayerPrefs.GetInt("BestScore"));
    But it didnt work can you help me a little?
    And i can open my Leaderboard, its no score on there. With this code
    GooglePlayManager.instance.showLeaderBoardsUI ();

    The app is not published yet, its on test.
    Thank you in advance for any help you can provide
     
  46. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Well I need the device log in order to find out why it's not working on your device. I would appreciate if you could send it to me.


    Sorry I am not familiar with chartboost setup, and how it try to handle the manifest. About Android Native Plugin manifest maintenance you can read here:
    https://unionassets.com/android-native-plugin/apis-and-requirements-192

    You can also find out plugin google play lib version in the plugin settings window:


    All you need to to is to make sure, your android manifest has correct structure and put this tag under the manifest application tag:
    Code (CSharp):
    1.  <meta-data android:name="com.google.android.gms.version" android:value="replace_with_google_play_lib_version" />
    2.  
    and make sure you have only one tag with the "com.google.android.gms.version" inside the manifest application tag.

    Hey @Cypras , I will check this. Can you also try to use Graph API explorer wit this command:
    Code (CSharp):
    1. /me?fields=friends.limit(10).fields(first_name,id,last_name,name,link,locale,location)

    Hey @latas , Android Native looking for notification title and message inside "title" and "message" keys. Here is how example send scrip looks like:
    Code (CSharp):
    1. $msg = array
    2. (
    3.     'title'         => 'This is a title. title',
    4.     'subtitle'      => 'This is a subtitle. subtitle',
    5.     'message'       => 'here is a message. message'
    6. );
    And here is how the native code looks like:
    Code (CSharp):
    1. String title = extras.getString("title");
    2. String message = extras.getString("message");
    If you using your own push message structure you should changes native parsing code as well, you can find it inside the com.androidnative.gcm.GcmIntentService class.


    Hello, @SonKurt I am afraid my answer will not be original.
    The plugin API is fully working and tested. I am not able to find out what is going wrong for you if you will not provide me additional info. Please send me the log cat log, so I cold see if there is any errors occurred while score sumbiting.
    You can send log to me directly using forum post (with spoiler), PM message or send to to my support eam via stans.assets@gmail.com



    Cheers!
     
  47. Oniony

    Oniony

    Joined:
    Aug 15, 2013
    Posts:
    31
    lacost, I have a problem building my game. When I try to build, I get this error:

    "Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Program Files (x86)\Android\android-sdk\build-tools\21.1.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk/platforms/android-21\android.jar" -F bin/resources.ap_ --extra-packages com.facebook.android -S "C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res" stderr[ AndroidManifest.xml:61: error: Error: No resource found that matches the given name (at 'resource' with value '@XML/file_paths'). ] stdout[ Configurations: (default) ldpi-v4 mdpi-v4 hdpi-v4 xhdpi-v4 he es iw Files: drawable\com_facebook_button_blue.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue.xml drawable\com_facebook_button_blue_focused.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_focused.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_focused.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_focused.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_focused.9.png drawable\com_facebook_button_blue_normal.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_normal.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_normal.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_normal.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_normal.9.png drawable\com_facebook_button_blue_pressed.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_pressed.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_pressed.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_pressed.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_pressed.9.png drawable\com_facebook_button_check.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_check.xml drawable\com_facebook_button_check_off.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_check_off.png drawable\com_facebook_button_check_on.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_check_on.png drawable\com_facebook_button_grey_focused.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_grey_focused.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_grey_focused.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_grey_focused.9.png drawable\com_facebook_button_grey_normal.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_grey_normal.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_grey_normal.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_grey_normal.9.png drawable\com_facebook_button_grey_pressed.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_grey_pressed.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_grey_pressed.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_grey_pressed.9.png drawable\com_facebook_inverse_icon.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_inverse_icon.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_inverse_icon.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_inverse_icon.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_inverse_icon.png drawable\com_facebook_list_divider.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_divider.9.png drawable\com_facebook_list_section_header_background.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_section_header_background.9.png drawable\com_facebook_loginbutton_silver.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_loginbutton_silver.xml drawable\com_facebook_logo.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_logo.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_logo.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_logo.png drawable\com_facebook_picker_item_background.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_item_background.xml drawable\com_facebook_picker_list_focused.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_focused.9.png drawable\com_facebook_picker_list_longpressed.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_longpressed.9.png drawable\com_facebook_picker_list_pressed.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_pressed.9.png drawable\com_facebook_picker_list_selector.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector.xml drawable\com_facebook_picker_list_selector_background_transition.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector_background_transition.xml drawable\com_facebook_picker_list_selector_disabled.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector_disabled.9.png drawable\com_facebook_picker_magnifier.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_picker_magnifier.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_picker_magnifier.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_picker_magnifier.png drawable\com_facebook_picker_top_button.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_top_button.xml drawable\com_facebook_place_default_icon.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_place_default_icon.png drawable\com_facebook_profile_default_icon.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_default_icon.png drawable\com_facebook_profile_picture_blank_portrait.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_portrait.png drawable\com_facebook_profile_picture_blank_square.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_square.png drawable\com_facebook_top_background.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_top_background.xml drawable\com_facebook_top_button.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_top_button.xml drawable\com_facebook_usersettingsfragment_background_gradient.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_usersettingsfragment_background_gradient.xml layout\com_facebook_friendpickerfragment.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_friendpickerfragment.xml layout\com_facebook_login_activity_layout.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_login_activity_layout.xml layout\com_facebook_picker_activity_circle_row.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_activity_circle_row.xml layout\com_facebook_picker_checkbox.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_checkbox.xml layout\com_facebook_picker_image.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_image.xml layout\com_facebook_picker_list_row.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_list_row.xml layout\com_facebook_picker_list_section_header.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_list_section_header.xml layout\com_facebook_picker_search_box.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_search_box.xml layout\com_facebook_picker_title_bar.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_title_bar.xml layout\com_facebook_picker_title_bar_stub.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_title_bar_stub.xml layout\com_facebook_placepickerfragment.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_placepickerfragment.xml layout\com_facebook_placepickerfragment_list_row.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_placepickerfragment_list_row.xml layout\com_facebook_search_bar_layout.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_search_bar_layout.xml layout\com_facebook_usersettingsfragment.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_usersettingsfragment.xml values\attrs.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\attrs.xml values\colors.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\colors.xml values\dimens.xml Src: (ldpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-ldpi\dimens.xml Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-mdpi\dimens.xml Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-hdpi\dimens.xml Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-xhdpi\dimens.xml values\drawables.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\drawables.xml values\strings.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\strings.xml Src: (he) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-he\strings.xml Src: (es) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-es\strings.xml Src: (iw) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-iw\strings.xml values\styles.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\styles.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type drawable drawable\com_facebook_button_blue.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue.xml drawable\com_facebook_button_blue_focused.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_focused.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_focused.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_focused.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_focused.9.png drawable\com_facebook_button_blue_normal.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_normal.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_normal.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_normal.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_normal.9.png drawable\com_facebook_button_blue_pressed.9.png Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue_pressed.9.png Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_button_blue_pressed.9.png Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_blue_pressed.9.png Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_blue_pressed.9.png drawable\com_facebook_button_check.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - 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Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_search_bar_layout.xml layout\com_facebook_usersettingsfragment.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_usersettingsfragment.xml Type values values\attrs.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\attrs.xml values\colors.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\colors.xml values\dimens.xml Src: (ldpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-ldpi\dimens.xml Src: (mdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-mdpi\dimens.xml Src: (hdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-hdpi\dimens.xml Src: (xhdpi-v4) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-xhdpi\dimens.xml values\drawables.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\drawables.xml values\strings.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\strings.xml Src: (he) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-he\strings.xml Src: (es) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-es\strings.xml Src: (iw) C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values-iw\strings.xml values\styles.xml Src: () C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\values\styles.xml Including resources from package: C:\Program Files (x86)\Android\android-sdk\platforms\android-21\android.jar applyFileOverlay for drawable trying overlaySet Key=app_icon.png applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable\app_icon.png Processing image: res\drawable-ldpi\app_icon.png Processing image: res\drawable-hdpi\app_icon.png Processing image: res\drawable-xhdpi\app_icon.png (processed image res\drawable-ldpi\app_icon.png: 99% size of source) Processing image: res\drawable-xxhdpi\app_icon.png (processed image res\drawable\app_icon.png: 91% size of source) Processing image: res\drawable-xxxhdpi\app_icon.png (processed image res\drawable-hdpi\app_icon.png: 83% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - 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Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_grey_pressed.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_button_grey_pressed.9.png: 118% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_grey_pressed.9.png (processed image res\drawable-xhdpi\app_icon.png: 95% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_inverse_icon.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_inverse_icon.png: 29% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_inverse_icon.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_inverse_icon.png: 29% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_inverse_icon.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_button_grey_pressed.9.png: 116% size of source) (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_inverse_icon.png: 32% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_inverse_icon.png Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_divider.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_divider.9.png: 221% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_section_header_background.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_inverse_icon.png: 32% size of source) (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_list_section_header_background.9.png: 152% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_logo.png Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_logo.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_logo.png: 103% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_logo.png (processed image res\drawable-xxhdpi\app_icon.png: 93% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_focused.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_focused.9.png: 133% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_longpressed.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_longpressed.9.png: 139% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_pressed.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_pressed.9.png: 133% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector_disabled.9.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector_disabled.9.png: 132% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_picker_magnifier.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-mdpi\com_facebook_picker_magnifier.png: 102% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_picker_magnifier.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_picker_magnifier.png: 101% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_picker_magnifier.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_picker_magnifier.png: 104% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_place_default_icon.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_place_default_icon.png: 103% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_default_icon.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_default_icon.png: 103% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_portrait.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-hdpi\com_facebook_logo.png: 102% size of source) Processing image: C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_square.png (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_portrait.png: 43% size of source) (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_profile_picture_blank_square.png: 42% size of source) (processed image res\drawable-xxxhdpi\app_icon.png: 94% size of source) (processed image C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable-xhdpi\com_facebook_logo.png: 102% size of source) (new resource id app_icon from drawable\app_icon.png #generated) (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated) (new resource id com_facebook_button_blue from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_blue.xml) (new resource id com_facebook_button_blue_focused from drawable\com_facebook_button_blue_focused.9.png #generated) (new resource id com_facebook_button_blue_focused from mdpi-v4\drawable\com_facebook_button_blue_focused.9.png #generated) (new resource id com_facebook_button_blue_focused from hdpi-v4\drawable\com_facebook_button_blue_focused.9.png #generated) (new resource id com_facebook_button_blue_focused from xhdpi-v4\drawable\com_facebook_button_blue_focused.9.png #generated) (new resource id com_facebook_button_blue_normal from drawable\com_facebook_button_blue_normal.9.png #generated) (new resource id com_facebook_button_blue_normal from mdpi-v4\drawable\com_facebook_button_blue_normal.9.png #generated) (new resource id com_facebook_button_blue_normal from hdpi-v4\drawable\com_facebook_button_blue_normal.9.png #generated) (new resource id com_facebook_button_blue_normal from xhdpi-v4\drawable\com_facebook_button_blue_normal.9.png #generated) (new resource id com_facebook_button_blue_pressed from drawable\com_facebook_button_blue_pressed.9.png #generated) (new resource id com_facebook_button_blue_pressed from mdpi-v4\drawable\com_facebook_button_blue_pressed.9.png #generated) (new resource id com_facebook_button_blue_pressed from hdpi-v4\drawable\com_facebook_button_blue_pressed.9.png #generated) (new resource id com_facebook_button_blue_pressed from xhdpi-v4\drawable\com_facebook_button_blue_pressed.9.png #generated) (new resource id com_facebook_button_check from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_button_check.xml) (new resource id com_facebook_button_check_off from drawable\com_facebook_button_check_off.png #generated) (new resource id com_facebook_button_check_on from drawable\com_facebook_button_check_on.png #generated) (new resource id com_facebook_button_grey_focused from drawable\com_facebook_button_grey_focused.9.png #generated) (new resource id com_facebook_button_grey_focused from hdpi-v4\drawable\com_facebook_button_grey_focused.9.png #generated) (new resource id com_facebook_button_grey_focused from xhdpi-v4\drawable\com_facebook_button_grey_focused.9.png #generated) (new resource id com_facebook_button_grey_normal from drawable\com_facebook_button_grey_normal.9.png #generated) (new resource id com_facebook_button_grey_normal from hdpi-v4\drawable\com_facebook_button_grey_normal.9.png #generated) (new resource id com_facebook_button_grey_normal from xhdpi-v4\drawable\com_facebook_button_grey_normal.9.png #generated) (new resource id com_facebook_button_grey_pressed from drawable\com_facebook_button_grey_pressed.9.png #generated) (new resource id com_facebook_button_grey_pressed from hdpi-v4\drawable\com_facebook_button_grey_pressed.9.png #generated) (new resource id com_facebook_button_grey_pressed from xhdpi-v4\drawable\com_facebook_button_grey_pressed.9.png #generated) (new resource id com_facebook_inverse_icon from drawable\com_facebook_inverse_icon.png #generated) (new resource id com_facebook_inverse_icon from mdpi-v4\drawable\com_facebook_inverse_icon.png #generated) (new resource id com_facebook_inverse_icon from hdpi-v4\drawable\com_facebook_inverse_icon.png #generated) (new resource id com_facebook_inverse_icon from xhdpi-v4\drawable\com_facebook_inverse_icon.png #generated) (new resource id com_facebook_list_divider from drawable\com_facebook_list_divider.9.png #generated) (new resource id com_facebook_list_section_header_background from drawable\com_facebook_list_section_header_background.9.png #generated) (new resource id com_facebook_loginbutton_silver from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_loginbutton_silver.xml) (new resource id com_facebook_logo from drawable\com_facebook_logo.png #generated) (new resource id com_facebook_logo from hdpi-v4\drawable\com_facebook_logo.png #generated) (new resource id com_facebook_logo from xhdpi-v4\drawable\com_facebook_logo.png #generated) (new resource id com_facebook_picker_item_background from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_item_background.xml) (new resource id com_facebook_picker_list_focused from drawable\com_facebook_picker_list_focused.9.png #generated) (new resource id com_facebook_picker_list_longpressed from drawable\com_facebook_picker_list_longpressed.9.png #generated) (new resource id com_facebook_picker_list_pressed from drawable\com_facebook_picker_list_pressed.9.png #generated) (new resource id com_facebook_picker_list_selector from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector.xml) (new resource id com_facebook_picker_list_selector_background_transition from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_list_selector_background_transition.xml) (new resource id com_facebook_picker_list_selector_disabled from drawable\com_facebook_picker_list_selector_disabled.9.png #generated) (new resource id com_facebook_picker_magnifier from mdpi-v4\drawable\com_facebook_picker_magnifier.png #generated) (new resource id com_facebook_picker_magnifier from hdpi-v4\drawable\com_facebook_picker_magnifier.png #generated) (new resource id com_facebook_picker_magnifier from xhdpi-v4\drawable\com_facebook_picker_magnifier.png #generated) (new resource id com_facebook_picker_top_button from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_picker_top_button.xml) (new resource id com_facebook_place_default_icon from drawable\com_facebook_place_default_icon.png #generated) (new resource id com_facebook_profile_default_icon from drawable\com_facebook_profile_default_icon.png #generated) (new resource id com_facebook_profile_picture_blank_portrait from drawable\com_facebook_profile_picture_blank_portrait.png #generated) (new resource id com_facebook_profile_picture_blank_square from drawable\com_facebook_profile_picture_blank_square.png #generated) (new resource id com_facebook_top_background from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_top_background.xml) (new resource id com_facebook_top_button from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_top_button.xml) (new resource id com_facebook_usersettingsfragment_background_gradient from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\drawable\com_facebook_usersettingsfragment_background_gradient.xml) (new resource id com_facebook_friendpickerfragment from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_friendpickerfragment.xml) (new resource id com_facebook_login_activity_layout from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_login_activity_layout.xml) (new resource id com_facebook_picker_activity_circle_row from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_activity_circle_row.xml) (new resource id com_facebook_picker_checkbox from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_checkbox.xml) (new resource id com_facebook_picker_image from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_image.xml) (new resource id com_facebook_picker_list_row from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_list_row.xml) (new resource id com_facebook_picker_list_section_header from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_list_section_header.xml) (new resource id com_facebook_picker_search_box from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_search_box.xml) (new resource id com_facebook_picker_title_bar from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_title_bar.xml) (new resource id com_facebook_picker_title_bar_stub from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_picker_title_bar_stub.xml) (new resource id com_facebook_placepickerfragment from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_placepickerfragment.xml) (new resource id com_facebook_placepickerfragment_list_row from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_placepickerfragment_list_row.xml) (new resource id com_facebook_search_bar_layout from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_search_bar_layout.xml) (new resource id com_facebook_usersettingsfragment from C:\Users\Oniony\Documents\Taiga's Day Off - Copy\Temp\StagingArea\android-libraries\facebook\res\layout\com_facebook_usersettingsfragment.xml) ]"

    I think the error is related to the @XML/file_paths line in the output because when I remove this block from the androidmanifest.xml then my game compiles, however some things don't work like Twitter and IAP:

    Code (CSharp):
    1. <!-- File Sharing Block -->
    2.   <provider
    3.     android:name="android.support.v4.content.FileProvider"
    4.     android:authorities="com.OnionyStudios.LilysDayOff.fileprovider"
    5.     android:exported="false"
    6.     android:grantUriPermissions="true">
    7.     <meta-data
    8.     android:name="android.support.FILE_PROVIDER_PATHS"
    9.     android:resource="@xml/file_paths" />
    10.    </provider>
    11.   <!-- Block End -->
    What do I do?
     
  48. latas

    latas

    Joined:
    Oct 9, 2013
    Posts:
    149
    My mistake. I was using a script used for other of my games, and I see how your payload was not the same, so the JSON generated is different. That was the issue. Now everything works. Thank you.


     
  49. latas

    latas

    Joined:
    Oct 9, 2013
    Posts:
    149
    Hi, Stan, one more question. Each time I launch my app, I do a LoadLastMessage, in order to know if there is any message pushed to the game. It looks this event is always fired if any message has been pushed some time. How to clean already parsed push notifications, to avoid to be informed again once it has been managed? ( Not local notifications )

    Thank you.
     
  50. seanbro

    seanbro

    Joined:
    Apr 25, 2013
    Posts:
    13
    I created a DeveloperPayload with a pipe symbol "|" and after purchasing, it has badly broken the GooglePurchaseTemplate. Unfortunately I wasn't aware you used that character to separate an array. You might want to note that in the documentation or strip out problem characters in code.
     
    Last edited: Feb 25, 2015