Recieving CPU Pegged Error, Followed by Audio Flinger Output

Discussion in 'Android Development' started by akobylarek, Dec 21, 2011.

  1. akobylarek

    akobylarek

    New Member

    Joined:
    Nov 18, 2009
    Messages:
    24
    SOLVED!
    For a reason unrelated to audio... It was because I was using the Self-Illum/Diffuse Shader.
    Removed everything from the scene and added it all back it until it didn't work.


    I am getting the output:
    Code (csharp):
    1. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=188, status=0). CPU may be pegged. try again.
    about 6 times. The identity changes once.

    Immediately after this happens I get a output that says:

    Code (csharp):
    1. W/AudioFlinger(  73): write blocked for 71msecs, 53 delayed writes, thread 0x2f850.
    2. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=188, status=0). CPU may be pegged. try again.
    3. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=3, status=0). CPU may be pegged. try again.
    4. W/AudioFlinger(  73): stepServer failed acquiring cblk mutex.
    5. W/AudioFlinger(  73): stepServer recovered
    Then scene restarts (which it shouldn't), and it does it all over again.

    Anyone have any ideas. I tried taking all sound out of my scene because it is obviously failing somewhere in audio but I was wondering if anyone else had happened across this error and solved it.

    Thanks!
    Last edited: Dec 21, 2011
  2. akobylarek

    akobylarek

    New Member

    Joined:
    Nov 18, 2009
    Messages:
    24
    Solved. See first post.
  3. leo26781

    leo26781

    New Member

    Joined:
    Aug 28, 2012
    Messages:
    1
    HI ,

    I do get the same error . How did you solve the issue ?
    Last edited: Aug 28, 2012