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Reading _CameraNormalsTexture in PrePassBase

Discussion in 'Shaders' started by DDNA, Jan 24, 2015.

  1. DDNA

    DDNA

    Joined:
    Oct 15, 2013
    Posts:
    116
    I am trying to read/modify the normal map in the PrePassBase. _CameraNormalsTexture seems to just return 0. Is this even possible to do?