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RC Flight Sim Project

Discussion in 'Works In Progress - Archive' started by khos85, Jan 4, 2015.

  1. khos85

    khos85

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    Hi everyone,

    I'd like to introduce a 3D Radio control Flight simulator in the making, the unique part is that this offers native Oculus Rift DK2 Support with FPV.
    .
    See some gameplay videos here:



    Includes different models, night flight, nice scenery , other locations and loads more.
    For those who already own an Oculus Rift headset can try the Oculus Rift version demo I made available at:
    https://forums.oculus.com/viewtopic.php?f=29&t=18705#p231995

    It'll be available for download on Desura , a low price of around 2 USD/UK Pounds or similar when released, URL:
    http://www.desura.com/games/re-flight

    Added FPV racing area in the woods and FPV racing at night option,
    Some videos of day and night time, showing the FPV "race" course in the making (mind the bad flying, I'm rubbish when controlling with keyboard for these tests):

    and


    I'll be charging a minimal amount (compared to some of the other flight sims out there!) to be able to fund me getting a better developer machine/software to improve this simulator.

    Hope you like this and give your feedback.
    It is truly an amazing experience when using Oculus Rift with this!

    Thanks for looking.
    Any feedback or comments, ideas, questions would be most welcome.
     
  2. Sykoo

    Sykoo

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    The 'flying-grass-clipping-car' made my night! It looks impressive, fun to watch and probably more fun to play with Oculus! Are you the one who programmed the physics? :)
     
  3. khos85

    khos85

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    Thanks for taking a look and the comment, the grass is set to max so probably that is why the clipping occurs :)
    I am curious to ask why you ask about the physics, does it matter much who or how I did that, anyway the flight physics needs to change as when I turn using elevator it does not bank at all so that is not realistic at all , also if the plane slows gravity does not affect it like it should, I might need to look at using a Unity Asset or something pre made ..
     
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  4. Sykoo

    Sykoo

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    I am sort of intrested about different physics used in games. I am curious about seeing what other methods people use for their physical movement in their games :)
     
  5. MarioSantoso

    MarioSantoso

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    I don't know, from the video, the way the plane moves not really "smooth", it felt linear. I'm comparing this to unity new assets which includes a scene where you can drive a jet or propeller plane. Maybe you can take a look at it and maybe implement its movement script to your R/C plane and modify accordingly.
     
  6. Schneider21

    Schneider21

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    I love the idea of this. Obviously when talking about RC planes, your expectation is that it's not as in-depth a flight sim as, say, flying an F-16. But it's got a niche market associated with it, and the game seems like it will capture the spirit of the hobby while providing a few features not available in real life, like third person view from the plane and flying lawn mowers.

    The only thing I'd offer (and maybe this isn't the case on Oculus), is maybe experiment with ways to change the FOV or something when viewing from the plane. Try to make it clear you're viewing things from a small toy plane, and not an actual aircraft. I think it'll not only provide a unique element to your game's experience, but may even further encourage players' forgiveness for any flight physics inaccuracies, if that makes sense.

    Great work so far!
     
  7. khos85

    khos85

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    Cool, at least I did not try use transforms like I did when creating my 1st game a long time ago, what mistake that was :) I'm learning all the time with Unity, and there is so much to learn!
     
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  8. khos85

    khos85

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    Thanks for looking and your reply, much appreciated. Could you point me to the asset you refer to, I'd like to know if that includes realistic banking with Yaw (Rudder) or/and altitude loss, and also better/advanced flight physics, mine is quite simple to stuff out there I guess.
     
  9. khos85

    khos85

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    Many thanks for your positive comments, flying lawnmowers is only the start :) FOV change sounds quite good actually and I think easily achievable too.I'll look into that, thanks.
    Hopefully people get the idea when you see the Transmitter being held and seeing the small aircraft, but I see your point, make the message clear as possible, I wonder how to achieve that otherwise?
    I am continued to be amazed what Unity can do!
     
  10. khos85

    khos85

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    So had a look at theassets:
    https://www.assetstore.unity3d.com/en/#!/content/8394
    https://www.assetstore.unity3d.com/en/#!/content/9409
    https://www.assetstore.unity3d.com/en/#!/content/11321
    https://www.assetstore.unity3d.com/en/#!/content/20208

    This one seems perfect https://www.assetstore.unity3d.com/en/#!/content/20208, in the demo I see that yaw actually acts quite realistically which is great, I might be tempted to purchase that and use it.
    UFS seems very very nice but expensive! I don't have a ton of money lying around, which asset would you go for , or was one these one of the ones you were thinking of?
     
  11. MarioSantoso

    MarioSantoso

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    Hi,
    Great you've found some of them already. Asset store has tons of good free stuffs. Explore and grab em, you can learn a lot just from the free stuffs. Keep up the great work!
    The assets i mentioned earlier is this one Sample Assets for Unity 4.6
     
  12. khos85

    khos85

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    Is there a flying script or asset in this sample assets package? ok interesting. Thanks, I'll take a look
     
  13. khos85

    khos85

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    Update, added mini camera views to show Pilot (rigged with FinalIK and follows the aircraft), mini follow aircraft camera, aircraft stalls.. so coming along more I would say:
     
  14. khos85

    khos85

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  15. khos85

    khos85

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    Thought to share the Aircraft Inventor area I am creating, a bit rudimentary currently but it will allow you to make your own radio controlled aircraft, even 3/4 wings and all sorts eventually :)
    Youtube vid:


    I wonder if that might have other uses in other games?

    Also added input support for USB Radio Control Transmitters, now you can fly just like the real thing.
     
    Last edited: Jan 20, 2015
  16. khos85

    khos85

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    Adding more options to the aircraft inventor section, see preview on this youtube video:

    I'm starting to like the way it's turning out, lots more I want to add..
    I'd welcome some feedback if anyone has some :)
     
  17. khos85

    khos85

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    Hi,
    I'd like to ask for everyone's input on you think review this video and let me know what graphical improvements I can think of adding to give higher quality graphics?
    Youtube link:


    I'm initially releasing this game on desura, see link: http://www.desura.com/games/re-flight
     
  18. khos85

    khos85

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    No comments? Must be good enough for AAA graphics then? I'd appreciate your input, good/bad or ugly.
     
  19. khos85

    khos85

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  20. khos85

    khos85

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    I am happy to announce:
    The game is released today on Desura, find it at http://www.desura.com/games/re-flight/#4404198

    First level Web PLayer demo is free to try on http://gamejolt.com/games/strategy-sim/rc-flight/49417/ , note this is a demo, only the first level will work, just to give it a go :)

    Added to Steam Greenlight, URL: http://steamcommunity.com/sharedfiles/filedetails/?id=386512544
    Would appreciate your vote here.

    More aircraft, options and locations will be added.
    Thanks for looking and voting.
     
  21. Schneider21

    Schneider21

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    Congrats! Nice to see this move forward. Can't try it at work now, but I'll mark this for investigation this evening!
     
  22. khos85

    khos85

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    Many thanks :) I hope to continue improving it as time "flies" by.