1. Missing a module? More about the new installer in 5.3 here
  2. VS Code Unity debugger extension preview
  3. Unity Developer Contest here

Random.seed

Discussion in 'Scripting' started by christopherbrown, Dec 11, 2009.

  1. christopherbrown

    christopherbrown

    Joined:
    Oct 19, 2009
    Messages:
    83
    Does anybody know how Unity handles the seeding of their random number generator? In C/C++ I'm used to having to specify the seed, usually based upon the current time. Does Random.seed perform this task for you since you don't actually have to assign a value to it?
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Messages:
    29,423
    Not necessary in Unity...only use Random.seed if you want repeatable sequences.

    --Eric
     
  3. christopherbrown

    christopherbrown

    Joined:
    Oct 19, 2009
    Messages:
    83
    Interesting. So is Random.value is sufficient in generating your pseudo-random numbers?
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Messages:
    29,423
    Yes, or Random.Range.

    --Eric