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Rain of Reflections announcement teaser (Unity 5)

Discussion in 'Made With Unity' started by Dweep, Jan 22, 2015.

  1. Dweep

    Dweep

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    So here is our teaser trailer from Rain of Reflections, a cyberpunk RPG currently being developed in Unity 5. Hope you like it!

    More info at: http://rainofreflections.com/
     
    SaraCecilia and Dantus like this.
  2. larsbertram1

    larsbertram1

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  3. CatsPawGames

    CatsPawGames

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    Very impressive trailer. Will follow your progress, I love me some cyberpunk RPG.
     
  4. SaraCecilia

    SaraCecilia

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    So cool! Very excited to follow the development of this :D

    Unity 5 FTW! \o/
     
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  5. Dweep

    Dweep

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    We actually used it when we were developing in Unity 4 (together with the rest of the Lux PBR shaders, SSS-shader, eye shader etc. Thanks a ton for those man!) but when we switched to U5 we gave them a rest for a while. Will probably take another closer look in a while :)

    The skin is standard shader atm but ofc we want to use SSS for close-ups etc. The hair is a custom shader built in Shader Forge.
     
  6. larsbertram1

    larsbertram1

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    i have ported lux’s skin shader for unity 5 beta 20:
    http://forum.unity3d.com/threads/lux-pre-integrated-skin-shader-for-unity-5-beta20.286714/
    it think it might be worth giving it a try – at least (or especially) on the cur scenes / close ups.

    lux’s hair shader can be found here:
    http://forum.unity3d.com/threads/lux-hair-shader-for-unity-5-beta20.287979/
    unfortunately alpha blending does not work in beta 20. bug report already filed. so it is just alpha testing...

    i haven’t worked on the wetness shaders yet. but it would be simply the standard shader + wetness functions on top.

    lars
     
  7. larsbertram1

    larsbertram1

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    and does your custom hair shader support alpha blending AND real time shadows?
    looks as if it does!
     
  8. leffe

    leffe

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    Hello, about the hair shader. It does not support alpha blending, it is just alpha clip.
     
    Last edited: Jan 26, 2015
  9. larsbertram1

    larsbertram1

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    oh, i see. although it looks pretty much blended – not cutout.

    btw: i have just finished porting the lux wet shaders to unity 5 beta 21 ;-)
    you may just grab them from my repo:
    https://github.com/larsbertram69/Lux_2.0

    Lux Wetness Shaders.png
     
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  10. Dweep

    Dweep

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    Your shaders look great lars, will definitely check them out further down the road! We had some amazing results with them in Unity 4, can't wait to see how it will turn out in Unity 5!

    And yes it is alpha clip but I'm not sure if there are any dark magic going on in the background since I didn't write that particular shader. :)