Someone knows how to achieve the rain effect in the window of car? Like in the video below. Thanks in Advance..
This is nicer. In both of these cases I think simply using particles with some nice code would do the trick and not require render textures or anything...
You might be able to find something in the TrainGlassWeatherEffects.fx shader that comes with Railworks 3: Train Simulator 2012 Here are a couple posts on the shader, seems like you should be able to get it and some supporting data from the game install: http://amabilis.com/oldforum/viewtopic.php?f=7&t=6352 http://amabilis.com/?topic=rain-on-cab-effect http://forums.uktrainsim.com/viewtopic.php?f=305&t=124720 http://www.christrains.com/ts2012_faq_weatherglass.html I wouldn't have known anything about this except that it's currently $3.50 on Steam and I was looking at videos. Their effect is very slick, with drops leaving trails on the glass and such. Generally, for an effect like that, you would be doing quite a lot of texture work. The key is driving shades of grey to be hard black or white based on a threshhold, and animating the threshhold via Shader.SetFloat(). Then you'd multiply those masks against the normal/refraction maps for an animated effect. That's how the wipers work in that train simulator, for example, just animate the cutoff across the gradient. Of course, you have to do something to track the "old" and "new" drops (swap maps?). Same idea for making drops appear, one way to do it is to have a lot of dots and gradients for streaks in varying shades of grey, corresponding to blobs in a normal map that you would use for the refraction effect (the normals just offset the UV coords of a GrabPass lookup, check out the nice Unity Pro water or an NVidia refraction shader for an example). Then just sweep the threshhold value. But for fancy effects, you'd need several maps, and a pretty involved animation setup I would imagine. -abm
Hi Guys.... Thanks for replys.... I will start working on that, when I have something working I post here for everyone who need that kind of effect.
search the internet about texture bombing shader. There is one sample in nvidia site. Thats how you achieve the effect.