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Quake 2 Animations

Discussion in 'Scripting' started by lsantosAKAdjoker, Dec 22, 2014.

  1. lsantosAKAdjoker

    lsantosAKAdjoker

    Joined:
    Jan 28, 2014
    Posts:
    8
    krougeau and TonyLi like this.
  2. Nubz

    Nubz

    Joined:
    Sep 22, 2012
    Posts:
    553
    Good luck with that when ID finds out you used their models.
     
  3. KelsoMRK

    KelsoMRK

    Joined:
    Jul 18, 2010
    Posts:
    5,539
    I think you missed the point. He made a script that reads the MD2 file format in a way that Unity can understand. I doubt id would care because you can find details on the format itself here: http://en.wikipedia.org/wiki/MD2_(file_format)

    Not to mention the fact that (I believe) the source code for id Tech 2 has already been made public.
     
    krougeau and lsantosAKAdjoker like this.
  4. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    Nice! Now do MD3 :)
     
  5. lsantosAKAdjoker

    lsantosAKAdjoker

    Joined:
    Jan 28, 2014
    Posts:
    8
    Yes man and with the tag that emulate bones it's great to put weapons on hands and next b3d if the blitz don't su me :-D
     
  6. MajorParts

    MajorParts

    Joined:
    Sep 27, 2014
    Posts:
    88
    Any clues on how to use it?