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PVRTC2 Texture compression for iOS

Discussion in 'Editor & General Support' started by Bravo_cr, Oct 24, 2014.

  1. Bravo_cr

    Bravo_cr

    Joined:
    Jul 19, 2012
    Posts:
    148
    Hi,

    I'm trying to increase the quality of our game textures and read about the new PVRTC2 compression. It's suppose to work on iPad2 and up which it's ok in our case.

    When I drop the PVRTC2 image file to unity it says that the file is unsupported. There is any plans to update the support for this compression format?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    PVRTC2 Seems not to be supported in unity.
    I had to use PVRTC 4bpp RGBA Linear RGB .
    Make sure to use the "Save as Legecy" function if you are using the PVRTexTool the new format does allow not work with unity 4.x. (so far)
    I hope the newer formats will be available in 4.7 or 5.x
     
  3. joe.davis

    joe.davis

    Joined:
    Apr 17, 2012
    Posts:
    14
    >It's suppose to work on iPad2 and up which it's ok in our case.
    Although the iOS hardware is capable of supporting PVRTC2 compressed data, Apple have only exposed PVRTC1. You can use the 2bpp and 4bpp modes of PVRTC1 compression for your iOS game, but will only be able to use PVRTC2 data on other operating systems (e.g. recent PowerVR Android devices, such as the Dell Venue 7). Unity may have to update their supported formats for PVRTC2 to work on Android devices though.