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Puzzle House: Mystery Rising

Discussion in 'Made With Unity' started by PuzzleHouse, Mar 3, 2015.

  1. PuzzleHouse

    PuzzleHouse

    Joined:
    Mar 3, 2015
    Posts:
    1
    Well, we just released Puzzle House: Mystery Rising for the iPad, with an Android port coming soon! We've loved using Unity. Judge the effort for yourself from the screenshots, but Unity let us put this game together in six months, with our Android port expected to take a couple additional weeks of testing and reducing the memory footprint. Without further ado...

    Puzzle House: Mystery Rising

    iTunes link: https://itunes.apple.com/us/app/puzzle-house-mystery-rising/id968101447?mt=8&uo=4



    When an unexpected visitor crash-lands on your front porch, embark on a captivating 3D journey that leads you to a hidden valley deep in the mountains. Piece together alien technology, explore a mysterious obelisk, and solve intricate puzzles protecting an incredible family secret.

    Puzzle House: Mystery Rising takes place in an expansive 3D world, emphasizing beautiful scenes and sweeping outdoor vistas. Players smoothly move from place to place, freely explore objects from all angles, and find hidden nooks and crannies. Puzzle House: Mystery Rising was built from the ground up to have room to play, and immerses the player in an engaging story that is family-appropriate for players of all ages.

    The puzzles, of course, are what make the game. Puzzle House: Mystery Rising doubled-down on both the variety and uniqueness. Find secret keys inside hidden compartments inside a buried monument. Hack your way past high-tech keypads. Decipher a cryptic journal that came from a surprising source. Assemble ever-more complex objects that are out-of-this-world. Crank cranks, slide sliders, leverage levers, and find your way steadily closer to the mysterious, secluded Puzzle House.











    About us:

    We're a trio of friends/co-workers who decided to take a break from the robotics industry to fulfill our dreams of learning the mobile app field. We greatly admire games like The Room, Monument Valley, Lost Cities, Myst, etc., and used those as our inspiration. We don't see the mobile market as a zero-sum game where one app has to win at the expense of another, but as a collaboration to build the overall market. The more quality games there are available, the more people will be interested in exploring the genre.
     
    Last edited: Mar 3, 2015