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Projector shader is NO fixed function shader based?

Discussion in 'Shaders' started by sama-van, Jan 26, 2015.

  1. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Hello,

    Not sure I have the right to post this here due to XboxOne NDA and private community but I guess I can find a better support here....

    It seems Unity's projectors aren't supported on xboxOne ”because Projector shader is a fixed function shader” he said....

    Then not sure if there is another solution to support projector-like solution on this platform.
    Already replaced all static projector with a Decal techno based but now looking for a solution for all no-static assets with a projector on it.

    Actually the entire game is mainly supported with LIT shader, no lightmap and dynamic light.

    Thanks by advance for any help on this one :)
     
  2. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734