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Procedural terrain / mesh generator & editor with Perlin Noise

Discussion in 'Works In Progress - Archive' started by DrMuerte, Jan 24, 2015.

  1. DrMuerte

    DrMuerte

    Joined:
    Apr 19, 2014
    Posts:
    12
    Hi, I would want to show you an asset, that I am making.
    What it can do?
    - Create a mesh from zero.
    - Most important: Choose number of vertex/polygons that the mesh would have.
    - Generate the terrain, adjust the size, resolution and height.
    - Other interesting thing: The mesh vertices are all controlled by handles, in the future the player would be able to sculpt the mesh.



    The next thing I would like to do is combine six meshes in a cube. Then spherify this cube to make it be like a planet
     
  2. ariusdb222

    ariusdb222

    Joined:
    Jan 25, 2015
    Posts:
    88
    this is very interesting, keep up the good work!
     
    DrMuerte likes this.