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problem with shader creating mismatch tile lighting

Discussion in 'Shaders' started by BigRookGames, Oct 2, 2015.

  1. BigRookGames

    BigRookGames

    Joined:
    Nov 24, 2014
    Posts:
    330
    Hey so I have a material and in the actual .png I use, the red is the same color all the way across, but my object goes light to dark from left to right so I get really bad tiling lines

    http://imgur.com/SICRZkT


    When I set the shader to unlit it looks fine, the texture tiles without problem.
    Any idea what's going on with this and how to get a uniform lighting across all of the objects??

    here it is with the unlit shader: http://imgur.com/lkvf15a
     
    Last edited: Oct 2, 2015
  2. brownboot67

    brownboot67

    Joined:
    Jan 5, 2013
    Posts:
    375
    Mesh normals aren't aligned.