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Third Party Problem with Photon Unity Networking (Free) in Unity Pro(30 Day Trial)

Discussion in 'Multiplayer' started by sammershotsflick, Feb 25, 2015.

  1. sammershotsflick

    sammershotsflick

    Joined:
    Aug 11, 2014
    Posts:
    1
    Hi,
    I'm starting out to make a very simple Unity Multiplayer Game.
    It is a top-down race between two cubes from start to finish.

    I learned a bit from basic PUN networking tutorials and got it to work on PC.
    I have two problems though:
    - The position synchronization is too much delayed and affects the race accuracy significantly( delay upto 1 sec)
    - When playing on Mobile, the first player is able to see both players, but the second player to join sees only itself.
    (But on PC it works fine)

    Is PUN well suited for my needs? Can I do something to meet my needs in this simple racing game?
    Please help me out.
    Thanks!