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Problem with blender model

Discussion in 'Shaders' started by Jorvan, Feb 8, 2016.

  1. Jorvan

    Jorvan

    Joined:
    Jan 8, 2016
    Posts:
    2
    I imported a blender model and there are some parts that the texture is on the wrong side of the mesh. Pls help me :/
     
  2. Jorvan

    Jorvan

    Joined:
    Jan 8, 2016
    Posts:
    2
    I solved the problem following Blinkozos intructions, which I write below in case of someone having the same problem:

    "Blinkozo
    31-Dec-08, 21:07
    Could be normals not facing the right direction, or you are using a uv map that has been mirrored. I'm guessing the normals, since it's likely you're the one who made the uv map.

    In edit mode, select all vertices, and press control-N to recalculate normals. This should fix it .

    To see the way the faces are pointing, you can use tab "Mesh tools More" and select "Draw Normals". You can also "Flip Normals" under mesh tools (if "recalculate" goes awry) to manually flip/flop the faces' directions."

    (The link of this is: http://blenderartists.org/forum/archive/index.php/t-144543.html)

    After that, I deleted everything related to the character and imported/edited again.