Gamer To Game Developer course. Hi guys i have a odd problem that i can't see to fix when watching the course. Member modifier public must precede the member type and name. Code (CSharp): using UnityEngine; using System.Collections;SetInitialRefences public class TriggerExample : MonoBehaviour { private WalkTroughWall walkTroughWallScript; void Start() { SetInitialRefences(); } void OnTriggerEnter(Collider other) { //Debug.Log(other.name + " has entered"); walkTroughWallScript.SetLayerNotSolid(); } void OnTriggerExit(Collider other) { //Debug.Log(other.name + " has exited"); walkTroughWallScript.SetLayerToDefault(); } //void OnTriggerStay(Collider other) //{ // //Debug.Log(other.name + " is in the trigger"); //} void SetInitialRefences() { if(GameObject.Find("Wall")!= null) { walkTroughWallScript = GameObject.Find("Wall").GetComponent<WalkTroughWall>(); } else { Debug.Log("Object is net setup right."); } } }