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problem of standard shader with lightmap

Discussion in 'Shaders' started by wey, Sep 26, 2016.

  1. wey

    wey

    Joined:
    Oct 22, 2015
    Posts:
    5
    unity 5.4.x
    create a static object use sphere, add a material with standard shader, set 'metallic' to 1, set 'smoothness' to 0.5, then get a metal material.
    then bake the scene.
    when over, the sphere looks not like it before.
    before bake:
    20160926181917.png
    after bake:
    20160926181937.png

    WHY ???????????