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Prefab corruption

Discussion in 'Editor & General Support' started by llorens-marti, Apr 18, 2014.

  1. llorens-marti

    llorens-marti

    Joined:
    Apr 30, 2013
    Posts:
    6
    Hi all,

    I'm not sure where to post this but it is not the first time I got this kind of "prefab corruption", unfortunately I am not able to provide a repo path for that issue but making story short: many floats of all the prefabs are replaced by the value 0.1111111 when you hit 'Apply' in one prefab. I saw only this issue with floats, not with ints, enums, bools or strings. Transforms are affected, single float values, colors, etc.

    As you can see in the images, everything is destroyed and unusable.

    ** The layout is cutting the images, if you open it in another tab you will see the 0.11111 values **

    $Screen Shot 2014-04-17 at 11.14.09 PM.png

    $Screen Shot 2014-04-17 at 11.14.52 PM.png

    $Screen Shot 2014-04-17 at 11.15.51 PM.png

    $Screen Shot 2014-04-17 at 11.16.20 PM.png

    $Screen Shot 2014-04-17 at 11.19.02 PM.png

    I know that I am not providing a repo path to reproduce the issue, but anyone have any though of what is happening ?

    P.D: Using Unity3D 4.3.4f1
     
  2. m-mayer

    m-mayer

    Joined:
    Apr 17, 2015
    Posts:
    2
    Hi,

    this exact problem suddenly also occured in our projects. Did you ever find out what caused this in yours?

    We use Unity 5.0.1, by the way.
     
    Last edited: Apr 28, 2015