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Precise movement

Discussion in '2D' started by Racm_Games, Nov 25, 2015.

  1. Racm_Games

    Racm_Games

    Joined:
    Sep 23, 2015
    Posts:
    19
    Hi,

    Well guys I am having trouble with a game that I am currently making, is in pretty early stages but I am trying to get the basics done in order to move on. My problem is the following, I am trying to make the character move to certain positions of the game when the user presses certain button, kinda of like, moving in a grid, well that was easy no problem with that, but I notice that the change of position is too fast!! I have tried different ways of moving the character but none make the character land in that exact position I desire.

    Code (CSharp):
    1.  
    2. if (Input.GetKeyDown (KeyCode.D) && !inhabilitado && center)
    3.             {
    4.             hero.transform.position = new Vector2(plat03.transform.position.x , hero.position.y);
    5.             }
    There is an example of the code I have right now...

    Basically, I want the player to move from point A to B in a fluid way(landing in the exact point I want) so that when I insert animations it will look good.

    NOTE: I have tried MovePosition and others similar ways but the player doesn't land where I want tho the movement is very fluid
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Use Lerp.

    --Eric
     
  3. Racm_Games

    Racm_Games

    Joined:
    Sep 23, 2015
    Posts:
    19
    It seems to give me the same result as the code I posted, the position of the player still changes abruptly. Thanks for the quick reply
     
  4. Racm_Games

    Racm_Games

    Joined:
    Sep 23, 2015
    Posts:
    19
    Well, there is a way for doing this but I think is inefficient because it will make me try different combinations of ...AddForce and add a high level of friction to the ground so that when the player collides with it, he won't move a bit. I don't know if this is the only way posible for what I want so any other ideas will be very much appreciated.
     
  5. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
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  6. Racm_Games

    Racm_Games

    Joined:
    Sep 23, 2015
    Posts:
    19
    Oh dude thanks!!, with the script in the wiki article that you created helped me a lot to understand how to use lerp. Thanks again!!!
     
  7. Racm_Games

    Racm_Games

    Joined:
    Sep 23, 2015
    Posts:
    19
    Sorry to bother you again, but I am trying to make some changes to the script you created in order to avoid the player to move to the right when a boolean is true, but I can't manage to do it. I was wondering if you can help me out please or someone else that knows about lerps..