Search Unity

Pre-warm Unity's Old Particle Emitter

Discussion in 'Scripting' started by Ben-BearFish, Aug 16, 2012.

  1. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,204
    I was wondering how to pre-warm Unity's old particle emitters, so that when it spawns the particles are already there, for smoke and such, so when I transition to a scene they don't have to have a startup that the player notices. This is NOT using the Shuriken system, but the old system.
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    ParticleEmitter.Simulate

    --Eric
     
  3. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,204
    I have a script that emits particles when TImescale is 0, but in that case it seems the pre-warming doesn't work. Is there something I should do regarding that?

     
  4. mbaker

    mbaker

    Joined:
    Jan 9, 2013
    Posts:
    52