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position game object relative to another game object

Discussion in 'Scripting' started by Bioshok2, Oct 4, 2015.

  1. Bioshok2

    Bioshok2

    Joined:
    Apr 14, 2014
    Posts:
    60
    Hello ,

    Please how to know, position of a game object relative to another gameobject without using gameobject relationship, father son,

    Thank you very much and good day.

    Best regards .
     
  2. DeuS

    DeuS

    Joined:
    Feb 8, 2013
    Posts:
    24
    With this i receive same value as with relationship:
    Code (CSharp):
    1. public class NewBehaviourScript : MonoBehaviour
    2. {
    3.     public Transform FirstTransform;
    4.     public Transform SecondTransform;
    5.  
    6.     private void Start()
    7.     {
    8.         Debug.Log("First Relative to Second = " + (FirstTransform.position - SecondTransform.position));
    9.         Debug.Log("Second Relative to First = " + (SecondTransform.position - FirstTransform.position));
    10.     }
    11. }
     
    Bioshok2 likes this.
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,799
    Read a bit on Vector math :)
     
    Bioshok2, passerbycmc and Kiwasi like this.
  4. Bioshok2

    Bioshok2

    Joined:
    Apr 14, 2014
    Posts:
    60
    Thank you very much
     
  5. Bioshok2

    Bioshok2

    Joined:
    Apr 14, 2014
    Posts:
    60
    I just forgot the solution :(