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Place objects based on splatmap

Discussion in 'Scripting' started by topofsteel, Jan 25, 2015.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    I am looking for a way to place objects based in values in a splat map. I have a large scene and I want to procedurally add props instead of manually placing them. There are a number of similar tools available for terrain objects, but I need it to work on a mesh. I have not been able to find an asset or a starting point/time to create my own. Any advise? Thanks.