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Performance configuration..?

Discussion in 'PSM' started by junaid109, Aug 19, 2014.

  1. junaid109

    junaid109

    Joined:
    Mar 3, 2013
    Posts:
    13
    Hi everyone,

    many of you who have done some development with unity 3d on the Vita will realize, there are quite some slow downs in over all performance of a project eg. a fps game.

    any recommended unity practices for mobile optimization you could recommend?
     
  2. PeterD

    PeterD

    Joined:
    Feb 6, 2013
    Posts:
    120
    Only the usual ones
    1. Optimise mesh assets.
    2. Optimise textures (you're resolution is much lower then a full sized screen)
    3. Occlusion culling (not sure if this is pro only).
    4. Minimise use of complex shaders and visual effects.
    5. Smaller levels.

    Pretty much it really. The vita is very capable but, it's not going to run something like Destiny without some serious pairing back!