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Perfect fog horizon , how!?

Discussion in 'Shaders' started by Leoo, May 25, 2016.

  1. Leoo

    Leoo

    Joined:
    May 13, 2013
    Posts:
    96
    Hey there!

    I am pretty sure all of you had get to the problem with the GlobalFog when it does not get rendered on top of particles, or Water reflections? Not even helps you blend any other than basic shaders as terrain and trees.

    So, HOW is every1 on production level getting those PERFECT horizons? even on the reflections on water, like i've been buying and testing every fog, skybox type, or lighting thingie, lets say TOD asset and such, they simply don't give you the perfect fog to > skybox blend , and none gives you the perfect horizon... is this me? how are you guys fixing this in you projects?

    -Leo
     
  2. Namey5

    Namey5

    Joined:
    Jul 5, 2013
    Posts:
    188
    I modified the built-in global fog shader a while back, allowing for alpha without clipping, skybox lighting, etc.

     
    mgear likes this.