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PBR for mobile

Discussion in 'Shaders' started by FuzzyShan, Aug 30, 2015.

  1. FuzzyShan

    FuzzyShan

    Joined:
    Jul 30, 2012
    Posts:
    182
    I was wondering when it is possible to use something like standard shader on mobile with opengl es 2.0 specs phones that's around late 2012 releases, I was wondering how hard it would be to actually bake physical based shading BRDF equations into prebaked - textures, and save computational time during runtime by using those look up textures... I am wondering if anybody has done something like this, and what's unity's direction on doing these kind of things...

    Thanks