Hi all, Wasn't sure where to ask this but does anyone know how many particle emitters I can put into a game before it starts to affect performance? If the emitters are churning out 500 max particles a piece am I better putting 5 of those in or making lots of little ones with a smaller amount of max particles? Has anyone had any experience with this? Many thanks!
really depends on what platform you're aiming at... mobile will have less resources to throw around than pc etc.
From unity documentation: Be careful of using many large particles. This can seriously hinder performance on low-level machines. Always try to use the minimum number of particles to attain an effect.
No there is not typical amount, at least I haven't heard of it, cause it all depends on which effect you want to create.