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Sci-Fi FPS

Discussion in 'Works In Progress - Archive' started by squared55, Jan 6, 2013.

  1. KubeX

    KubeX

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    The pistol is red, it's name is also different. Is this a modified version of bolt hand cannon? Or did the bolt hand cannon get changed into this one? At first I thought colors of your gun are now changeable but I guess it's a different gun.
     
  2. squared55

    squared55

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    Yep, it's a different gun! There are now two pistols in the game. I was hoping someone would notice that. :)
     
  3. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Looks like a sticky grenade launcher...
     
  4. squared55

    squared55

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    Of sorts. :)
     
  5. primus88

    primus88

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    Voted Yes. This game deserves to be on steam!
     
  6. LaneFox

    LaneFox

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    Looks really cool!
     
  7. squared55

    squared55

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    <Video not currently available>
     
    Last edited: Feb 23, 2017
  8. KubeX

    KubeX

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    The Bison Pistol seems to act a lot like a mini sniper rifle. How is the balancing between the Bison Pistol and the Sniper Rifle? They seem quite alike.
     
  9. squared55

    squared55

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    The Bison has infinite ammo, but, depending on attachments, the sniper is easier to aim, has higher DPS, or has higher spike damage. Make no mistake, though, the Bison is a high-tier weapon.

    The Bison excels at taking down large or weak targets, but it is less powerful when put up against mid-tier enemies that are too strong to fall from a single (or even multiple) body shots, but are too small and fast to detonate a mine that has been attached to them. And if you're flanked? Forget it. :)

    The sniper is meant to be used as an all-purpose primary weapon, the Bison as a side arm for a short, powerful spike of damage.
     
    Last edited: Dec 18, 2013
  10. MrProfessorTroll

    MrProfessorTroll

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    I voted you on Greenlight! Awesome! It excited me when I saw your game hahah. Looks amamamamamzing and you did an awesome job on this game. Good job. Also, that Mogg guy has commented on 90% of the Greenlight games and all he has said about them were negative things so please mind him lol. He pisses me off but anyways, great job!!
     
  11. squared55

    squared55

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    Thanks (on both counts). :)
     
  12. PJRM

    PJRM

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    really great work.
    Your guns made me remember the Halo 4 weapons.

    You got my vote on greenlight.
    Continue your work. Doing great!
     
  13. squared55

    squared55

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    <Video not currently available>
     
    Last edited: Feb 23, 2017
  14. KubeX

    KubeX

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    The Bison Pistol has to be one of my favourite weapons in the game so far. Combining the elements of a pistol and a sniper. Turning you into an agile sniper. This weapon takes a lot of skill to use. The name reminds me though of a scrapped weapon in your game. What happened to that powerful grenade launcher?
     
  15. squared55

    squared55

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    Glad to hear that it's acting as intended. :)

    And, yeah, the grenade launcher has been scrapped for now. It's just been rendered obsolete by the attachments and upgrades, specifically the Bison and Hailstorm's explosives and the Marksman's sheer damage.
     
  16. MrProfessorTroll

    MrProfessorTroll

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    Hey bro! I just downloaded your demo (fantastic demo btw) and I noticed something. I have a pretty strong computer rig and can run games at about medium - high settings. Your game however was lagging a lot@! I turned down the settings and played with it a lot but when I turned off your bloom shader..... INSTANT 60 FPS! I can max out your game, just without a bloom shader. You might want to optimize it because it really does make your game look 999999X better. Anyways, I loved the demo and I can't wait to see more.
     
  17. squared55

    squared55

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    Thanks for the feed back. I just added quality settings to the bloom effect (WIP, obviously):
     

    Attached Files:

    Last edited: Feb 28, 2017
  18. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Definitely going to be a good option... Have not played the new demo, but will try soon.

    Maybe have the option to turn off ind. image effects?

    The feature I loved most was the Dragon AR's rocket option... FPS was a little too laggy to last very long though... Looking forwards to the SP!
     
  19. squared55

    squared55

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    You can turn off all the image effects in the new demo. :)
     
  20. yung

    yung

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    Voted for your Greenlight, all the best! Very inspiring!
     
  21. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    YES!!!
     
  22. squared55

    squared55

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    Thanks. :)

    It's also worth noting that reducing the screen resolution has a drastic effect on the game's performance.
     
  23. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Yeah... I play in 1600x900 windowed, with two monitors, hooked up to a GeForce GT 520 card, and estimate I get 15-30 FPS... With image effects off. And all quality settings very low. Real hard to aim correctly...
     
  24. squared55

    squared55

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    I think that's your problem (and my problem too, I guess). Even when it was brand-new that card couldn't really go past 720p in current games, but you're making it output not one, but two displays, each at a minimum of 720p. :)

    Out of curiosity, what happens when you run it at 1024*768, one monitor, with everything off? And what is your CPU? I'm just trying to get some data on player's computers so I can figure out minimum requirements.
     
    Last edited: Dec 22, 2013
  25. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Well... I have two monitors, both at 1920x1080, one 23" one 21.5", an Intel Core i5 2500K 3.4 GHz processor, 16 GB of DDR3 1333 MHz RAM, a 500 GB hard drive with ~30 GB free(Dual-booting Windows 7 and Ubuntu don't-know-what-version-it-is-been-awhile, and full of unfinished Unity projects), and one Zotac GeForce GT 520 with 1GB of VRAM. Oh, and the motherboard has a Z67 chip...

    I have not tried that yet... Did you integrate a FPS counter? It would be helpful!

    Hope this helps!
     
  26. squared55

    squared55

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    Thanks. :) And no, I don't have an FPS counter
     
    Last edited: Feb 28, 2017
  27. Lostlogic

    Lostlogic

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    How did you guys go about integrating with the Steam SDK?
     
  28. squared55

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    We haven't yet; first you have to get greenlit.
     
  29. FBTH

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    DANG!! You've come far man :D Love to see you get money for your hard work :)
     
  30. KubeX

    KubeX

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    Waiting for a Halo fan to pop in....
     
  31. squared55

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    I know no one's going to beleive me, but it wasn't inspired by Halo. :)

    It's also better than Halo's because you do different attacks based on your current movement . So if you're jumping and moving backwards when you press the attack button you do a backflip followed by an uppercut.
     
    Last edited: Jan 2, 2014
  32. Ethaninja

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    I know this is probably too late to bring up, but something about the way you hold the pistol, seems kind of like he's "straining" his wrist and arm a bit? It doesn't look very relaxed is what I mean. Normally you should try and be as relaxed as possible when holding a weapon (barring recoil of course :p)

    EDIT: Yeah I think it might be the angle at which he is holding it? The wrist sort of slants down, while the pistol is perfectly straight?
     
  33. squared55

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    We haven't got greenlit yet. It's not an overnight process; it'll probably take a few months or maybe years. We'll get there eventually. (I hope, lol) :)

    I think I see what you mean, although, yeah, it is a little late. :)
     
  34. Axtel_Sturnclaw

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    Looks awesome!
    Personally, I think it looks a bit too halo-y for my tastes, perhaps a central portion - like the sword, only scaled smaller? - that is unlit?

    Also, I am now running with a GeForce GTX 650, with 2048 MB GDDR5 VRAM...
     
  35. Spelle

    Spelle

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    Love the post-pro. It pushes the contrast really far, but the picture somehow looks very interesting.
     
  36. squared55

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    Sorry for the late response; I've been really busy with non-game stuff. :)

    Wanna trade? ;)


    Thank you. :) The image effects really do add a lot.

    Updated Sword Model:
     
    Last edited: Feb 28, 2017
  37. Eyehawk

    Eyehawk

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    This looks awesome!! A bit like those old-school shooters like Serious Sam. Mike O's environments really are excellent - I'm using the sci fi kit for my game too.

    Good luck with your Steam Greenlight campaign - you have my vote! :p

    By the way, how are you finding Greenlight at the moment? I would love to have a go there one day - any tips?
     
    Last edited: Jan 6, 2014
  38. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Ehh... No thank you... I like being able to play games...

    As far as the sword goes, I was thinking of something more like a Tron disk, where the center is solid and unlit, and the rim is the cutting edge...
    Right now, it looks almost like a re-colored Halo saber... I kinda liked your old one-prong sword better...
    Also, I would make the sword a starting weapon, along with the pistol...

    Also, can you implement the big guy that comes in wave 4 or so's weapon?
    Maybe a six shot GL?
     
  39. squared55

    squared55

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    Thanks. I can't say I have any particular comments right now. Just drive traffic to your page and make sure it looks pretty and you should be fine.



    The center IS solid. :)

    I don't think giving the player that can potentially one-shot every enemy in the game is a good idea. :)

    Maybe. :)


    On a side note, it's rather annoying to have to avoid what I think looks good in order to avoid being called a copy. (this isn't aimed at anyone in this thread, it's just in general)
     
  40. Spelle

    Spelle

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    How many drawcalls do these image effects add, approximately? For example, in this sword-fighting scene, with and without bloom.
     
  41. squared55

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    Not the sword fighting scene, but here's a comparison I made a while back for the visuals:


    The bloom effects don't seem to add a single draw call, but they definitely impact performance.
     
    Last edited: Feb 28, 2017
  42. squared55

    squared55

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    Here's another [updated] sword picture:
     

    Attached Files:

    Last edited: Feb 28, 2017
  43. KubeX

    KubeX

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    Blue looks nice. It might be just one weapon model that looks like Halo. Though be prepared to get a lot of accusations from Halo fans that claim your sword model to look like the Energy Sword. Whether the design was intentional or not. People love picking up similar traits and comparing them.

    Halo's Energy Sword
    $Energy+Sword.png

    There's probably still a distinct difference. Though the shape and concept are alike.
     
  44. sandboxgod

    sandboxgod

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    I loved the energy sword in Halo. Nice touch adding that to your game
     
  45. squared55

    squared55

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    Here's mine. Mine's more of a uniform whole (It doesn't have that MASSIVE gap in between the prongs, especially after the bloom effect is added), and doesn't have a handle. Plus, you can do far more maneuvers than in Halo.
    $sword.png

    Yes, they're both swords. They're blue. But that's about it. :)
     
    Last edited: Jan 7, 2014
  46. MrProfessorTroll

    MrProfessorTroll

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    I hate halo lol. Stupid pointless, banal, average FPS. Just like COD.
     
  47. squared55

    squared55

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    Until you get a golf club. That was fun(ny). :p

    Anyways, here's the blade in action!
     
  48. KubeX

    KubeX

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    This weapon makes the player glass cannon like. How will the attachments work on this weapon?
     
  49. Axtel_Sturnclaw

    Axtel_Sturnclaw

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    Much better! Looks a lot less like a copy now!

    Love the mechanic of needing to have shields to use it!

    Now... we need a JETPACK!

    Exclamation points at the end of every sentence, HUZZAH!
     
  50. squared55

    squared55

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    Yep, that was the idea! And also... what attachments? :p



    Implying it was a copy in the first place..

    Thanks. :)

    Once the new AI is in, that could be a very real possibility. :)