Orc for a personal project.

Discussion in 'Works In Progress' started by traden, Feb 17, 2012.

  1. traden

    traden

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    UPDATE :

    I've started rigging him, I've been procrastinating on a few things (filling holes in mesh etc) but I'll eventually get it done. I added an idle state.

    UPDATE 2:

    he's rigged + skinned. Time to move on to some fun animations.


    http://shaunlarkin.com/unity/orc/

    [​IMG]
     
    Last edited: Feb 25, 2012
  2. DavidB

    DavidB

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    Wow this guy looks so cool! Loving the feel of the model and the colours. Can't wait to see it animated and a test scene put up on this thread *wink wink* :p

    In all seriousness though, this looks great. Can I ask what tools you used to make him?
     
  3. bgivenb

    bgivenb

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    Great looking model there, but the skin could use some work. Even a very green ork should have some color variation in the skin. He looks about 95% there. I would give him some color under his finger-nails, a little red and blue to his skin tone and lower the chroma in that green. Your topology looks fantastic, can we see a wireframe? Anyway congrats on a beautiful model.
     
  4. SteveJ

    SteveJ

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    That's outstanding work - love the details in the clothing and armor.
     
  5. SuperBeast

    SuperBeast

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    Amazing job traden. You have a future in the 3d art world.
     
  6. Alec

    Alec

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    Incredible!
     
  7. Kyena

    Kyena

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    That already looks really fantastic, I agree with bgivenb: I would add some other color tones (red comes to mind) to make him come even more to live. You can even throw some purple in there too (just keep it very toned down). Realistic skin, no matter on what kind of race, consists of a wide range of color tones.
     
  8. Zhosay

    Zhosay

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    Give him a slain Bear head in his hand and he is the biggest orc badass :D.
     
  9. Tim C

    Tim C

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    Nice Orc!

    I can't wait to see him with some animation :)
     
  10. Metron

    Metron

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    Looks fantastic!
     
  11. traden

    traden

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    thanks for the kind words guys.

    @bgivenb :Good eye, thanks for the feedback! skin variation is definitely on my to-do list. Some people over at polycount mention the same thing a while ago. I decided to go ahead and make the low poly + shader before adding variation to see how much would be need. I should have the skin in a good state before rigging.
     
  12. traden

    traden

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    @DavidB : everything was done in zbrush, including armor etc. the fur was done with the new fibermesh feature. I was worried it wouldn't bake well, but topogun did an awesome job!

    thanks!
     
  13. traden

    traden

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    @Kyena :thanks for the feedback . I've already added a bunch of hue variation, but I don't think it was enough. The green overpowers any purple / yellow I added, especially when brought down to that size. I'm just debating doing it in photoshop or going back to zbrush and rebaking.

    here's the highpoly:

    http://shaunlarkin.com/images/orc_color.jpg

    here's some more skin I painted (just a screenshot from zbrush so the light/color is blown out), this is pre fibermesh and she's missing eye lashes :) :

    http://shaunlarkin.com/images/old_woman_texture01.jpg
     
  14. Tazadar

    Tazadar

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    Amazing work!
     
  15. ar0nax

    ar0nax

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    awesome model, but there is a little probem with the belt, or at least in my unity webplayer...

    here's a screen: $orc_model.png
     
  16. traden

    traden

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    @ar0nax : thanks! I mentioned in the first post that I have a couple of holes to fill in the model. He'll be hole free by the time i rig him :) I appreciate the screenshot and feedback.
     
  17. ar0nax

    ar0nax

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    ohh, sorry i didn't notice :) my bad...
     
  18. Lypheus

    Lypheus

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    That's really impressive, great work! How What are the specs on him (polycount, texture size, etc?).
     
  19. Ben Massey

    Ben Massey

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    Tripple A quality!
    Outstanding texturing skills you have there!
    cant wait to see more :)
     
  20. kenshin

    kenshin

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    Really cool work!
     
  21. traden

    traden

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    thanks guys

    just need to fill the holes in the mesh and alpha the fur on his boots. Then ill move onto rigging.
     
  22. shahroozal

    shahroozal

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    Looks awesome :)
     
  23. traden

    traden

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    thanks shahroozal
     
  24. ludiares

    ludiares

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    As others said, awesome work traden. But, could you show us the wireframe and tell us the polycount, please?
    Thanks.
     
  25. traden

    traden

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    here you go :

    [​IMG]

    I decided to stick to the dominance war 3 specs, I went a little nutzo with the face topo:

    9500 tris overall. Going to maybe reduce it so that I can give him an axe and stay at around 9500
     
  26. bgivenb

    bgivenb

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    Very nice job on the skin painting. Looks pretty much 100%
     
  27. ludiares

    ludiares

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    Man, awesome work, really. For being over 9.5k tris is one of the bests things i've ever sen, really. Keep doing things this way and you have a very good future out there.
     
  28. traden

    traden

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    thanks!
     
  29. traden

    traden

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  30. Trackpants

    Trackpants

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    Looks absolutely brilliant! It doesn't appear that the teeth are textured though? Unless mine just isn't loading the teeth for some weird reason
     
  31. traden

    traden

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    thanks! I have to add the teeth to the same uv/mat as the head. On the to-do
     
  32. NomadKing

    NomadKing

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    Looks great traden, really good job :)
     
  33. traden

    traden

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    well he's rigged + skinned :

    http://shaunlarkin.com/unity/orc/

    Gave him a walk cycle. Need to fix the leg movement, there's a bit of skipping happening.

    Some clipping with the cloth but im not worried about it. Time to move on to some fun animations!
     
    Last edited: Feb 24, 2012